Its true its not that dramatic on its own but this is after implementing a ton of measures to prop it up and cranking up the interest rate. The Ruble is struggling just to stand still and Putin is running out of ways to prop it up.
6 gig of ram on a browser!? wtf people close your old tabs.
Eh spare the IRS, its one of the most functional and least corrupt remaining bits of the US government and Trumps administration already tried to kill it last time.
I mean its also the better food, American food is so stuffed with pointless corn syrup that Americans who spend time in Europe consistently lose weight even if they don't change their eating habbits, the UK is going the same way so fast that I'm turning into a vegetarian because the meat in my price range is genuinely becomming cyberpunk levels of bad (It basically just tastes like starchy mush with no resemblence to meat in flavour or texture at this point)
Same banality of evil that causes millionares row in New York to mostly just be a bunch of empty skyscrapers. Property makes an excellent investment vehicle and restricting the supply keeps prices high.
Gamblers guide (Koumei tips and tricks)
So after a lot of playing Koumei this is a series of tricks, some obvious and some hopefully not, that you can use to get the most out of her kit. I'm going to try and format this thing into sections but I was never the best at typography so hopefully the end result is coherant.
The goal of this guide is not to build around specific decrees but instead to allow her to directly benefit from as many decrees as possible and thus reducing the rng element.
--Koumei herself-- So there's a few things you can do on Koumei herself to make life easier, most of these are pretty well known but I'm including them for the sake of having a comprehensive guide.
- Sickening Pulse: Probably the most well known Helminth for Koumei, its popular because it works, synergizing with her 4 to allow for nuking all the way up to level cap, this buff to her 4 also makes several decree challenges much easier.
- Parkour mods: I know a lot of people hate the idea of wasting an exilus on this but it really does make her gameplay that much smoother, something in the lightning dash family of mods is ideal and once you start the extra bullet jump distance is hard to give up.
- Armor: This is more than just defense for Koumei, in long runs it can also translate directly into power strength, and with arcane battery a mod like umbral fiber can sub in for (primed)flow too. A full Umbral Koumei hits a permament 600% power strength once her decrees are stacked.
- Equilibrium: Another useful but niche option, Koumei has decrees that both create and benefit from health orbs and this mod synergizes well with them.
--Decree challenges-- Some decree challenges can be a pain but with the minnimal investment of sickening pulse (and maybe that parkour mod) most of that pain goes away.
- Kill X enemies afflicted with element: Basically free, if its not one your weapon just prime with your 4 or kill with your 4 + sickening pulse, or with whatever weapon your passive is on right now.
- Kill while airborne, sliding or wall latched. Cast your 4 when on the ground, then do the appropriate manuver and hit sickening pulse, works everywhere from base level to endurance. Alternatively shotguns can do this a little slower but are less finicky, especially with sliding.
- Headshot kills: This is actually the only challenge I routinely skip, you can make it easier with skill or specific weapons but weapons that work best with Koumei tend not to be the greatest for headshotting and one of your own decrees can actually steal your own headshots by turning them into toxin procs.
--Equipment-- Koumei is in many ways a weapons platform frame, however unlike frames like Rhino, Mirage or Saryn the buffs she provides are less clear cut; in her hands some weapons hardly benefit at all while others can achieve heights far above what can be achieved with more conventional buffs.
- Hybrid: This is the most basic rule of gearing Koumei, decrees benefit both crits and status so a weapon that inflicts both is going to get the most consistent benefit.
- LMGs and Shotguns: A large number of her less popular and thus wasted decrees relate to magazine capacity, ammo efficiency and reloading. With many weapons these are useless, with the right weapons they can be excellent. Both weapon types tend to suffer from long or frequent reloads, delaying or skipping these alone is a nice buff. LMGs in particular have huge base magazines which can reach or exceed a thousand capacity with the right decrees, this can turn into truly bottomless magazine with reload on kill or even an additional 1000% electrical damage. Shotguns are similar, with magazine capacity, ammo efficiency and reload decrees allowing them to function as bullet hoses, its less dramatic than with LMGs but you haven't lived until you've tried bottomless magazine Felarx.
