That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.
Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.
Here's a tutorial I wrote on using components to help keep your code organized.
Grow home, it surprisingly gives me Death Stranding vibes
Congrats!
But why would the darn thing be wandering?
this is the best timeline
Love these blog posts from them
Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay
Thank you! You mean the theme of the game or the Godot UI theme?
Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.
I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.
I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆
Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/
I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though
Making titles is almost as hard as making games 😂
The feedback is very appreciated! I'm collecting a list of things for future patches.
For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves
Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things
I just released my Godot-made game!
Protect your cute sleeping cat in this action-arcade resource management game with single stick controls. Test your aim by bouncing pesky mice off walls. The more mice you kick away, the more money you earn to buy power-ups. With clever bouncing, combine these power-ups for powerful effects!
Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it's so lean compared to something like Unity
Looks awesome!
If you write blog posts, <leader> ss for spellcheck is nice
Austin’s Ready To Rumble on ‘Crashy Cameron’ and ‘Deathtrap Dessau’ Roads – TOWERS
If you drive regularly on Cameron Road between East 51st Street and Highway 290, or Dessau Road, which is what that same road’s called once you hit the north side of 290 all the way up to Par…
For anyone wanting the opposite, Mr. Robot had great hacking scenes
TriEdge Hack, a small Godot gamejam game
A small gamejam game I made with Godot. Playable in the browser, let me know what you think!
Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside &#…
Another darktable text tutorial! I know darktable has a reputation for being intimidating, but it's really powerful software and you can get a lot done with very few modules.
For fans of text tutorials/haters of video tutorials, I’ve started writing some darktable tutorials! Here’s one on emulating film halation.
For fans of text tutorials/haters of video tutorials, I've started writing some darktable tutorials! Here's one on emulating film halation.
If you're in need of some quiet time - and I certainly am, because the people upstairs are having their kitchen refitte…
Love seeing PlanetSide getting shout outs still
A Retro, Ultima-inspired RPG with modern design sensibilities!