He's made it abundantly clear how much he despises the entire concept of labor, of having to pay money to people to do the things that actually make a company work. He will not be able to build a company that actually makes games with that kind of disdain for the single most important resource required to make them. And his strategy of acquiring an existing company and gutting it afterwards won't be nearly as effective in the games industry, where you have to be continuously producing NEW content.
Day 53 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
I decided to work on all the resource lines for the Smart Plating factory, today, so I blueprinted up a new version of a small beltway, and built them all out for the Iron and Limestone lines that this factory will use. Also, power lines for the miners, which doesn't pull power from the main tubeway, but instead pulls lines from the factory, so that they're subject to shutoff from the factory's main power switch.
To get all those resource and power lines tied together, I also needed to finish building out the primary tubeway, at least up to the spot where the factory entrance splits off.
I made this decision after laying out the last 10 Assemblers for the factory floor, where I think I should be able to make them work, and running some power lines over the whole area.
At that point, the next step would have been finishing the beltwork, and configuring all the machines, and I realized.... I'm not even 100% sure what machines are supposed to be making which products anymore, and how I intended to route all the belts together. There's quite a bit going on here. So, instead, I figured I'll do the beltwork and configuration AFTER I have resources coming into the facility, so I can verify each chunk of the facility immediately, before moving on to the next.
I can't think of any time I've felt lile being left-handed is an advantage.
For Assemblers, no, I'm not sure how smart or programmable splitters would help anything. There's not much going on here that I would call spaghetti, just routing two types of items into a line of machines.
I'm guessing you're talking about like a sushi belt setup? I've done that once before, in a computer & supercomputer factory, it was quite tricky to get right. The whole belt kept jamming up from the sheer volume of screws, until I setup a loopback.
Can confirm. Use this one myself. Because of course my bank considers pasting into the password field to be a security risk.
Considering those quotes talk about defining "living systems" or "groups of organisms", as opposed to individual cells (and again, elaborated on even moreso within the full linked articles), I'm gonna have to say "no, they're not really excluded at all." Their entire purpose is to meet up and initiate replication. An egg and sperm cell are each one small part of a much larger system of ongoing life. The same can be said for a fertilized egg, an embryo, and so on for most stages of development in a womb.
If you want to insist on a definition that says egg and sperm cells aren't alive, or aren't an organism, you're gonna have a hard time saying that a fertilized egg or an embryo are. They don't replicate on their own, either, not without a very specific environment and set of stimuli.
Also, sperm cells DO replicate, to an extent. They undergo forms of mitosis and meiosis, during their growth. And an egg cell absolutely replicates. Like any other type of cell replication, it needs certain stimuli to initiate it. I.E. it needs to be fertilized.
"So, what you think you just explained was..."
"That's right. This box contains our own universe!"
From the National Institute for Health
In biology, it is generally agreed that organisms that possess the following seven characteristics are animate or living beings and thus possess life: the ability to respire, grow, excrete, reproduce, metabolize, move, and be responsive to the environment
The article as a whole elaborates that even trying to pin down a single definiton of life is a bit of a fool's errand, much less trying to use such a definition to support arguments about when life starts or stops.
From the Stanford Encyclopedia of Philosophy (which actually is just re-quoting an entirely different article, one of many discussed within)
We propose to define living systems as those that are: (1) composed of bounded micro-environments in thermodynamic equilibrium with their surroundings; (2) capable of transforming energy to maintain their low-entropy states; and (3) able to replicate structurally distinct copies of themselves from an instructional code perpetuated indefinitely through time despite the demise of the individual carrier through which it is transmitted.
From a University of Minnesota Introduction to Biology course
All groups of living organisms share several key characteristics or functions: order, sensitivity or response to stimuli, reproduction, adaptation, growth and development, regulation, homeostasis, and energy processing. When viewed together, these characteristics serve to define life.
In short, there really isn't any unified definition of life. Comparing different definitions, there's common themes that emerge, but nothing that supports saying conception is when it starts. If you're going to use that definition, you can't support it by saying that "science" defines it that way.
It doesn't. Life is a continuum, it doesn't care what artificial labels we try to put on things. A fertilized egg is just as alive as an unfertilized one, or a sperm cell, by any scientific definition of life, highlights how useless it is to try and use that definition to argue about abortion.