- Melees: Another way to put the initial summary of this section is that Koumei is a jank amplifier. dual ichor and okina incarnons are already strong but the daggers and clouds proccing decrees on their own is a whole new level of crazy. Projectile weapons go crazy with multiplicative CO and the inevitable melee rainbow status you aquire (even without priming). Heavy attack crit weapons make an entertaining alternative to hybrids with their own set of decrees that turn everything into a corrosive syam. Of course if you can get a fun hybrid heavy attack weapon then that's the dream and please mention it in the comments.
--Specific gear reccomendations-- Just some gear for Koumei that's effective and fun, and most importantly helps avoid wasted decrees.
- Trumna(prime): Its no torid incarnon (what is?) but as far as Koumei primaries go this has it all. At the start of the mission is a solid hybrid LMG with an alt-fire that can really come in clutch when you're having trouble with those airborne/latch/slide kill challenges. Stick around for a while and its an endless stream of bullets with all the fire-rate and damage you'll ever need. -Quellor: A side-grade to Trumna that trades damage for being a bit more consistent with headshots, and trades the grenade for the alt-fire that opticor wishes it was. Also has the highest base magazine capacity in the game if you really want to make the most out of the magazine size to electrical damage decree. -Scourge(prime): Largely a utility pick for the headshot challenge but also a decent weapon in its own right, most decrees just help this keep up with level scaling but if you get the ones that inflict toxin and electric AOEs on headshots then this thing is suddenly a rapid fire rocker launcher. -Shade(prime): At low levels this plus verglass or primer of your choice can help with damage CC or whatever you need. Into endurance (or right away if you want to build for it) you almost certainly have enough strength and efficiency from decrees that you can just sit around invisible and spam this + sickening pulse to nuke everything without even being shot at.
I feel like moderate and centre are the biggest lies in modern media/politics. It always involves giving the right half of what they want (ultimately everything they want just slower) and giving the left nothing. When the platform is right wing but slower its not moderate its just right wing.
Well now he's calling for a new election in the UK (presumably to put the right wing bac in) so looks like he's not happy with just proxy ruling America.
More like the UK government (and every damn government since I've been alive) just hates housebuilding and will come up with any reason to prevent it.
Ooh ooh! And then the next one is "They deserve it because they take on all the risk"! while getting endless bailouts and complete immunity from all liability.
We have the same FPTP 2 party issue as the US.
Ok so counter-argument, the UK is also a terrible example when it comes to getting things done (safely or not), our government is even worse than the United States when it comes to intentionally fucking up and delaying things in order to funnel public funds into the hands of donors/cronies. Hell we're already projected to spend more on a high speed rail project that isn't even high speed by the standards of anywhere else on earth than the EU is spending on their entire half a continent spanning rail network upgrades.
The thing is sometimes articles do use aggressive language, if you pay attention you can frequently determine the political affiliations of a news source by the word choice they use when describing the actions of various groups.
Honestly I think lunar gateway is a decent idea, Its the easiest thing to do thats new as far as space is concerned and thus potentially the cheapest way to gain international co-operation, public interest, and potentially ignite another space race. Looking forward it can can potentially act as a life raft for any future lunar colonies in the event of a mishap. And while a moon colony isn't as impressive as a mars one its much safer to practice on given that emergency re-supply can actually get there before the crew are already skeletonized. A moon base itself can then act as support for moon based telescopes (which have significant advantages, and disadvantages of course) and if you can get some kind of manufacturing going its far easier to launch from the moon than it is from earth, even if the moon just ends up as a glorified space gas station.
