TAUNTAUN
Good god, Trump voters never disappoint. Or always, I'm not sure
I played through it last year and got one or two bugs tops, great experience and fantastic game (if you liked TW3)
There was a time when I was just as clueless as you were on that day, so I can relate. I learned the ways of humans since. It's all arbitrarily codified so it takes a while to figure out, but you know the best way to learn is by making mistakes. Just don't dwell on them too much.
Yep, especially the narration imho ! (although I fondly remember the shooting as well)
There are many cutscenes in mgs ?
yea I considered this as well for a couple seconds ! before I persued the pixels
Weed to let me take things slowly. Otherwise thoughts spiral out of control, I want to do 1000 things at the same time and can't focus on a single thing. Weed gives me focus, and those eye blinders that people used to put on horses so they would have a narrower field of view, whatever they're called. I'm not english I'm so concentrated I almost forget to eat on days I have an edible,... and I'm a foodie
Indeed, never forget Aaron Swartz
...wait a minute...
I thought filtering got rid of bacteria. TIL
I've seen his work before, but nothing quite as clean as this
Thanks ! I'll see if I can figure out what it is exactly that's telemetered. And thanks for the recommendation, I was just on the lookout for an image editor
What do both of these entail ?
This app promotes or depends entirely on a non-free network service
Just discovered Disco Elysium,... I may not recover from it
I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.
My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.
So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.
For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.
So yea I just needed to share. Peace !
Russia is working to subvert French support for Ukraine, documents show
“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”
Strange layout in bottom buttons
It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.
Cheers,
Hadriscus
Mangrove tree
Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)
> Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.
Mangrove tree
Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.