Celebrate 12 years of PlanetSide 2 with Double XP and learn about new content coming soon!
Welcome back Auraxians!
This year marks the 12th Anniversary of PlanetSide 2 and 2024 has
brought unique experiences to the game along with some new learnings.
As we close in on the end of the year and lead into the next, we will
continue to strive to be as transparent as possible with our updates,
features, and communications. Much of our progress could not have been
made possible without your support, so thank you for your feedback and
love for the game!
Your feedback during and after each update this year has been
tremendously important to us. We continue to work on addressing critical
issues, and we’re excited to hear your reactions. We are on track to
continue our quest to improve your gaming experience through bug fixes,
more anti-cheat measures, more soldiers to fight in game, and, of
course, more content to explore!
Below is a list of a few of the exciting features that have been added
to PlanetSide 2 over the year and a little look into what’s to come for
2025!
Sunderer Rework
We significantly reworked the Sunderer to address key issues, such as
its vulnerability to destruction, limited versatility, and overly
simplistic utility options. The goal was to make the Sunderer a more
dynamic and survivable vehicle while improving its role as a spawn point
and support vehicle.
Although we have made some additional tweaks to the Sunderer rework, we
are excited to see players using the new features in the game!
We have made some additions to Directives along with some adjustments.
Here are some of the highlights.
Several Long-Term Directives were added to the game expanding on the
initial Oshur conquest objectives.
Seasonal Event Directives saw a reward structure overhaul aimed at
providing players with a more rewarding experience.
Throughout the new year we will be adding a few more long-term
directives and rewards. These new Long-Term Directives will follow a
similar reward structure to the Seasonal Directives.
Older Longer-Term Directives will not be updated for the time being in
regard to rewards retroactively rewarding players, however it is
something we will investigate as we feel all directives could use a bit
of a glow up.
Some Long-Term Directives players can expect to see next year are:
Collection:
Dog Tags
Hossin
Indar
Amerish
Esamir
Fishing
Specialty:
Exceptional IX
Weapons:
Melee Weapons
Vehicles:
Stryder
What’s a Stryder? Keep reading on, Auraxian!
So far, the rewards are still being planned for these directives, but we
will be sure to announce them when they are ready!
Memberships
We are always looking to increase the value of membership for
players. One of the ways we did this was by bringing former Prime Gaming
bundles to the Depot as Member Only purchases.
Players can buy these bundles every month with Certs for their
character.
Another addition we have made to the Membership is that members can now
purchase Directive Bundles, featuring rewards from previous years. These
will come about during their respective event months. Players will be
able to obtain these for their character with A7 currency or for their
account with Daybreak Cash.
We will add more previous Directive Rewards to the Members Only section
over time.
Cheaters and Server Improvements
We know that dealing with cheaters can be frustrating, and we want to
thank you for your patience as we work to address this issue. While we
do not have an army of developers to tackle everything at once, we have
made significant strides in improving the game experience.
You have probably noticed our efforts in limiting air time for harassers
and sunderers, and we are constantly exploring new ways to protect the
game from cheating threats. Your feedback has been invaluable in helping
us make these changes, and we will continue to prioritize both game
content and keeping things fair.
We are committed to making the game as fun and secure as possible, and
we are grateful for the ongoing support from our community. Together, we
will keep pushing forward, creating new content, and ensuring that
everyone can enjoy the game as it is meant to be played.
Server Merges
One of the most common requests we have received from the community has
been to merge servers, and we know how much this change means to the
community. The idea of merging two servers that have been running for
many years, each with its own database, is both exciting and
challenging. It is a massive change, and we wanted to ensure that it
would go smoothly without any negative consequences to your experience.
For the past few updates, we have been carefully testing the merge,
running test simulations, and combining different account scenarios to
make sure everything works as it should. After this extensive testing,
we decided to start with the European server merge. It was incredible to
see how much the dynamics of the game changed as players from the Cobalt
and Miller servers returned. The increased activity and larger battles
brought new life to the game, and we are thrilled with the results.
Now we turn our focus to the North American (NA) servers. While we hear
your requests loud and clear, this one is a bit more complex. We need to
account for the challenges of ping and geographical differences since
the NA servers serve players from many regions. That said, we are
planning the NA server merge in the coming months, and we will keep you
updated on the timeline.
North America Server Merge
We’ve taken into account your feedback about how previous server merge
events were held to earn new server names, and we are happy to announce
that we are planning for a Title War, the official North America and
Europe server merge, live server event for the Cobalt+Miller, and
Connery+Emerald merge!
Title War will pit all three factions into an all-out war for the title
of the new merged servers for both EU and NA. Each faction will
represent a new lore specific server name that you can help earn the
final title for.
We will post a specific Title War article soon with all the details
including the new unannounced selection of server names. You will be
able to fight for your desired server name by simply conquering Auraxis
with your faction of choice for Miller and the new Connery+Emerald
server.