Interesting build! I recently did an impromptu 1k run with her though at a certain point the difference between 1k and 9,999 is patience. Started with dual ichor but after about 90 minutes of stacking decrees I was able to just sit around perma-invis with shade and nuke everything with her 4 + sickening pulse and 600% power strength (no helminth just decree shenanigens)
This channel looks kinda sus but the clip is just a re-post and highly relevant. https://youtu.be/KFyxDKw6DZc
Or that charisma is the only important main stat, and deception/peursasion are the best skills.
Nah you gotta balance the number of syllables in each word to make it catchy. "Dead Moms Law" or "Mommy Murder Law"
So landmines fucking suck, Really they shouldn't be used, maiming children and other random people for generations to come. Unfortunately they're also pretty damn effective, and with the US almost certainly pulling support for Ukraine next year the moral high ground doesn't mean much when you're dead.
So I commented this before, Russia spends the same amount on its nuclear arsenal as the UK, while claiming a far larger arsenal. Even accounting for differences in currency value (so cheaper labour) and assuming Russia has some magical efficiency gains in maintenance its still not enough to even come close to maintaining an arsenal that size. Nukes need the fissile material swapped out every couple of decades or they're just really expensive dirty bombs.
This puts Russia in the position where if they launch a single nuke as a warning there's a genuine chance that it might just fizzle, if that happens it would be crippling to their apperance as a nuclear armed state on the world stage, the embarassment of crossing the ultimate red line with nothing to show for it.
So i guess the answer is the sabre is pretty rusty and it might not snap when rattled but there is a chance it snaps when Putin goes in for a real stab.
Off the grid: 4 spots around night city.
Continuing my recent playthrough of deliberately letting myself get distracted by every vaguely interesting piece of scenery here are 4 interesting spots around night city that never come up in scripted gigs.
Fairly easy to find, a random security gate near the Kiroshi Optics HQ leads to a surprisingly detailed little loading bay. !
Beneath an unassuming overpass lies a whole little village of tyger claws. This area even includes a tyger claw dragon who's appears to be particularly tough, akin to the minibosses often found in criminal activity scanner hustles. !
Just a hop, skip and jump from Dantes Den (literally) how many of us have ever looked down to realise there's a whole housing block sealed in by a wire mesh, based on a light in a bottom floor window it appears to still be inhabited to. (The media outer chest piece can be found on the balcony to the right of the image) !
Just down the hill from the monestary we can find a whole abandoned housing development, as well as a gas pipeline running underneath the highway. Alas the alluring skywalk of mystery has an invisible wall that prevents the player from following it past the black electronic billboards. !
Interesting bug with the new Giant Bow (Maru Obi) ephemera
So equipping a glowing clan emblem in either front/back sigil slot will cause the ephemera to be completely overridden by the sigils colour, mostly annoying but could also be interesting if its what you want.
Its Criminal how under-utilized the map is
On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.
Path 2.13 performance PSA (and potential fix) (Minor update 09/10/24)
So for a lot of people Patch 2.13 has been a great performance boost; though I personally have a 40 series GPU and intend to keep using DLSS since it looks better (FSR 3.1 when CDPR?) FSR does actually gain me significantly more frames at the cost of some visuals.
However some of you (like me) will have initially had a significant FPS drop compared to pre-patch, along with weirdly low GPU utilization and loss of access to frame gen for 40 series cards. The fix is simple, go into windows graphics settings and enable hardware accelerated GPU scheduling. For me at least that solved all the above issues and I hope it can for some other people too.
--------------------------------------------------------------------------------------------------------------------------------- Small update: I was just trying some things to get latency down and while I was in Nvidia control pannel decided to give: "Texture filtering - Anisotropic sample optimization" A try. I can confirm that I saw almost no shimmering and it dropped my GPU/CPU useages from about 70% to 50%. I'm playing at 1080p with DLSS on balanced and settings maxed. My system is a 32GB of ddr4, an AMD 3700x cpu and an RTX4070 GPU for reference.
Thought I'd add it to this post because it seems to be a fairly substantial performance boost with no downside, at least on my setup.
