You charge the highest price you can for the people who don't want to wait, then drop the price once you've run out of those customers. The temporary price of a sale creates a sense of urgency that it won't be this cheap again for a while, and positive word of mouth from the sale customers drives more sales for a little while once it returns to full price.
Starfield wasn't worth $70 to me, but I bought it on sale for $45 a few months later.
That second part is exactly what I just said. Is it caring for the poor to lie to them about economic realities, or to raise the cost on everyday items via tariffs when money is already tight? Again, I'm no expert, but I'd rather vote for promised solutions that I understand to actually work rather than the ones that sound good and don't work.
Anyone promising to return people to previously prosperous economic conditions will be popular, even if people don't know that the promise can't possibly be delivered. Coal isn't coming back either, and there's no "clean" version of it, but if all you've done in your life is coal, you'll vote for the guy who says he's bringing coal back.
We don't have infrastructure to produce a lot of the components in the things we buy, and even if we did, it would inherently cost a lot more to produce than in the countries that are about to have tariffs placed on them. That the US ever was a manufacturing powerhouse was, in my understanding, a very "place and time" sort of deal after World War II. Not only were all of our competitors recovering from being bombed, but we also advanced to a services based economy very quickly, raising the standard of living beyond a point that manufacturing jobs can typically afford to support. I'm no economist though; I just watch one on YouTube, and "the middle income trap" is a frequent topic.
All I can see is a controller who looks really surprised by whatever it sees in the lower right corner of the screen.
Seriously though, my gut reaction is that this looks worse than the old Steam controller for track pads. I hope it's more comfortable than the Steam Deck.
They are doing that.
Skullgirls is the best game you can play on any machine, and it will run on that laptop. But if you're mostly interested in RPGs, check out the Pillars of Eternity games, especially the second one. Wasteland 2 will likely run on that thing just fine.
It also adds on to the story mode that's the draw for a lot of players, but yes, at $50, that's a hard sell. I'm paying $30 for a season of characters of Street Fighter 6 or Guilty Gear Strive, but I agree far more with the system mechanics of those games and spend more time with them online.
More likely that it was it exclusively targeted new hardware, which has a far smaller install base. The base game sold well, but not the $50 DLC.
Well, if there's one release no one wants to be near, it's GTA6, so February looks far better by comparison. And for me personally, I couldn't care less about Assassin's Creed or Monster Hunter. Kingdom Come, Rift of the NecroDancer, and Civilization are more likely to be competing for my time.
Only if you play as Sauron.
It's not a new IP. It's based in the Pillars of Eternity universe.
That's against Steam's TOS, and Valve doesn't take kindly to that.
Civ 7 comes out in a few months. Mafia allegedly later in the year. A new Borderlands is somewhere in there too.
But see, that's the thing. They're just as capable of putting those ads in game too. I definitely would have more visibility on the ads just at the title screen than I would on a launcher I'm clicking through as fast as humanly possible.
What data? Surely the game itself would be just as capable of transmitting that.
Hallelujah. I don't know why so many companies went down this route, particularly when it's not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?
Heh, I've seen what feels like a thousand different attempts to represent lockpicking in a minigame, and they've always felt like a waste of time at best. In an RPG, your skills on your character sheet determine what you're good at, so I've found it's more honest to just represent that with a dice roll rather than making you break lockpicks super quickly or something.
New Arc Line Is a Surprising Blend of Arcanum and Disco! - Early Access Preview Impressions
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I decided to share this here because it's always nice to see a promising new RPG. I especially like this trend that I first saw in BG3 where we're animating the dice rolls on skill checks. I'll take an animated dice roll over a lockpicking minigame any day.
If a game is low spec enough to run on a PS4, it typically has a PS4 version as far as I can tell, but maybe there are exceptions I haven't kept up with. And in order to have a handheld PlayStation that doesn't require its own versions of games like the Vita and PSP did in the past, the best they can really hope for is a PS4. That's why this problem seems insurmountable unless they go the PC route like everyone else.
I was quite satisfied with Alone in the Dark. It could have used some polish, but it was delivering more Resident Evil 1 style gameplay in a way that even the Resident Evil series refuses to do.
Coming soon, and described as “ultimate remaster of the classic 3D fighter.”
Includes rollback netcode. Theoretically, this will be the best version of the game to date.
“Tears in rain” Roy, not Fire Emblem Roy.
The leak comes as the devices are prepared for mass production, so these are coming soon.
David Wise turbocharged the Super Nintendo for scores inspired by the Glenn Miller Orchestra, Prokofiev, Duran Duran and more.
That man is David Wise, but you probably knew that already.
Microsoft Gaming CEO Phil Spencer has confirmed that Xbox is planning an Xbox handheld console, but it's a few years away from release.
What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.
Alexey Pajitnov, who created the ubiquitous game in 1984, opens up about his failed projects and his desire to design another hit.
Rogue Point | Announcement Trailer
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From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen.
https://store.steampowered.com/app/1843840/Rogue_Point/
Early access next year.
Steamworks Development :: New: Steam APIs For Switching Game Versions & Beta Branches
Making it easier to manage game updates, and move audience in or out of beta branches
I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.
Xbox has been added to the Chiral Network
Kojima Productions now fully owns the intellectual property.
MGS3’s EVA successfully avoided detection from Big Disney
I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.
Sony's Concord might be the biggest entertainment failure of all time, so why wasn't it news?
Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.
Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
Now if only they could more clearly communicate when games are playable offline.
Fandom-owned media outlet GameSpot has commenced another round of layoffs today.
An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)
*Below is an internal email from Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment distributed today to SIE employees. ********************************************************************************** Dear Team, Today, I want to share some important updates from Sony Inte...
Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.
The Video Game History Foundation decried the 'lobbying efforts by rightsholder groups' that have 'impeded' proper efforts to archive old games at libraries.
This sucks.
Guilty Gear Strive Season 4 Battle Balance Update Trailer
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Lots of changes in here that will take a trained eye to see, and there are plenty that I couldn't spot.
- Sol's Heavy Mob Cemetary looks like you can combo into it now, perhaps finally making it useful 3 years after launch.
- Faust can launch an afro at you with the golf club.
- Asuka can change decks during mulligan super.
- Zato can combo into command grab (presumably to allow him agency to rebuild Eddie meter).
- I can't tell if they reworked Baiken parry or if this is only on clash, but it now puts the enemy into a punishable crush state.
- Ramlethal gets diagonal sword throws for some reason? Did she need that?
- Goldlewis can cancel Behemoths into other Behemoths?! I play this character, but did he need that?! It does not appear to be any more scaled, lol.
- Potemkin Buster has armor on it now, yikes!
- Johnny's Mist Finer destroys projectiles.
- I think Jack-O' now has a dash cancel off of soccer kick.
- Slayer can cancel his Dandy Step mixups now. Sure, he needed that... /s
- Nago can convert off of popping blood rage in the corner.
- Anji can cancel spin followups into a new spin.
- I-No can kill her music note after it's been set and cancel the recovery.
The Last of Us studio has multiple single-player titles in development…
Information originally from MinnMax's Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
An Alien: Isolation sequel is in the works, with original director Al Hope at the helm.
(Bloomberg) -- Tencent Holdings Ltd. and Ubisoft Entertainment SA’s founding Guillemot family are considering options including a potential buyout of the French video game developer after it lost more than half its market value this year, according to people familiar with the matter. Most Read from ...
Tencent would be capped at a 10% stake. The Guillemot family would remain in control, just the way they want it.