Reporting floor design error
I am reporting an odd placement on the floor that looks like a hidden wall but its inactive or doesn't exist though I am not sure if it's a design error and so sharing for Evan to look into it.
Seed:JRC-BKF-RVB Challenge: Barren Land Floor: 16
Here's the video recording of the floor
https://we.tl/t-eTk1VPPkJi
It's not worse. My point was it's not better either.
what's the need for big icons alongside text?
why have a grid like structure than keep the old format and improve upon the original listed fornat with a better presentation?
Current format does not impress in both aesthetic and practical use
My suggestion would be to use the original format (listed in a chronological order), reduce the icon size to the same size as the texts so they don't appear like big blocks taking more space than necessary. Also for any custom notes bring a drop down feature that can hide and show with the floor text without a separate list in the order
Criticism - Journal 2.5.0
This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.
2.5.0 update has made certain changes that I find it disappointing than the previous one.
The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.
Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.
I think there's no need to tinker with the format. It was perfect in its presentation until now.
What's the logic behind adding grass and other icons to the floor details? It's quite distracting.
Please restore the journal to its original format.
Ring of Haste changes in 2.5.0
While playing beta I was shocked to read the changes to ring of haste by reducing the effect from 20% to 17.5%
Now I am waiting for the drop currently to try and experience the changes but Iam really disappointed reading about the nerf
Has anyone tested the ring? Will the turns be impacted to avade the monsters significantly like requires more upgrades than before?
Details of Hero's stats
I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?
We do get a notification in green indicating a +5 boost to accuracy, health, etc
Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?
Oh ok. Got it Thanks for the clarification
It's simple
Sniper requirements - haste or sharpshooting (or both) rings are a must! If you lack them then sniper must have furor combined with strong armor can help to stand firmly for continuous hits w/o breaks
Warden requirements are easier. You don't need any requirement - it offers much more freedom to play anyhow you want.
Best part of Warden is that youcan complete game with even any +3 armor. Don't need to spend a singleSOU on armor - IF you have rotberry seed from old wandmaner quest which you can use as seed to grow grass for barkskin armor, or regrowth wand!
This allows you to have maximum SOUs to spend on other items
Issue - Magic missile empowering effect
After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels
AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?
Posting the issue for investigation.
Adding 1 more Slot?
Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.
But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?
My suggestion is to have 1 more SLOT exclusively for artifact!
BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.
This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum
I am also open for any other use case for 1 more SLOT apart from artifact
Would like community views on this question
Fantastic app. Thank you so much. Please continue to support ths app with future updates. Its very useful for players.
Glyphs
As per shattered pd wiki, "boosting a glyph further increases effect of the wearer"
My questions
- Boosting a glyph means upgrading the armor?
- If I apply a glyph on a armor +6 then its effect will be automatically boosted by the level of armor?
- Lastly, if I apply a glyph on low tier armors like leather or cloth then the chances of the effects of glyphs are better with subsequent upgrades than a plate armor?
Thanks
Soul siphon warlock
Hi friends
Can anyone explain soul siphon?
I am running a warlock mage with wand of living of earth as primary wand. Need some clarity on how useful soul siphon is? Does it automatically trigger soul mark? Is there any health transfer to the hero?
Thanks
Disappointing response from some wasting time on technicalities. Found an excellent seed from discord server.
Sharing it here. Assassin's blade +2, Ring of energy +2. Having fun with this seed, so far
I am already aware about these tools.
My PC is locked out by the administrator for any installation. Since I don't have Shattered PD on PC but android. Please understand.
Can't use it on PC. Its locked out for such third party tools or installs. Would request to share the results if you can find seeds matching my requirements!
Rogue seed request 2.2.1
Hi friends
I want to have a fun playthrough with Rogue with the following requirements
- Ring of energy +2 (or 3)
- Assassin's blade +2 (or 3)
- Any damaging wand +2 (or 3)
- All the above should be available between sewers and prison regions ONLY!
Can anyone share a list of seeds with matching items as above?
Thanks
swiftthistle and animation freeze, and ring of wealth drop
Hello
This topic is about my feedback (v2.2.1) on observations and a couple of questions
- Observation - When I leveled up and stepped on a swiftthistle plant on the floor at the same time, I noticed an interesting thing. Not only the time around me freezes but even the "level up" animation too. Check the image with those stars around the hero icon immediately freezes after the swiftthistle comes into effect. This isn't a criticism but sharing an observation, which my interest Evan!
- Ring of Wealth - Another unusual thing happened while playing with a ring of wealth+0. While fighting the swarm of flies, one of them dropped a ring. I expected a +0 RoW to drop a +0 ring but to my surprise it dropped a ring of furor+2. Is This normal or a bug? AFAIK a +0 RoW can never drop a higher than +0 item and here I had a +2 drop.
Lastly, I am sharing the mage seed - SXM-WDW-VDR. So far I played the sewers region and its already a great starter with a leather armor +3, leather armor+1, ring of wealth+0, wand of fireblast, blooming staff, cursed horn of plenty and a well of health. I could be missing some hidden floors though.
Scale armor + floor generation
This is related to v2.2.1
I've noticed there are way too many scale armors dropping across the system, be it chests, ghosts, enemies, randomly placed items or ring of wealth, which is quite unusual unlike the previous versions. I am not saying it based on a few games but my experience with over a lot of playthroughs with different classes. Unfortunately, I couldn't take a screenshot of a particular seed but this seed generated over 12 scale armors throughout the game with maximum in caves region alone. This confirmed my suspicion there's something wrong with item generation wrt scale armor just like previously reported when it comes to a few wands generating more often over others.