--------------------------------------------------------------------------------------------------------------------------------- Tiny update: Changing multi-threaded optimization from 'auto' to 'on' in the nvidia control pannel or your GPUs equivelent appears to result in a small but noticable boost to performance on some setups. This is due to windows often having auto default to off, though you should do this on a cyberpunk specific profile as it can break older applications.
Your favourite change from patch 1.07?
I'm on a new save and haven't re-unlocked everything yet but I'm really enjoying the projectile velocity buff on the plasma rifle. Its one of the most powerful/shot non-stancing weapons and has been making S ranking missions a breeze. As I'm trying to S rank each mission before moving on.
So the new stalker specter opened up an interesting cosplay option.
spoiler
Given the recent lore you could technically play a Jade and Stalker husband and wife duo. Extremely random I know but it just occured to me and seems kinda cute in a slaughtering thousands of corpus kinda way.
It wasn't until trying Sevagoth again with his prime that I realised I've been missing out
So with his new fashion (love that lopsided scarf) and more importantly his newish augments he's really become a frame that I love a lot more than I thought I would. After looking at some youtuber builds the option seemed to be distinctly nuke or ghost but honestly he works great doing both (even with some mods missing)
Overall he ended up being a frame I can play however I want.
- Tanky enough to just melee or shoot when I want too.
- Nukey enough to handle base steel path even without subsuming roar
- Able to transition to shadow form pretty much whenever I want since the nuke instantly charges death well.
- Able to nuke well in shadow form too.
Its also just awesome to be able to have swarms of killer ghosts to summon on a whim in both normal and shadow form.
Do people prefer Hong Kong or Dragonfall?
Just figured I'd ask to get things rolling, personally I think they're both pretty great games though HK takes the win for me due to the enormous amount of dialogue options that makes it feel like I can really get to know my team and even some of the random NPCs. As well as slightly more gear to play with due to being more recent.
That said I've heard Dragonfall (and maybe returns) have better mod support for projects such as shadowrun Unlimited? Which is still being updated as of July this year.
4 Dimensional Dungeon (OC, Template)
I'm sure we've all seen the old 5D dungeon post on reddit, this isn't quite that and its use of 4D space is rather simplistic being a basic translation through 3 slices of an un-rotated 4D cube, however its already set up and ready to go.
I hope some DMs out there get some use out of it wether that be for a confusingly long dungeon crawl or just a one session gimmick.
Is Shove ever worth it over Trip (Weapon trait)
For more context, I'm thinking of playing a centaur barbarian which means with the practiced brawn ancestry feat I can get +1 to athletic checks to shove and any succesful shove is a critical success.
Despite the potential for cool Trip just seems better though? it targets a save which most monsters are worse at than fortitude, also steals a movement action and puts the enemy off-guard until their turn. Is there something I'm missing or is trip just a better option every time that doesn't involve a convenient cliff or river of lava?
Was there a buff to the omorian heartstone crystal cage attack?
It seems much more grippy than before, even in singleplayer a few times I've managed to zipline away only to somehow be pulled back inside the crystal after its already closed.
Some random topaz shard blast testing
I'm sure we all remember when Topaz shards were utterly overpowered only to be nerfed so hard as to be all but abandoned outside secondary crit chance. Since then DE have said they follow the same rules Calibans lethal progeny ability, this howerver is incorrect and Topaz shards appear to be even more limited. They in fact seem to obey the following 2 rules.
- Overshields cannot be generated.
- Shields cannot be generated during ANY kind of recharge delay.
The second point is important because any recharge delay includes the brief one every time you'r hit, even if you still have shields and haven't shield gated. The result is that Topaz shards cannot generate any shields while under fire.
This in my opinion is likely an oversight as it renders them utterly useless since their only potential utility is when you're not in combat yet still able to kill enemies with a blast, a situation not only incredibly rare but also one where shields regenerate on their own anyway.
Is this how it happens?
