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Figuring out character size for Pixel Asset Pack Jam #7 | Isometric [OC]

Figuring out what size works best for the tileset I have made this far. I am glad that I found some time between commissioned work to get around this jam, it has been a nice change of pace to from ortho to iso. It has also been a challenge, mad respect for FFT pixel artists.

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4 comments
  • Did you find a specific ration that balanced it well or went to try different size until it worked I'm curious?

    • First I made an educated guess based on the tree size, which is roughly one and a half block. So I went for like, one and a quarter, this way the character wouldn't look huge while compared to a tree.

      It looked decent enough, but felt that the overall vibe of the tileset asked for something a bit more cartoonish/SD, so went down 1/4 of a block. That version looked great already, matching the vibe, but I felt like trying at least one size down.

      So I went down roughly 2px on each direction. It gave me a much simpler character that looked adorable and matched it nicely.

      Speaking of which: