I mean I am sure will keep finger tracking as part of the Steam Input standard. And these days most SteamVR games just natively support that, so probably everything still? Less custom stuff for it though I would guess, though not like that was really happening now, we only really have Alyx.
Rumor is it might support both lighthouse and inside out, so they might just keep selling Knuckles for people with Lighthouses.
They recently added Vulkan support too, making it officially able to run more software then even native OS X laptops. Asahi is so cool.
Yeah, this is the number one thing that keeps me from even considering the deck competitors.
Yay, marathon Etho!!
I got Ritualist V, lost my first 4 placement matches really badly. Only manages a 2/7 win rate in the end.
Chris said it on stage after the demo.
2026 release is kinda a disappointment, but I'm happy to wait if the game is good when it comes out.
This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.
My initial ranked timeslots were terrible, so this is a welcome change for me.
Yea he definitely doesn't, they are prototypes and cost $10k to make and are only available as a private demo.
They are AR, it is the Orion prototype.
What is so wrong with people being excited about a language they like? I have always found the Rust community extremely welcoming and caring.
Rust is named after the fungus, not oxidized metal
I currently am compiling Arch for Arm manually using some third party packages to run in distrobox on Asahi Linux (M1 Mac Fedora based distro). Hopefully this should mean I won't need the manual compile step anymore, and hopefully we start seeing more general Arm support for more Linux apps.
Wow, didn't expect all the winter drop features already.
Probably needed tbh, his Tornado Lift was so punishing in laning.
Douglas: Adding ray tracing (back) to my game engine
YouTube Video
Click to view this content.
FINALLY Preparing! (Minecraft Starblight Desert) (VintageBeef POV)
YouTube Video
Click to view this content.
The WORST Place! (Minecraft Starblight Desert) (VintageBeef POV)
YouTube Video
Click to view this content.
We're Back! (Minecraft Starblight Desert) (VintageBeef POV)
YouTube Video
Click to view this content.
Epic Room! (Minecraft Starblight Desert) (VintagBeef POV)
YouTube Video
Click to view this content.
eXtremeRate Emerald Green Build Complete
photo of the back https://lemmy.jacaranda.club/pictrs/image/aa74a32e-b453-4cc2-9845-7ae73d415860.jpeg
build was pretty smooth, having the right set of tools really helped a ton. bought the full ifixit screen removal set. happy to answwr any questions for anyone that is thinking about trying this!
Gabe Rundlett | How I added particles! | Voxels Weekend update #17
YouTube Video
Click to view this content.
Rending Large Voxel Volumes with Parallax Ray Marching
YouTube Video
Click to view this content.
Nivalis - Official Trailer
YouTube Video
Click to view this content.
Not strictly a voxel game, but making heavy use of it's asethetic.
Voxel Space Compression with Sparse Voxel Octrees
A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
33% Harder! (Minecraft Starblight Desert) - Episode 10 (VintageBeef POV)
YouTube Video
Click to view this content.
Sparse Voxel Octrees - Explainer Video
YouTube Video
Click to view this content.
This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
Etho Plays Minecraft - Episode 580: 1.20 Trails & Tales
YouTube Video
Click to view this content.
Teardown Frame Analysis
An interesting and in-depth look at how Teardown renders a single frame.
- Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
GVox Reusable Voxel Model Importer
Contribute to GabeRundlett/gvox development by creating an account on GitHub.
A reusable voxel model importer, written in C++ with a wrapper for Rust
Food Idea Thread
A thread for people to post different food ideas for bringing to June Bug
Mains
- Honey Baked Ham
- Turkey Shepards Pie
- Lentil Shepards Pie
- Honey Baked Turkey Breast
Sides
- Deviled Eggs
- Bok Choy
- Succotash
- Cucumber Salad
- Mashed Potatoes
- Pickled Eggs