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Comments 31
Good luck to all the nano-ers!
  • I’ve got the whole family giving it a go this time around.

    That's awesome! My 13 year old wrote a few hundred words the first day, but I'm not sure if he's continuing. He started Skyrim recently, so...

    I’m finding it difficult to motivate myself to be creative after work… Any tips?

    Is there a better time when you feel more creative? I like to write in 15-20 minute sprints 2-3 times a day (although of course some days I do more or less or don't write at all). Maybe after work would be a good time to work on your outline or other meta-writing? Describing scenes or characters, etc. Then perhaps before work you set a 15 minute timer and just chug out what you can based on the outlining work you did the night before?

    I always find it easier to be creative when I already have some prep to lean on. Putting on the right music can help, too!

  • Good luck to all the nano-ers!
  • FWIW, I'm not shooting for 50k this year. Just want to write every day, build a better writing habit overall. Last year I felt pretty satisfied doing 35k, and it was fun just to be trying something like this with a community.

  • Good luck to all the nano-ers!

    National Novel Writing Month (NaNoWriMo) kicks off today!

    I've got a couple hundred words in, mostly just hoping to write a bit every day. Anyone else participating? What are your goals?

    Protip: If you're on Mastodon, you can follow a hashtag just like you can an account, and the #nanowrimo tag is pretty active today. :-)

    4
    New "Talent" psionic class available from MCDM
  • Glad to help! I'm somebody who wishes more videos were blog posts so I totally get it. I tend to enjoy Matt Colville's videos, though.

    There's a short summary at https://shop.mcdmproductions.com/collections/the-talent-and-psionics/products/the-talent, with a few excerpts from the PDF (in images, unfortunately), but I felt like in this case the video covered it better.

    And yeah, I feel like strain could be so much fun to roleplay, compared to spell slots.

  • New "Talent" psionic class available from MCDM

    Lots of stuff here, but the basics of the class seem really exciting to play:

    • Use it to model characters like Jean Grey from X-Men or Eleven from Stranger Things.
    • No spell slots.
    • When you "manifest" your power, you roll a dice, and if you roll too low you take "strain".
    • Strain is cumulative, you get some choice in how it effects you, does things like give disadvantage on certain checks, reduces speed, prevents dodge/disengage action, etc.
    • Max strain increases with level. If you exceed max strain you die. But you know when you're at max strain and get to make the choice of whether or not to manifest your power and risk death.
    • Strain can clear on rests.
    7
    [Imperor] Magic Items in TTRPGs (including DnD)
  • Hi! Sorry if this came across as a specific complaint about you. It's a trend I've seen on YouTube that I don't understand, is all. By all means, express yourself however you want! But of course, don't be surprised if old fogies like me don't engage with that style of content.

    And thanks for the blog post! I'm a DM trying to find the best way to distribute fun magic items to my party. I have one character who wants to craft a stronger shield but lacks the necessary skills. This could be a good approach to get him the effect he wants without losing the shield he's been spending time and effort on.

  • [Imperor] Magic Items in TTRPGs (including DnD)
  • You really don’t have to watch the video

    I didn't. I'm curious about the content, though.

    And I'm genuinely confused about this style of video being so common, but since it is common, I have to assume that it works for some people. I'm glad it works for you.

  • Kid player wants to get every item
  • Typically I'd agree here, but I wonder if that would work when the rest of the party is also paying the consequences? An eight year old might be absolutely thrilled about this outcome...

  • Kid player wants to get every item
  • If the problem is more the time-wasting and less about him doing anything unfair, perhaps the best way to handle this is the way some DMs handle shopping: do it offline.

    First, explain to him that this is a collaborative/group game, and unfortunately we can't spend all of our game time on one character's individual adventure. If necessary, explain to him that he is not the main character, and that is not fair to everyone else who is trying to play if their game gets constantly stalled when they have things they want to do, too.

    Next, tell him to keep notes of all the things he is hoping to gather and craft as the adventure goes on. He can then bring these to you at the end of the session, and you two can work it out retroactively. Or alternatively, you can set aside designated time in-game for him to negotiate this with you (maybe once an hour instead of every 3 minutes).

    I'm impressed with how patient and understanding you've been about this. You recognize that he is embracing the free-form nature of the game, and you don't want to smother that. It's a hard thing to balance with the rest of the table, especially when his parents aren't present. Good luck!

  • Equipment Suggestions
  • I didn't want to invest in figurines, as there's always some new monster I want to use and would be frustrated not to have a figurine for. So, what I picked tools that lean on everyone's imagination:

    Hope this helps!

  • Advice on keeping Berserker Axe fun?

    If the name Thuradim Breakbones means anything to you, stop reading now! 🙈

    I'm a first time DM running LMoP for a mix of old and new players. We play short sessions every couple of weeks, so I wanted to introduce fun magic items early in the campaign. As such, our level 2 fighter picked up a Berserker Axe at Cragmaw Hideout. However, he hasn't yet discovered that it's cursed:

    > Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

    What I'm realizing is that he may not take damage and learn about the curse for the first time until they head into Tresendar Manor, where it will be impossible for the party to get 60 feet away from him without splitting into different rooms, or even fleeing the manor.

    As I've read other posts about this item, there seems to be a consensus that it can be unfun, since it takes away player agency during combat. Between these two issues, I'm wondering if I should introduce some changes to the berserk status.

    A few ideas I'm toying with:

    • Once the party realizes the axe is cursed, I'd like for them to be able to get help from Sister Garaele. It could be part of her quest reward that she can either (a) help the fighter unattune the axe, or (b) help the fighter gain some resistance to the axe's curse (lowering the saving throw DC, for example). However, I don't want this to be a blocker for dealing with the Redbrands.
    • In the meantime, I was thinking about allowing the following:
      • Once berserk, allow fighter to reroll the Wisdom saving throw if he is somehow prevented from using his action to attack on his turn (for example, if the party grapples him).
      • Allow other party members to use their action to roll Persuasion to snap him out of the berserk status.

    Any suggestions? Alternatively, if the item is actually fine the way it is, any tips on how to run encounters in a fun way while it's in their possession? Thanks!

    2