Nah, it's a great example, for exactly the reason you said.
The argument for holding gun manufacturers liable is BETTER than the argument for ISPs, so if it doesn't work for gun manufacturers, it DEFINITELY doesn't work for ISPs.
The lights are just illuminate signage, with Lumen turned on, but I did have to make some settings tweaks to the engine to get the illumination back to where it used to be.
See here if you're interested.
Day 51 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Built out the two coal mines today, and got all the belt run for them.
Brought all the belts down to the water line, and then brainstormed for a while what the hell I'm going to do for these factories.
I think I've settled on a concept of "single flat factory floor for everything, and make it as compact as I can manage", so I took the grand total of the footprint area of all the machines I need, added an extra 50%, and used that to estimate the size of the floor I'll need.
Then I built out the Iron Ingot lines.
Something will have to give
Can it be the AI?
Day 51 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Alright, NOW it's done. For reals this time.
I did indeed use satisfactory-calculator.com to fix this. Specifically, I used it to manually lower the entire half of the beltway that was slightly higher than the other half, and absorbed the height discrepancy between the two buildings at the end of the upper beltway, here:
A few more glamor shots of the steel campus:
Next up, I got all the lighting done at the Nobelisk Factory:
So that concludes all of the temp factories that need to be rebuilt, except for Frames, Quartz, and SAM, all of which I'm putting off until next phase, because I don't have Manufacturers.
SO, that means it's time to start Project Parts!
This one's gonna be a decent distance away, since I've basically exhausted all the resources in the plains, so first step is to extend the tubeway to our new location.
Additionally, I need to go even farther out to get some Coal. As it happens, I already have some very close to the existing tubeway that leads to the power plant (I only used 2 of the 4 Coal nodes down by the lake) so I also built out a full loop of the tubeway, to connect up to a segment near those Coal nodes.
Next, I branched off to all the resource nodes, as well as down to the beach, where the factory will start. I'm thinking about doing some kind of organic megafactory for ALL the project parts, so I'm gonna need a loooooooooooooooot of space out on the water.
Finally, I decided I wanted a new design concept for miner outposts, so I came up with this, and built it out on all the resource nodes (except the Coals).
I went back and double-checked, I don't THINK I first found you from here, I think you just popped up on YouTube for me.
Day 49+50 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Back to co-op today! AND IT'S FINALLY DONE!
Oh. So... no... I guess it's not done. Yeah. I really don't know what I'm going to do about this. Well. Actually, it's probably going to be something similar to what I did for this...
I quite literally could not place this blueprint at the correct height, because the foundations it needs to be placed on would be inside the ground.
God bless satisfactory-calculator.com. There are SO many bugs or deficiencies in the game that I've been able to solve with the save editor.
But I am officially not dealing with that other tiny height offset today.
How's about a tour of the rest of the steel campus?
Pretty much all of the steel campus was built by my wife, with the exception of the belting. She is somehow GREAT with building facades, in a way that I just haven't been able to match.
I teased her today about how much she explicitly wanted to highlight this tree, and then never actually finished that idea.
Meanwhile, in singleplayer, the Nobelisk factory is down to JUST needing lighting.
Oh god, oh no, there goes the weekend.
LMFAO. I burst out laughing at that, and had to stop. This is a video I need to experience with my wife.
Also, hey! Glad to see you here! I found you with your last video on compact factories. Good stuff, I learned a lot of crazy shit I didn't know was possible.
I'll tell you a secret: I've never finished it, myself.
GG
Christ, I was about to be rather upset about Aubrey Plaza being dead.
Bleh. The .NET world could do with fewer tools that obscure and handwave away how things really work, not more.
So, how long until these US Government recommendations actually get implemented by the US Government?
The password requirements thst I constantly have to work around at work, for our Oracle server, are as follows:
- Must change every 3 months
- Cannot have X number of characters the same, compared to the previous password
- Max length of 30 characters (god, but this always infuriates me)
- At least 2 lowercase letters
- At least 2 uppercase letters
- At least 2 numbers
- At least 2 symbol characters (but with a whole bunch of them, like @, considered invalid)
- Cannot have the same character twice in a row (what possible purpose does this serve?!)
There's probably others I can't even remember, or haven't encountered.
