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#StopKillingGames Update: Initiative reaches seven country requirement
geteilt von: https://feddit.org/post/5146693
> Stop Killing Games is an European Citizens Initiative aiming to keep games playable even after their developers and publishers have stopped supporting it. > > To get the initiative onto the EUs agenda so it has the chance to become EU law, it has to both reach 1 million signatures total and minimum thresholds in at least 7 countries. Ireland has just passed its threshold, becoming the seventh country to do so. > > Even if you are from a country that already reached the threshold you can still sign. Your signature counts to the 1 million goal. > > FAQ > > ::: spoiler I'm not from the EU, is there anything I can do to help? > A UK petition is (as far as I know) still in the works. The initiative is also in the process of starting a possible lawsuit against Ubisoft in Brazil. If you are Brazilian and own a copy of The Crew please contact the organisers. All information can be found on the official website > ::: > > ::: spoiler I have already signed. Is there anything else I can do? > In short: Keep talking about the initiative. We have come so far with next to no marketing. And if you want to do even more, the official website has flyers to download. Our ground game is relatively weak at the moment. Feel free to have some flyers printed and then hand them out. > ::: > > ::: spoiler Any other European Peoples Initiatives worth supporting? > Here is a initiative that aims to ban conversion therapy. > Here is one that aims to ensure safe and legal access to abortions for all who need it. > ::: > > Thank you to everyone who already took action > > > Relevant links: > > - Sign the initiative here > > - Initiative homepage > > - Video FAQ by the initiator on YouTube > > - The same video on invidious >
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"Batch" Arbitration
Got an update on a privacy policy that stated they were doing batch arbitration now. Sounds like it's trying to thwart the idea that if a bunch of users agree to go to arbitration you can drain a company's bank accounts.
(h) Batch Arbitration. To increase the efficiency of administration and resolution of arbitrations, you and ElevenLabs agree that in the event that there are 100 or more individual Requests of a substantially similar nature filed against ElevenLabs by or with the assistance of the same law firm, group of law firms, or organizations, within a 30 day period (or as soon as possible thereafter), JAMS shall: (i) administer the arbitration demands in batches of 100 Requests per batch (plus, to the extent there are less than 100 Requests left over after the batching described above, a final batch consisting of the remaining Requests); (ii) appoint one arbitrator for each batch; and (iii) provide for the resolution of each batch as a single consolidated arbitration with one set of filing and administrative fees due per side per batch, one procedural calendar, one hearing (if any) in a place to be determined by the arbitrator, and one final award (“Batch Arbitration”).
- www.pcgamer.com Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
The concept of a "digital license" isn't new, but there's no pretending you didn't know about it anymore.
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Miners showing a bomb dropped on them via airplane by company thugs, Battle of Blair Mountain, USA, 1921 (xpost from historyporn)
https://en.m.wikipedia.org/wiki/Battle_of_Blair_Mountain
- blog.tidelift.com The more maintainers are paid, the more improvements they make to their projects
In the second finding of the 2024 Tidelift state of the open source maintainer survey, we found that the more maintainers are paid, the more improvements they make to their projects.
cross-posted from: https://lemmy.ndlug.org/post/1153465
> > In the second finding of the 2024 Tidelift state of the open source maintainer survey, we found that the more maintainers are paid, the more improvements they make to their projects. > > ... > > > In the previous finding, we reported that 60% of maintainers describe themselves as unpaid hobbyists, and 36% of maintainers describe themselves as paid (professional or semi-professional) maintainers, earning some or all of their income from their open source work. > > ... > > > When you break down the paid maintainers into professional (earning most or all of their income from their maintenance work) and semi-professional (earning some of their income from maintaining projects), it becomes clear that the amount of money a maintainer is making for their work has a large impact on the types of improvements they are able to make. Across nearly all major categories, professional maintainers are on average over 20 percentage points more likely to make key improvements to their projects than semi-professional maintainers. > > ... > > > In the previous study, 81% percent of professional maintainers earning most or all of their income from maintaining projects spend more than 20 hours a week maintaining their projects. This year, the percentage was nearly identical (82%). > > > Conversely, in last year’s survey, we found that the vast majority of unpaid hobbyists spend ten hours or less per week on their maintenance work (81%). This percentage also stayed consistent in this year’s survey, with 78% of unpaid hobbyist maintainers working ten hours or less per week. > > ... > > > We’ve heard from many maintainers that how they are paid for their work also matters. For many maintainers there is a huge difference between getting a one-time “airdrop” of money, perhaps right after a high profile incident where people are paying attention to their projects, compared to ongoing recurring income that they can count on. So this year for the first time we asked maintainers to tell us whether they would prefer to get predictable monthly income or a one-time lump payment. > > > An overwhelming majority of maintainers prefer to receive predictable monthly income, with 81% choosing that option.
