Time to look at our new crafted weapons and see what rolls might be good! I typically only list what perks I think are good or combo well together and not everything. This post is just going to cover the Pale Heart Weapons
Origin Trait: Dealer's Choice - Final Blows grant super energy, equipping more Pale Heart Weapons increases this effect.
Bold Endings - Stasis Heavy Burst Hand Cannon:
First Column:
Rapid Hit
Headstone
To The Pain: Taking damage increases handling and aim assist till the weapon is stowed
Strategist: Final blows generate class ability energy. Using your class ability improves stability.
Second Column:
Eye of the Storm
Golden Tricorn
Moving Target
Dragonfly
Desperate Measures
Demolitionist
Combos:
Rapid Hit + Tricorn/Desperate Measures
Headstone + Dragonfly/Demolitionist
To the Pain + EOTS/Moving Target
Thoughts:
Lots of weird combos on this one. Two PVE rolls and one monster PVP roll. I don't think we've had Headstone+Dragonfly so that will be particularly interesting with headshots creating a crystal that immediately gets shattered.
Someday - Kinetic Precision Pellet Shotgun:
First Column:
Elemental Capacitor
Threat Detector
Threat Remover: Landing all pellets increases reload speed, handling, and stability.
Second Column:
Opening Shot
Thoughts:
IMO shotguns still struggle in PVE except for a few specific ones like Heritage and I'm using that shotgun if I'm doing DPS.
Not much we haven't seen elsewhere in the game. I think the benefit of this is that it's a precision frame you can craft while the other two popular PVP shotguns are random rolls.
The Call - Strand Rocket Sidearm:
First Column:
Stats for All
Demolitionist
Beacon Rounds
Slice
Lead from Gold
Strategist
Subsistence
Second Column:
Hatchling
Multikill Clip
Golden Tricorn
Vorpal
Adreneline Junkie
Desperate Measures
One for All
Combos:
Take your pick
Thoughts:
This thing has not left my primary slot since I got one during the campaign. It hits exceptionally hard and fits in nice with prismatic.
There's so many perk combos to go for and try out on this one I'm honestly not sure what I'm going to end up crafting on this.
No Hesitation - Solar Support Frame Assault Rifle:
First Column:
Overflow
Demolitionist
Grave Robber
Subsistence
Physic: Rapidly healing allies grants you and your allies restoration.
Second Column:
Circle of Life: Rapidly healing allies increases damage
I think you want to go one of two ways with this gun. Lean hard into the healing with the two perks that are only on this gun or increase it's damage so you can heal allies by shooting from the hip and avoid reloading
Either way this gun is the hardest of support weapons in the entire game. Two guardians shooting each other are very hard to kill.
Nothing new here we haven't seen before. Reconstruction + Controlled Burst is very good and I can see an argument for incandescent or surrounded.
PVP combos are nothing surprising
Embraced Identity - Void Adaptive Sniper:
First Column:
Opening Shot
Second Column:
Moving Target
Thoughts:
Does this thing have PVE rolls? Sure, but Snipers are likely never to be as good as they once were in PVE. I haven't taken a sniper into anything serious in PVE since Garden of Salvation.