Has anyone experienced the same? Do you think 2.2.1 drops a lot of scale armors?
Also, I would like a clarification wrt floor generation. Are items calculated for drops when player reaches a floor or interacts with a chest, OR the game calculates all the items to be dropped for all the regions (sewers to yog level) immediately upon generating a seed on level 1 itself?
Hi GWLexx
Seed requests for v2.2.1. Need the below items to drop in either sewers or prisons!
Ring of Wealth+2, any +2 or +3 armor (leather or higher), any +2 or +3 weapon (tier 3 or higher), any wand +1 or higher upgraded including any 1 artifact drop
Yes I experienced similar lagging issues but happens occassionally. Given the beta status this is expected. I am sure Evan knows and will address it with future updates.
Finished the new quest
Quite straightforward. Better than the crystal quest. Challenging boss but, unlike crystal quest boss, you can still manage through the combat without the worry of armor or health potions, as long as you are careful about the rocks direction and quick in your actions. This is much better than the crystal boss where its difficult to survive without health potions.
Overall a big thumbs up. 👍
Not liking the new pop-up that indicates strength effect after drinking the potion. Previous one was better. It was green in colour. New one has a yellow colored up arrow icon. Please change the color to green both in number and icon and a bit more bold and clear! First time I didn't get the effect, that's how quickly one can miss and confuse the pop-up with some other effect.
Hi GWLexx
I have a couple of interesting requests. Please ensure the items are available in either sewers, prisons or both ONLY!
- Seed with regrowth wand+2, ring of arcana+2 (minimum)
- Seed with sandals of nature, regrowth wand, ring of arcana+1 (minimum), and corrosion wand. All items should be available between sewers and prisons region
Lastly, I'd like to know if such a seed is possible 3. Seed with regrowth wand, ring of arcana, ring of might, plat armour, and sandals of nature. If any or all items have +1 or more upgraded drop then the better
Just finished dwarven metropolis and imp drops a +4 Ring of might 😱
Seed Two Ring of might and much more
FRP-WGT-LSP
Sharing an interesting seed with good number of items found in early regions of sewers and prison.
The most important item is ring of might and you'll have it twice! Another interesting item is a +2 wand (listed below)
NOTE: The list of items is based on exploring until the prisons region. So, there are many more surprises waiting later :)
Also, I couldn't find a single identify scrolls. Its only available in Prisons and Caves shops. So, you may want to spend some time killing DM-100 to grind for identify scroll drops.
Here's all the items available till Prisons region
spoiler
Four transmutation scrolls (including drops from DM-100), Two stone of enchantments (1 hidden),
Thieves armband, Cursed Chalice of blood, Cursed unstable spell book, Cursed Wand of living earth+2, Wand of regrowth (hidden), Wand of corrosion+1 (wandmaker),
Cursed Plate armor of camouflage+1 (sewers), Scale armor+1 (prison), Leather armor+1, +2 (sewers),
Two Rings of might, Ring of evasion+1, Cursed Ring of tenacity+1
Arcana is my favourite ring after might. I am not fan of rings but arcana has changed my interest for good. Best thing about Arcana is that Evan has made it very easy to boost enchantments without increasing the costs as much as other rings require take SOUs. A +3 arcana is enough to satisfy the fun of playing around your favourite enchantment!
Its so much fun.
If you could get projecting enchantment on bow then you can simply lure enemies to the door, hit them with elastic, and then target them through the door using bow till they die. Very helpful against the enemies that can shoot you from distance
Interesting find
I hope this is by design, and not an exploit soon to be patched :)
Evan can only know.
Found another excellent seed for a huntress run
RNZ-JPF-MLN
Sandals of nature (sewers) Regrowth wand+2 (wandmaker)
Sewers, Prisons offer lots of grass. I haven't played further, so find it out the rest of the surprises.
Oh, and, both sewers and prisons offer some good drops, including couple of wands, rings! So scan every floor and check every chest ;)
Fun Huntress seed
Sharing an interesting seed worth playing as Huntress
DSF-GZK-RCJ
Sandals of nature (sewers) +2 Corrosion wand (sewers) +1 ring of might cursed (prison) +1 Regrowth wand (wandmaker)
Also, I found a ring of arcana but, unfortunately, can't recall exactly where. Either the thief dropped it during prison chapter, or the ring was available in prison shop. If you still don't find it then try the caves chapter. I am sure it was available before dwarven city chapter
Why I say its interesting as Huntress class?
- Both prison and dwarven city have maximum grass floors, esp dwarven has entire floors full of grass.
- Boost arcana with your favourite enchantment on Bow to enjoy taking down monsters. Corrosion wand is so much fun to combine with elastic to send enemies flying long distances without losing cover.
I have a small suggestion
Is it possible to bring slight changes to rewards screen based on the variants?
For example; gnoll variant should offer a reward like higher tier wands, or enchanted weapon with blooming or camouflage assured? Just a rough idea for rewards but the main point is to have some new rewards to spend points across all 3 variants after finishing the quest
Dwarven ghouls respawn rate
This is a regarding the respawn of dwarven ghouls. It appears they respawn quite fast and many times come in pairs of more than 2 to 3 times with spawn interval of few seconds. This has been happening from past few updates.
This is the only enemy I find the respawn rate quite fast compared to others.
I request the developer to please reduce the pairs spawning on the floor with some cap on their respawn timings.