While there is a story here that makes me wonder where the heck all this is going, I was less optimistic about Suicide Squad: Kill the Justice League when I stopped playing than when I started. Here’s hoping it wins me back when it releases on February 2nd.
100% of my excitement for this game died the second it was revealed to be a live service.
I remember when they announced that Fallout 76 wouldn't have any NPCs. Instant pass. I cannot recall another moment that would cause me to drop any possibility of playing a game more than that.
This whole situation with Suicide Squad reminds me of that, and it's not like Suicide Squad has the name draw like a franchise like Fallout.
I can't wait to not buy and then turn around and see the massive chunk of change it makes in its first week so three months later they can announce the service is being taken offline making it unplayable so all that's left of the game is "Suicide Squad 4k All cutscenes!" YouTube videos.
I wonder why? Taking a studio known for amazing original single player games and forcing them to make a licensed multiplayer shooter sounds like a brilliant idea /s
The most baffling and frustrating thing was that they saw the negative reception to the concept during the initial reveal... And their response was to sink even more time into it for polish. So sad to see.
The people that made the decision to steer Naughty Dog away from Factions will be able to point to this title before negotiating their next salary raise.
The things people didn't like (it's another crappy live service looter shooter) is the core of what they promised the investors. AAA game studios make games for investors, not players.
The games industry becomes much less frustrating and more comprehensible when you keep this fact in mind.
The whole Factions fiasco is pretty weird, they already had a working concept in the original TLOU that they could have just copied over but instead it took them 3 or so years and buying out Bungie to realize they were wasting their time.
For me Arkham Knight was also not a super great game mechanics wise and some odd tonal story takes, I was wondering why the nation wouldn't send the army to just nuke such a place. But what did make it an outstanding experience was the whole atmosphere. The city looked and felt exactly like when I visited a Batman real life set. It oozed "Batman" from every possible angle any minute of my playtime. Voice acting, set pieces, everything was screaming, this is exactly as much Batman as it can get. Now, we are left with the okay-ish mechanics and seemingly none of the heart what sold the experience. But I will wait for the release to give Suicide Squad a chance before dismantling it into obscurity.
Its interesting to hear that you didnt find the mechanics satisfactory. I've always felt that Knight had the best iteration of both combat and predator mechanics (the ability to consistently freeflow onto enemies lying on the ground without dropping your combo is neat, and so is the fear multi-takedown and disruptor shenanigans). Knight's primary failing in my opinion is that it made all of these good gameplay upgrades.....and then made 75% of the game batmobile tank sections which were all shit.
I actually really enjoyed the game, but with the mechanics I felt there were situations were the controls were overloaded and my character did often things he shouldn't. I think the DLC with the funfair?, showed it the most. Some of the invisible snap points were mapped poorly. I don't remember all the details by this point, but it was slightly janky. When the mechanics did work as intended it was great.
Unfortunately for Suicide Squad, once the fun story bits end, you’re left with a much less inspired combat system, and an open world that’s filled with tedious tasks.
Oh look, a more focused game would be better. Who would have thought.