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Maharashtra
Posts 333
Comments 921
Psi Warrior 5e v0.9 [feedback requested]
  • Or, provide an explanation to keep the skills you selected. There's always a place for Psionic Thief. 😉

  • Psi Warrior 5e v0.9 [feedback requested]
  • Especially deception!

  • If we were created then the creators probably put fail safes so we can't see our own code.
  • Hard to say. It depends on what kind of programs/robots we were. It might be that certain percentage of us are our creaters, it might be that we got rid of our creators, it might be that there's only one creator...

    Too many possibilities.

  • What do you most enjoy in life simulation games?
  • Organizing the living space.

    There's something magical about it.

  • Those who are against iOS and Apple in general, have you tried their devices lately?
    1. Are you AI/bot?
    2. Wall of text = incomprehensible, would not read/5.
    3. It's rarely about how good the devices are, but how much they cost + Apple's two-faced moral model that makes people oppose/reject it.
  • Psi Warrior 5e v0.9 [feedback requested]
  • It's a good homebrew, would try it out/5, but I have one question: why Sleight of hand? Useful as it might be, it feels a bit out of place.

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  • Ah, I see. You'd want more diversity or substance to the dungeons, not length, or puzzles.

    Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?

    And if so, how would you predict it'd change the dynamics of the game? Because now dungeons are pretty much "loot trips", or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I'm gonna raid a few tombs and see where it's going to get me.

    (Asking as a worldbuilder).

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  • What would you require of plain, simple dungeons?

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  • I honestly don't get it.

    What we're seeing in Bethesda's design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you're looking, what you're wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?

    Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won't take this shit kindly.

    Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.

    The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn't call it a shallow design.

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  • Only one hour?

    HEATHEN! PHILISTINE! 😉

  • Any tips for a complete noob?
  • Yet your argument still ignores all nuance. (...)

    There are no nuances needed to be acknowledged in this specific distinction. People playing in good faith, WILL try to overcome any obstacles according to their experience, skills and maturity. People who don't, will invent problems and actively search for them rather than focus on solutions. Neither needs Session #0.

    good group doesn’t need session zero and bad group isn’t helped by it

    It's absolutely wrong take on the dillema. GOOD group doesn't have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don't have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.

    As you can see, what you're discussing is wildly different to what I've been talking about.

    Now you’re just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.

    From where I sit - it's you who didn't think through your position and when asked about details became passively-aggressive. Usually a strong hint that you feel you're/were wrong.

    And it's ironic that you simultaneously accuse me of lacking nuances and simultaneously of being "too nuanced". 😬

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  • OSIRIS is pretty much what you described, Starbourne 2 I know only from gameplays on YT, but I'm planning to try it "later". 😉

    In the meantime, I already think about spaceships I'm gonna build in Starfield.

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  • I'm conflicted about Ulfric. One the one hand, he seems to be archetypical liberator, revolutionary against tyranny. So are his followers - people who want to live according to their own ways, enjoying life, minding their own business...

    But things he does and the state of the city under his control are abhorrent. How can a liberator not care about children starving on the streets of his citadel? What wrong did all those non-humans did to him to deserve the scorn?

    ...this seems like an argument for what you were talking about. Bethesda may not provide deep, elaborate, very difficult stories, but by all means, they are memorable and they feature SOME depth.

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  • "What are you doing?"

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  • A game shouldn’t be considered “rock-solid” because a ton of dedicated and skilled fans make the game fun to play.

    Why not?

    Also, not "fun to play". FUNNIER..

    The game isn’t rock-solid, the modders are.

    Do their mods run without the game? And while at that, are all mods good, stable, logical, lore-friendly, etc, etc?

  • Do kids talk like cartoons or do cartoons try to talk like kids?
  • The entire showerthought must be in the title

    Your question belongs more to Ask Lemmy or No Stupid Questions I think.

    In addition: what appeared earlier on this planet? Kids or cartoons?

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  • I prefer Fallout: Tactics to vanilla F:NV.

    If not for DLCs that offer something wildly different in their own separate maps, I'd call it the worst Fallout game I've been playing...

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  • I don't get that "shallow" part.

    In Bethesda's worlds there's always something going on, something new to discover, something new to learn... Providing you put an effort to pursue that. These games don't force themselves upon the player, they leave helluva room for breathing, caring about whatever small goals you may set upon yourself, but that's not "bad", isn't it?

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  • I never understood the hate Bethesda's open world sandboxes get. Give them a few months of time for patching & modding and they become rock-solid games to enjoy for decades. I don't expect Starfield to be anything less and I hope it will be far more than that.

    By the way... OSIRIS: New Dawn and SpaceBourne 2 - have you tried either?

  • Listen to This @lemmy.world Maharashtra @lemmy.world

    Ayreon "Beneath the Waves"

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    Quick info concerning Lemmy's outages

    I just checked and holy cow, there apparently are 400 of subscribed users. I didn't realize that since there are very little upvoting and even less comments, but I hope you're having fun, people.

    Anyway. Long story short, Lemmy.world was recently inaccessible quite often and it seems the situation may persist.

    As such, I can't promise constant flow of new content. I'll try to add a link or two when I can.

    Take care.

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    Image: in different worlds, a traveler might reconsider exploring ancient ruins, fearing about his safety. But on Athas... There's no safety.

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    Image: "Lightly equipped" might have a bit different meaning when Athas traveling is discussed (Tim Mcburnie)

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    DJ's Dungeon mapper - I like this one. The maps it produces resemble old video games floorplans, but they are very applicable to ttRPGs.

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    MipUI - didn't have the opportunity to test it more, but it's "free and open-source collaborative web application for creating, editing and viewing grid-based maps for tabletop or role-playing games."

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    Negatherium NPC generator - not much to be said here, just another NPC generator, but it's aesthetically pleasing and offers quick export to PDF.

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    NPC Generator - D&D oriented, but it allows to quickly generate a NPC of various classes and professions. "With a twist" is a nice feature.

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    Maps: never underestimate the importance of old ruins. They may serve countless generations as anything, from navigational points, to ritual spots, to proving grounds.

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    Maps: bigger settlements on Athas are as scarce as water and metal. But small camps might appear here and there, only to quickly disappear when the news that "there's water" will spread too far.

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    Inspiration: Civilization has to produce art. It doesn't have to develop an alphabet, but art is one of its cornerstones. Have you ever wondered what might hang upon a wall of Athasian noble?

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    Inspiration: cities of Athas don't need streetnames. Their function may as well go to peculiar looking doors. "Find indigo, arched gate, knock 5 times and ask for Hasgot, the Dwarven gladiator..."

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    Dungeon maker sketch - I couldn't afford it, but this mapmaker looks sweet. Even the UI is stylized to look like a b&w sketch

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    Hextml - constantly evolving online mapmaker. It might not look very advanced, but there's plenty of options included and the learning curve is steep.

    hextml.playest.net An online mapmaker - Hextml

    Online hexmap maker and campaign manager for DnD and other RPG.

    An online mapmaker - Hextml
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    Ya Sadera - an Abugida by Chimaera Undying

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    Robocop - I still think there was more fun in this game, than in many modern alternatives.

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    Zynaps - I played it on a borrowed hardware and it turned out my joystick was broken. It dragged me always down. For a month or so I thought that it's just the way this game works...

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    Maps: Sphinx' Rest. Of course it's a trap.

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    Maps: A broken circle. As a cruel DM, I always liked to "bury" a relic or other magical item in such locations, only to see players leaving the place without thinking to dig around a bit.

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    Maps: Dried well battlemap. For the majority of Athasians, a concept of a well filled with water is as puzzling as fantastical.

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