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Speedrun video games @sh.itjust.works TheTechnician27 @lemmy.world

Breath of the Wild Any% 23:09

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Mario 64 120 Star in 1:35:28 by GreenSuigi (5 seconds faster than his WR from a week ago!)

Absolutely insane, still the only person to do a 1:35. And he's playing in the tournament this weekend at PACE https://programming.dev/post/21309528

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

1:39:07 - Doom Eternal 100% Ultra-Nightmare Restricted by Absolutemassive

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Mario 64 120 Star in 1:35:33 by GreenSuigi, first ever 1:35

HUGE WR! Suigi was previously in 6th place with a 1:37:00 from 4 days ago, and now beat Weegee's 1:36:02 by a large margin with the first ever 1:35! Suigi skipped 1:36 entirely lol. Insert meme of "I never saw a 1:36, and I never fucking will!"

He currently holds 4 out of the 5 major WRs, and would need to retake the 70 star record to hold all 5 of them.

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Super Mario Bros. 2 (US) Any% 8:11.557 by ethanrta

Beating COOLKID's 8:11.590 from 2 years ago

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Mario 64 - 16 Star blindfolded in 19m43s by Bubzia

> The world first sub 20 minute time in the Super Mario 64 - 16 Star category blindfolded speedrun has finally been achieved. After 10 Months of restless grinding, 118 days / streams of practice, runs, and more, the most ambitious goal in blindfolded SM64 has finally been broken. Bubzia has broken the previous world record by more than 40 seconds, with a final time of 19 minutes and 43 seconds. > > The sub 20 minute barrier is an achievement that many people strive for when they start out speedrunning visually. Bubzia has written speedrunning history by achieving this milestone while entirely blindfolded. More than 7.5 years after his first blindfolded 16 Star speedrun, this is what the speedrun has evolved into. > > I am so incredibly happy that I pushed through all the hardships that this challenge has thrown into my face. It has been a really fun blast, there have been so many new viewers to blindfolded speedruns in general, and many sticked to me grinding this challenge daily for the last year. > > I honestly don't have much to say about the run, it can still be improved and maybe I will return one day. But as cliché as it might sound, the much more important part than me breaking this milestone and the world record is the absolutely amazing and kind community that I have. Thank you all so incredibly much! > > There will be more blindfolded speedruns in the future, stay tuned! 70 Star will be broken next!

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Super Mario Sunshine RTA ACE discovered (from 1h 12m 51s down to 46m 55s)

This brought the WR down from 1h 12m 51s to just 46m 55s. This will probably be a separate category from the old any%.

> Apparently, the Japanese community had quietly been working on this and just dropped this massive discovery out of nowhere.

From Noki Doki in the Discord

> You use cutscene underflow to replay the right bell Shine spawn cutscene played previously, but since you're on a different map (Ricco/Gelato unlock plaza vs. Shadow Mario chase plaza), the right bell Shine isn't at the same memory address anymore, and the old address (which the cutscene still has) now holds something else, in this case render data for the turbo gate behind the lighthouse.

> We can line up that turbo gate at a very precise position on screen so that when trying to spawn the "Shine", the cutscene will read the position as a memory address and run code from wherever we want. The game keeps track of stick angles to check for spins, which is the easiest memory area to manipulate that we know of, so that's where we write the arbitrary code

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Quake - e2m7 Easy by Muty in 29sec (1sec improvement)

> A 1 second improvement over the previous record by Connor Fitzgerald.

> I finally put the theorised "grenadejump off the ogre" strat to the test, and it worked wonders. I did have some issues with the slope in the zombie room, so I decided to find a better alternative - a sliding grenadeboost off the zombie - that turned out to be quicker as well. I also found the last room to be slow in Connor's demo, and figured out quickly that you can bounce a grenade off the pillar, so when the main button gets hit the grenade explodes in front of the zombie just as the wall lowers. A bit rough in some spots, but unless new strats are found this is staying at 29.

Here's a Quake Speedruns Explained video about this record: https://www.youtube.com/watch?v=ekUscpJbIak "RIP My Last Golden-Age Quake Run..."

