How many times do we have to teach these companies this lesson? Anti-piracy DRM never stops pirates, it only causes harm to legitimate paying customers. Pirates get the objective better experience playing a game with DRM removed because they not only get the game for free, but it performs better than the version people pay for. Why pay money for something that is objectively worse than getting it for free?
Nobody's teaching these companies any lessons. They keep using Denuvo because it works, and the games keep selling because the number of people actually bothered by it is pretty small.
Source needed for it actually working to reduce piracy. It's possible, but I'm gonna need sources since we know from history that simply providing a better product does more to increase sales and reduce piracy than anything else. People are willing to pay when they get their money's worth. The ones that don't, weren't going to pay anyway, so there's no actual lost sale.
It just makes the bean counters feel better and help justify their position.
Yep. Most people have no spine, or even care about it. Whatever, I can waste my time and money on other games. It's not like there's a lack of them out there, even outside of Denuvo, EA & Ubisoft.
It usually takes a long ass time for denuvo games to get cracked if at all.
Last I checked there were only two people cracking denuvo, one who only likes football games and one really crazy lady.
Also the lack of piracy is most important for publishers around launch and that's reflected in denuvo's pricing which IIRC increases substantially after a year or two (this is a fairly recent change)
So more games have started to remove Denuvo after a while after launch.
Before they changed it, I believe the publishers got to keep Denuvo at no extra cost if they didn't change the game or something but now it gets more expensive the further from launch you go
It's wild, I'm one of those patient gamer types but there are certain games that I'd make an exception for and buy as soon as they came out, and Civ has been one of those games as far back as I can remember. But this is gonna be the first one I'm not going to bother with. Between this and the absolutely bonkers price, I really can't justify it. Maybe in a few years when the Denuvo is removed and you can get the full thing for like $40 or so, but no way am I paying $167 CAD for the full edition on day one.
i mean civ is never really worth buying until they put out a complete edition with all the features they removed so they could slowly sell them back to you as dlc.
I don't think 6 had religion or a bunch of stuff originally, it had less content than 5 at launch (forget the civs, just the mechanics). That was fixed in the first major update.
I'd expect a year or 2 before we can start seeing 7 become the full game it needs to get to to pass 6.
Are they supposed to increase the scope of every iteration in the series and take an extra few years to make each one, or are they supposed to never release DLC? which would make you happy?
They're not spending years in development planning and creating new, exciting content. They're holding back basic features from the beginning and selling them to you over time for many times the base game's price.
I would like it to come out with the same number of win conditions that the previous ones had. diplomacy was a base feature in at least the last 2 games before it. it wasn't a dlc feature before. they removed it this time, then added it back as dlc. they do shit like that every time.
Aaaaaaaaaaaaaaaaaaand there it vanishes from my Wishlist. Thought after Civ 5 it might be actually something potentially worth buying, but nope. Removing the Launchers just to add Denuvo... What an absolute dumbass move.
That was true for a little while around 2016 I think. If it's temporarily true again now I don't expect it'll last very far into the lifetime of a civ game.
Yeah... Civ 1, 2, 3, and 4 were all good - for different reasons. Civ 5 was where the design decisions stopped being about gameplay and started being about maximising profit. Making the game functional and fun was lower priority to making paid DLC. Players buy the buggy and unfinished game... then pay more to fix it piecemeal with the DLC. Such is the power of brands and advertising.
On one hand, the gameplay doesn't usually change so drastically that a new version matters too much.
On the other, if they did dramatically change up the gameplay it might suck.
So even though they have a decent track record and I love Civilization, I would never pre-order or buy day 1. I'll wait and see if it's actually worth getting. I will also say, in my experience, like 90% of games that used Denovu have not been good in the first place. I can name only 1 I thought was worth its cost, and I only got it after they removed the DRM (Lies of P).
Judging from the gameplay reveals it seems that they changed some pretty fundamental stuff that makes CIV, CIV.
So it will be interesting to see what it's like.
I don’t like DRM on principle, but I have not noticed any issue with Denuvo and I have never seen any of my friends say anything either. The way people on Reddit and Lemmy act make me think I’m in the minority. What issue do people see that I’m completely oblivious to?
Many games launch with improper implementations, causing problems. Is not denuvos fault but it is one more thing to go wrong
Resources used for implementing denuvo and funds for ongoing support take away from the game development itself creating the possibility of less of a game. Denuvo is a subscription, so companies have to keep paying for it. Now they have to charge more for DLC to recover those costs. In both situations, the gamers suffer more than the companies.
DRM in general means you can't own that thing. Steam is easily cracked if steam went out of business but firaxis or denuvo? If they go under without patching the game then it's dead forever.
I don't know if anyone has done a study on denuvos effect on game sales, but there have been many studies on piracy itself that show not only does piracy not steal sales, it helps promote good games through word of mouth and the demo->purchase pipeline where users want online features after trying the game. Bad games don't get any boost but i think civ7 is safe there.
A DRM that usually adds annoyances to the end consumer so that the developers don't have to worry about their IP getting pirated for a few months to years.
Then the pirated version still slows your system down because it bundles a crypto miner