The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.
Other games simply turn off the ability to die, or something along those lines.
In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.
How does the existence of an option you never use degrade your experience?
Obi Wan: “I loved you, Anakin” Anakin: “FUUUUCK YOUUUU”
Just set your thermostat to 60 instead of 70
Palworld content coming to Terraria? That makes more sense than the other way around…
You can’t
It would be pretty hard. There’s a reason quantum mechanics is the current explanation, and it doesn’t start with the Bell entanglement experiments.
Black body radiation would have some bizarre behavior without quantum mechanics.
The radiation spectrums of stars are also very dependent on quantum mechanics.
Some related phenomena such as transistors and phosphorescence are hard to explain without quantum mechanics.
A big one is chemistry is highly dependent on quantum mechanics. You could have a limited understanding of ionic compounds with just the Columbic force, but covalent bonds require quantum mechanics to explain.
Most of physics history is studying the edge cases and gaps in the current understanding, and filling those in. Quantum mechanics didn’t just appear suddenly; it was derived as an explanation for many previously unexplained phenomena in pieces my many different people over time.
This is Harry’s perspective, and it’s quite possible this is what the experience feels like despite looking like in the comic to a 3rd party.
Inference only. I’m looking into doing some fine tuning. Training from scratch is another story.
Absolutely!
The rules are a base framework for the DM to build upon.
Also the scenario in the comic isn’t actual DnD it’s really a math problem phrased in a DnD setting using standard DnD dice. In a real game the DM would probably do something like what you described.
I’ve run an LLM on my desktop GPU and gotten decent results, albeit not nearly as good as what ChatGPT will get you.
Probably used less than 0.1Wh per response.
This feels relevant: The Device has been Modified by Victims of Science a song made of quotes from Portal.
The fluoride is intentionally added to the water to improve tooth health.
As a kid I had Lego Mindstorms and I liked how it was able to interface with other Lego parts. I did find it kinda hard to program, but the Mindstorms coding was based on LabView, and it looks like both of these have coding options based on Scratch, which is how I first learned to code and would 100% recommend.
Idk much about the new Spike thing but if you have or would consider buying more legos I’d go for that one just for the extensibility.
You may be confusing git with GitHub.
git is a version control tool that lets you keep and manage a history of the files you are editing
GitHub is a website (not directly affiliated with the group maintaining git) that lets you upload, backup, and share your code using the format used by the git tool.
source control just refers to software to manage your source code in some form. git is the most popular tool of its kind, but there are others, for example mercurial.
Since OP's project wasn't tracked, it got detonated.
This is the biggest part of the problem. Using git directly, it just ignores files that aren’t tracked.
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