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It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects

www.vg247.com It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects

Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.

It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects
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  • I've seen a lot of talented devs explain that UE5 does give devs the tools to pre-cache shaders but since AAA studios rush everything, it ends up being low priority compared to maximizing the graphics. It's not hard to believe considering games are pushed out the door with game-breaking bugs nowadays.

    But it does beg the question of why the engine doesn't do that itself. UE4 games ran like a dream, but this generation has felt like nothing but stuttering and 20 minutes of compiling shaders every time you open a game for the first time...

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