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A friend of mine shared this receipt from her local library which shows how much money she's saved by using it.
cross-posted from: https://lemmy.world/post/20072658
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DEF CON 32 - Disenshittify or die! How hackers can seize the means of computation - Cory Doctorow
YouTube Video
Click to view this content.
cross-posted from: https://jlai.lu/post/10771034
> Personal review: > > A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15. > > As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways. > > I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up. > > I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.
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Profits are the surplus labor value stolen from the working class and the community they live in.
cross-posted from: https://lemmy.ml/post/20410864
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EU consumer groups slam 'manipulative' video game spending tactics.
www.euractiv.com EU consumer groups slam 'manipulative' video game spending tacticsEuropean consumer groups on Thursday (12 September) accused the world's biggest video game companies of "purposefully tricking" consumers, including children, to push them to spend more.
cross-posted from: https://feddit.org/post/2776160
- www.eurogamer.net Games industry layoffs not the result of corporate greed and those affected should "drive an Uber", says ex-Sony president
Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry…
cross-posted from: https://lemmy.world/post/19624344
> Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry have been a result of corporate greed. Instead, workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles. > > Deering was a guest on games writer Simon Parkin's podcast My Perfect Console, where the pair discussed games industry layoffs. > > "I don't think it's fair to say that the resulting layoffs have been greed," said Deering. "I always tried to minimise the speed with which we added staff because I always knew there would be a cycle and I didn't want to end up having the same problems that Sony did in Electronics."
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Tax the rich: Petition (EU)
cross-posted from: https://lemmy.world/post/19519945
> Taux the rich: Petition (EU) > > Hi there, if you are from one of the EU countries that didn't reach the threshold (see on the page), please sign this petition. ECI (European Citizen Initiatives) are petitions that forces the EU to take a decision on the matter if they reach 1 000 000 signatures.
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cross-posted from: https://lemm.ee/post/41690098
> "workers remain on strike on Friday morning and have taken the keys to hundreds of vehicles".
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#StopKillingGames Update: Netherlands passes threshold
geteilt von: https://feddit.org/post/2628925
> Stop Killing Games is an European Citizens Initiative aiming to keep games playable even after their developers and publishers have stopped supporting it. > > Only two days ago Denmark passed its respective threshold (I reported) and just last night the Netherlands joined the club. Both countries did so after two weeks of virtually no movement in their numbers. > > To get the initiative onto the EUs agenda so it has the chance to become EU law, it has to both reach 1 million signatures total and minimum thresholds in at least 7 countries. The Netherlands is the 6th country to pass the threshold. So who will be the 7th? Currently it looks like Ireland (69%) followed by Belgium (66%), France (64%) and Austria (62%). But as Poland has shown, things can change quickly. > > All that has happened already, happened in only just over one month since the initiative started accepting signatures showing a remarkable momentum. So let's keep the momentum going. If you haven't already signed and are a citizen of the EU (even one abroad) consider signing the initiative. > > Even if you are from a country that already reached the threshold you can still sign. Your signature counts to the 1 million goal. > > Relevant links: > - Sign the initiative here > - Initiative homepage > - Video FAQ by the initiator on YouTube > - The same video on invidious > > PS: Hi LTT crew. I'm honoured to be your source when reporting on the initiative. But maybe consider also citing the primary sources. The link "Sign the initiative here" leads directly to the page of the European Commission, which has even more up to date numbers than my screenshot.
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Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!
cross-posted from: https://slrpnk.net/post/13094630
> Link to sign EU initiative: https://eci.ec.europa.eu/045/public/#/screen/home > > Guides on how to sign EU initiative: https://www.stopkillinggames.com/eci
- www.404media.co ‘Right to Repair for Your Body’: The Rise of DIY, Pirated Medicine
Four Thieves Vinegar Collective has made DIY medicine cheaper and more accessible to the masses.
cross-posted from: https://discuss.tchncs.de/post/21533341
> You wouldn't pirate a medicine, would you?
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Amazon Contractors can't even sing in their cars now. Unions protect against this micromanagement.
cross-posted from: https://slrpnk.net/post/12806999