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Sonic Adventure 2: Battle - All Stories in 50m 10.92s by iden

https://www.speedrun.com/sa2b/runs/ylx3gnky

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Super Mario World 96 Exit in 1:21:04 by oo_sui

www.twitch.tv 96exit 12104 - oo_sui on Twitch

oo_sui went live on Twitch. Catch up on their Super Mario World VOD now.

96exit 12104 - oo_sui on Twitch

(btw reminder that ESA is starting in less than 8 days https://esamarathon.com/schedule/ )

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Super Mario 64 - 120 Star in 1:36:02 by Weegee

www.twitch.tv 120 star for 1:35 - weegee on Twitch

weegee went live on Twitch. Catch up on their Super Mario 64 VOD now.

While Summer Games Done Quick is finishing up their last day, Weegee just smashed his own WR by 19 seconds! This is 27 seconds ahead of 2nd place (Karin)

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

The Legend of Zelda: Ocarina of Time 100% (No SRM) in 3:45:25 by AxelLarsen

Beating glitchymon's 3:45:39 from 5 months ago

https://www.speedrun.com/oot?h=100-no-srm&x=q255jw2o-jlzw5w7l.0133d8y1

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Deus Ex Randomizer - Speedrun in 1:45:14 by Nitram (Hard, Glitchless)

cross-posted from: https://programming.dev/post/13009800

This is the fastest time since the release of v2.6 (which had a bunch of additions and changes that slowed down the speedrun for everyone) so we're calling this the new world record speedrun in this post-v2.6 era. This was played on v2.6.3.6 Alpha.

Nitram came on to the scene very quickly getting sub-2 hour runs with a totally different strategy than we've been doing. Previously we were focusing on running past everything as quickly as possible and hacking all computers in our path. But Nitram starts the game with lots of looting, more careful combat with less deaths, and typically not getting the Computer skill until the end of the game or not at all! In this run he got Computer skill right at the very end (1:38:57 in the video) because of Silo. I guess since he found the computer right away he didn't have time to find the datacube before finding the computer.

It is yet to be seen if the minimal, run past everything approach can beat this time in v2.6+, we will have to wait and see if other runners attempt it or follow this strategy. But it is exciting to have such a shakeup in the meta, and it seems the Randomizer is currently balanced enough to allow these completely different strategies to be viable even for the speedrun.

The previous world record was 1:28:02 by Ramisme in v2.5.4, about 5 months ago: https://www.youtube.com/watch?v=lN7GkIGILwk

(And yes, we have our own version of LiveSplit built right into the game's HUD. It autosplits and removes load times.)

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Super Mario World - All Castles in 33:39 by oo_sui

www.twitch.tv All Castles 33:39 - oo_sui on Twitch

oo_sui went live on Twitch. Catch up on their Super Mario World VOD now.

All Castles 33:39 - oo_sui on Twitch

New world record of 33m 39s 350ms, beating the 33m 45s 550ms from 11 months ago by maibaRTA

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Halo: CE in 1:02:49 Legendary by SlothSG (first ever sub 1:03)

> After months and months of pain losing runs nearly every day to Library and some beyond, I have finally broken a minute barrier. This has been one of the most mentally taxing things that I have done. This is one of my favorite games of all time, and being tested by it and trying to perfect it has been quite the journey. There is still timesave to be had, so I will be trying to go for a low 1:02. I don't know if I could get a 1:01, but who knows.

> If I look giga over it at the start of the run, it's because the 2 days prior to this didn't even have a single run to library. So I was getting quite frustrated. But I refused to give up. Since I knew I had the ability to do it.

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

DOOM Eternal 100% Restricted Ultra-Nightmare in 1h40m32s by gycnob

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Half-Life Speedrun in 26:09 by Muty

> Twitch VOD w/ music: https://www.twitch.tv/videos/2071831690 > Half-Life leaderboards: https://www.speedrun.com/hl1 > Watch me try to get sub 26 here: https://www.twitch.tv/muty

> Took me 3000 attempts since September to get a new proper PB and beat Kana by one second. Many unfortunate moments in the run, I even felt the WR slipping away in Xen, but I clinged on and managed to finish it. The race for sub 26 is firing on all cylinders now, here's hoping that third time lucky after all those battles with Maxam and I get to be first to break a minute barrier, this time against Kana. After that, if no major breakthroughs happen in the game, I am retiring from this category for good. It's been an amazing 5 years.