We are grateful for your patience and your enthusiasm as we continue to
improve the game, and we are committed to making sure that every change
brings more fun, more players, and better battles for everyone.
New Content For 2025
Assault Facility/Mode
A new Assault Facility type is being developed, offering a fresh
approach to combat compared to existing facility types. The goal is to
create a more structured and dynamic battle flow with clear phases
(beginning, middle, and end) that require different strategies and
tactics. Additionally, the design will better integrate vehicles,
ensuring they play an important role without overpowering infantry.
Key Features and Rules:
Assault Mode Basics
In this mode, the attackers start by capturing an unlocked capture
point, triggering the activation of the facility's Energy Pool and
unlocking the attackers’ hard spawn in the hex.
Capture Points
Attackers must capture a series of points in order, with each point
being locked after it is captured, preventing defenders from
recapturing them. Attackers win by capturing the final point.
Energy Pool
The defenders’ energy pool is the key to successfully defending the
facility. It depletes in two ways:
Each capture point held by the defenders drains energy at
regular intervals.
Spawning or deploying within the facility (via hard spawns,
Sunderers, Squad Beacons, etc.) also consumes energy.
Energy does not drain from reviving with Nanite Revive Grenades or Medic
tools, although the power of these grenades will be adjusted in the
future.
**Attacker Energy Pool
**Attackers gain energy by capturing points or completing secondary
objectives.
**Cooldown Period
**Once the battle ends—either with a victory for attackers or a
successful defense—the facility enters a cooldown period, during which
no new battles can begin until the first point is unlocked again.
This new system aims to provide a more structured and strategic
experience for players, balancing infantry, and vehicle roles more
effectively.
Infiltrator Rework
A lot of players will be happy to know we are addressing the Infiltrator
class, and it will go through a re-balance and re-work with new
features.
They will still have cloaks and won't appear permanently invisible. As
well as the rebalancing of existing features, we will also be upgrading
and adding a couple more features to the class.
At this time, we unfortunately cannot say much, just that a long-awaited
rebalancing at the very least is going to happen!
Stryder
The Stryder's design is a work in progress and may be subject to
change.
Later in the year we will launch the Stryder, a faction agnostic,
hexapodal bio-tech vehicle that is obtained by capturing Assault
Facilities.
The winning faction of the facility will be able to spawn and pilot
these machines in most places on the continent (similar to ANVIL)
through an item granted at specific terminals.
However, there are a limited amount of the spawn items available from
the terminal, so once they have been depleted, no more Stryders can be
spawned.
The Stryder will also feature its own Long-Term Directives and Rewards
which will be released alongside it.
**Fishing **
The fishing feature is designed around off-peak hours in PlanetSide
2. Continents will be updated to have fishing spots where players can
scan fish and add them to their collection.
Some fish will be available to scan all year, but some will only be
available throughout specific seasons and events.
Fishing Directives
To accompany the fishing feature there will be a new Collection
Directive added where players can log their scanned fish.
This Directive Tree looks a lot different to what you might be used to,
but it is designed to showcase the fish players have scanned, their
stats, and lore.
The war for Auraxis rages on and we are excited to see you on the
battlefield, soldier!
In what shape is the game nowadays? The scope they went for sounded always great, but I never actually started playing it. How accessible is it for new players?
Technologically, it's as good as it's ever been. Balance-wise too it's in a pretty good state now, especially considering the amount of variety in this game. There's still after all these years absolutely no pay to win; nothing in this game that you can buy with real money can give you an advantage over someone who never paid a dime. If you get owned, it's because of skill 9/10 times and the 1/10 time, it's due to luck.
It's also not like there's a huge grind either; there are some direct upgrades you can unlock with certs (the currency you can only gain through gameplay) but those are easy to come by these days (especially in the beginning) and you start with some of the best weapons in the game (seriously).
As for accessibility, not very accessible AT ALL. You're going up against people who have played this game for hundreds or thousands of hours as there is of course no match-making by design.
Expect to die a lot, especially to things you couldn't possibly see coming (or so you will think initially).
If you approach the game with the mindset that most enemies will easily outskill you and that you can learn from every time it happens to improve your gameplay, you can pull through the initial rough phase and become entrenched in an experience that no other game can offer.
Whatever you do, don't attempt to go solo in this game until you have a ton of experience. That's something that maybe the top 10% can do without going insane.
The best advice I can give you if you're at all interested in what this game has to offer is to find yourself an outfit that actively uses voice communications (Mumble, TeamSpeak, Discord) and play together in a squad. You can follow them around to know where to even go and they can give real-time advice on game mechanics, loadouts and why the hell you just got owned again ;)
(Ich sehe dass deine standard Post-Sprache Deutsch ist; du kannst auf Miller gerne mal bei [PSET] vorbei schauen :)