The article leads with the US Government changing their recommendations on password policies, so the assumption is that they've done the homework. Still, yeah, I'd have been interested to see the details.
When it comes to something like meat, the biggest thing is that the salt can penetrate into the meat itself, rather than just sit on the surface. Same goes for things like potatoes or pasta.
Other than that, I couldn't really tell you, on a technical level, but you can be sure it boils down to "chemical reactions."
If you're curious or skeptical, you can experiment pretty easily. Make a batch of tomato sauce, and seprate it into two portions. Salt one before simmering it for a few hours, and the other one after. Most people will be able to taste the difference.
It won't be quite the same as having salted the pasta and the sauce, while cooking it, but "salvageable", absolutely.
Day 46 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Slightly more progress. Was limited to another very short session today. Wife is sick, so I'm having to pick up a fair bit of additional responsibilities in my day. I'm tired.
Good news is with this whole "building" finished out, I think I've got the general cosmetic style for this whole factory established.
Cannot load additional pages in Jerboa
Started getting an error "Posts failed loading, retry" whenever Jerboa attempts to load more posts from the "All" feed. This does not seem to happen when viewing specific community feeds. Refreshing the entire feed still works just fine, and produces new posts. I swapped to a couple other instances, such as lemmy.world, and did not get the same behavior. This just started yesterday, 2024-11-17.
I'd upload an image, but image uploads are also broken, have been for a few days.
UPDATE: Seems to be fixed, at the moment.
Day 43 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Today starts the replacement for this here Nobelisk factory.
That also means tearing down my SAM production...
...because I can't NOT run the tubeway under the arch. C'mon. Hopefully I have enough of a backlog of SAM built up to last a while, cause I'm not actually going to rebuild this until I get Manufacturers unlocked, and can make SAM Fluctuators.
So, I wanted to do something other than just splitting up the factory into big lines of the same machines, making one item each, and I spotted the opportunity here. The planning for this factory called for exactly 12 Assemblers for Nobelisk, and exactly 12 Constructors for Steel Pipe. Also, 6 Assemblers for Fine Black Powder. So, I prototyped a factory floor with 2 Nobelisk Assemblers, and everything needed to feed them from raw resources, all in one.
Then I can just duplicate that 6 times. Unfortunately, this floor plan was too large to fit in the Small Blueprint Designer, which is all I've got at the moment.
Finally, I made a rough layout for routing Coal and Sulfur to the factory.
Day 42 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Was originally going for a sort of "winged" building design, like the last one, but as I built it all out, it ended up working better to actually just separate the 3 wings into 3 tightly-packed buildings.
I like how the interconnections for the buildings, and separate floors, came out.
Good for 3/min AI Limiter and 40/min Quickwire, at the moment. Will scale up to 60/min and 800/min, at endgame.
Day 41 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Next up is Cateriumworks, I.E. Quickwire and AI Limiters.
To replace this temp factory.
Basic factory floors actually went pretty darn quick.
A little scaffolding for power, and some catwalks to clarify the ceiling height, and I was able to bring this one fully online and functional.
Also got a bunch more of the tubeway laid out. With this, I actually have a full loop around the plains.
Day 39 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Quite literally the only thing I got done today was taming this little guy (worth).
Today was my first full day back at work, after being sick for over a week (still recovering, actually), and I crashed HARD afterwards.
Day 36 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
Progress on the steel factory, tonight.
First step was the foundry wing, making Iron Alloy Ingot and Solid Steel Ingot. With some trickery to avoid needing to balance the intermediate Iron Ingot product across 3 belts, before sending it to Steel and Iron Pipe.
Moving on to the Concrete wing...
Much simpler, but still a little tricky in that I'm building around one miner, providing half of the limestone, and the other half will be shipped in from outside the facility.
I'm also not sure if I'll be keeping the holes in the roof for the Miners. Or maybe just decorating them, somehow. I think they're too plain, at the moment.
Day 35 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
My wife finished cleaning up the ground floor, so this factory is pretty much done. Only thing left will be to fit some truck stations in, eventually.
Me, I got the majority of the steel lines COMPLETELY done. Only 3 segments remain...
The segment coming from this copper mine, the segment you can see up ahead where all the ore lines come together, and enter the smeltery, and one more off-screen, that connects the smeltery to the main factory.