Muty has an impressive SRC profile: https://www.speedrun.com/users/Muty

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Zelda Ocarina of Time - Defeat Ganon No SRM in 11:41 by dannyb, over a minute saved using new glitch

> The first world record for this category set with the new gamecube-only Dynawarp glitch that is capable of warping anywhere in the game! This saved more than a minute over the previous route mostly due to being able to warp straight to ganon, bypassing the tower collapse cutscene. This is my first (and probably only) world record in this category, really hyped to have been a part of this discovery, route development, and getting my name in the WR history of another category! This beat the previous WR of 11:47 by lozoots set on the previous route, and was retimed to exactly 11:41.317.

initial explanation of the new glitch here: https://youtu.be/iTpuiVs_0po

> During the production of this video, it was discovered this glitch can lead to wrong warp chaining on the Gamecube version https://youtu.be/VHSClx5n9g4?si=9QMAzfL0tKzwGEDN This discovery will lead to an even faster route for Defeat Ganon, as well as other categories. Keep an eye out for a video from DannyB

more about this glitch, from dannyb https://youtu.be/Lg0rECFZdRQ

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Ultimate Doom Episode 1 UVMAX in 17:37 by Bainshie-Doom

> Old record: ZeroMaster 17:49 2023-12-21 (-12s)

>Comment: > >so after ZeroMaster rerouted some of the Ep1 route, I had to give getting the record back a shot. Was more difficult than expected, with a lot of retrying E1M1 over and over before a run could start. > >Might look at Ep2 next

>E1M1: 0:34 +0 > >Not a great time, the absolute maximum I'll accept to start a run. Last Imp tanking two shots and the first area was a mess. Best time is 4 seconds faster than this.

>E1M2: 1:42 -5 (-5) > >Average time for me, the first area was good (With only the imp not going down the elevator being annoying), maze was sloppy but ended with an ok time. Best time was 6 seconds faster than that.

>E1M3: 2:38 -4 (-9) > >Very good time, fast first area led me to a good time here. Best time was

>E1M9 1:48 +4 (-6) > >This was a good time, although slower than the previous records (ZM's E1M9 was insanely fast) Got stuck a bit on the blue key area, but only had one pinkie stuck not too far away at the end. Being ahead of the record after this map is a good sign.

>E1M4 1:54 -6 (-12) > >Where are start gaining serious time. This is actually not the best time due to the zombieman refusing to walk in the right area, losing me about 4-5 seconds as I wait for them then have to detour, and losing another second due to the barrel not exploding. Still gain some time here however as I don't grab the ammo box which is way faster. Fastest time was about 7-10 seconds better than this.

>E1M5 2:11 -11 (-23) > >Had a good switch room, setting me up for every good time here. Trying to manage ammo for the later levels. Fastest time is a good 7 seconds than this.

>E1M6 3:12 +2 (-21) > >Had a TERRIBLE start, with the shotgunner refusing to walk into position, and some unlucky shotgun blasts, and made up for it with a faster more aggressive last room (Can be more aggressive if I don't accidentally trigger the second pinkie). Fastest time a good 5 seconds faster.

>E1M7 2:44 +4 (-17) > >I can't match ZM's speed on the last two levels, so the entire process is just trying to reduce the damage. I lose time here from bad movement, bad barrels and less infighting. Best time is 6 seconds faster than this.

>E1M8 54 +5 (-12) > >Nerves are a thing here, although I nearly get trapped (Which has only happened to me once before), messing up the positions. Pinkies at the start aren't helpful and lose me another 1-2 seconds. Managed to hit the final trick for a +5 time. The best time is 7 seconds faster than that.

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Speedrun video games @sh.itjust.works Die4Ever @programming.dev

Half-Life in 26:10 scriptless by KaNanga

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