So I've mostly been playing on Haz 3, I could swing Haz 4 and even did the EDDs with a friend but Haz 3 was my comfort zone. Then I got around to doing the haz 5 unlock assignment, I wanted to do it solo because it felt right and my initation was graced with swarmageddon and duck and cover hazards, plus a surprise bulk in the kill 3 dreadnoughts mission.
Afterwards I did a few missions on Haz 4 and it just feels... cozy. is this how it happens? Am I inevitably going to become one of those crazy dwarves who plays on Haz 5+ and still considers the game too relaxed? In Karls name is this my fate!?
Jade: A warframe review
So before I start here's my build for reference:
Review So overall I think Jade is a cool concept, having a 'biblically accurate' angel warframe is a nice change from another speedster frame or whatever cali...something is meant to be. I know some people find the whole, well if you played the quest you know; thing a bit uncomfortable but in retrospect its a pretty masterful move by DE because a biblically accurate angel should be unsettling. Onto the review:
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Lights Judgement: This is a pretty great ability, it effectively acts like blood altar but without requiring an enemy and with extra synergy with other parts of her kit. It does suffer a bit from the same issue as Trinitys 'well of life' in that despite being an objectively good ability its a bit overshadowed by the rest of her kit.
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Symphony of Mercy: This is basically a 3rd aura, and honestly outright unbalanced compared to other support frames but it is fun. I like to use the strength buff before casting my 4 for the free boost and then maintain damage to buff my own glory weapon, occasionally switching to the shield buff to quickly recharge if I'm taking a lot of damage. Its worth noting that this scales with affinity range so it can benefit from PoE consumables and the Vazarin focus school. I also suspect the % shield regen could make for an interesting tanking method when combined with primed redirection but I haven't tried that yet.
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Ophanim Eyes: Another strong one and Jades subsume the defense strip is not only good but also stacks addatively with corrosive projection allowing you to speed up armor strip by about a second. The ability also has slow but most enemies die before it can make a difference (The abilities own damage is not worth mentioning). On Jade only this can also revive allies but it really doesn't come up much.
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Glory on High: Mandatory if you want to look like an awesome angel instead of a pile of wet towels this ability is also fortunately pretty damn strong. The drain isn't crazy and the weapon is also strong in its own right, 30-50% damage reduction is also icing on the cake; combined with aerodynamic and aviator you can hit abnout 75% damage reduction in this state.
Glory: Once again here's my build for reference:
Easily one of the stronger exalted weapons right now being somewhere beteen dex pixia and peace makers in terms of raw damage output while being easier to use than both. It can handily take down level 200 steel path grineer without any armor strip, and with range and sufficient enemy density it can maintain her 2 forever all by itself, particularly in steel path. It can also synergize with her 1 for a massive room nuke but honestly thats overkill.
If you want more single target damage simply swap fulmination for pistol elementalist to roughly double its damage output.
Conclusion Overall Jade is a really strong frame who's fun to use with a kit where every ability has its place and feels worth using... yet its feels vaguely dissapointing. Despite being good it doesn't really feel like Jades kit. Particularly with her 2 and 4 it feels more like DE took all the things they should have done to rework, Hildryn, Equinox and Titania and combined them all together to make a new frame instead.
Overall I'm happy with jade but I think I would have been happier if Hildryn had a 4 that felt this good, if Equinox wasn't saddled with awkward limitations and uncapped energy drains, and if Titania (while still strong) just had a little more usability and synergy in her kit.
PSA: Drillevator does not in fact have any restrictions on miniboss spawns
These screenshots are both from the exact same drillevator ride in todays deep dive. Needless to say we had a good time.
Cryo cannon feels slightly buffed in season 5.
While there have been no statistical changes to the weapon the ice trails it leaves behind (just the default ones not the new overclock) seem to deal more cold damage than they used to as I've noticed them freezing enemies a lot more often.
Perhaps a tweak that was made while they were looking at it for the purpose of the new overclock?
Whats your favourite weapon for fun/flavour?
E.g. I like the Cinta because its super pretty and has an interesting firing mechanic even if its not the strongest.