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Besides your belief that there is no higher power, what are your thoughts on supernatural phenomena?
  • Science isn’t anti-god either. It’s just pro-knowledge. Observable, testable, verifiable knowledge.

    This part. If ghosts are observable, testable, and verifiable, then we would have a way of measuring things. Maybe ghosts are 4th dimensional entities. It's very possible they are real and it's purely something we haven't been able to measure thus far.

    Science gets stuff wrong all the time. The point of science is to be adapting and learning. And part of that involves verifying credibility of a new source of information.

    Unfortunately, almost all of the sources of "proof" of things like ghosts are heavily biased in favor of proving things over disproving, and there are a lot of people throwing clear scams into the mix. Science needs to go in with an open mind. "I want ghosts to be real, and the wind moved this door, therefore it was a ghost" is not valid proof of ghosts.

    https://www.youtube.com/watch?v=WohbNt18wNs Things like this. A pastor that can walk on air, which is clearly fake. If the pastor believed he could walk on air, why would he fake it. This is not proof that people CAN'T walk on air, but it's a great example of why when someone claims they can, you should figure out why lying about it benefits them (this guy clearly wants more people to tithe to his church).

    GotG benefits from the default being "GOD!" for all things, because it leaves them in power. Science has no benefit from anything except the truth. Sure there will be liars in science as well and a lot of people will optimistically want to believe the lies if they sound nice, but looking at things like LK-99, it winds up disproven when it's a lie. Capitalism and industry don't care about your fake superconductor. That doesn't benefit them, they only care about real superconductors.

  • Besides your belief that there is no higher power, what are your thoughts on supernatural phenomena?
  • If something can "transcend" the laws of nature, then the ability to do that is part of the laws of nature, and thus it transcends nothing. We just didn't know all of the rules.

    If ghosts are real, then they aren't breaking the rules of nature because clearly the rules of nature allow for ghosts, we just don't understand how yet, but then ghosts are natural.

    By definition, anything real is natural, and anything supernatural is not.

  • Just a little guy
  • Correct.

    For the hemotoxin, you aren't going to "just wait for the effects to wear off." The toxin will kill you.

    For the neurotoxin, you can just wait out the effects by countering the symptoms. Can't breathe? Respirator can save your life.

    The hemotoxin itself is doing terrible damage, but the neurotoxin itself doesn't do any "damage" other than disabling systems.

  • Just a little guy
  • Getting bit by a venomous snake in Australia and you're blood starts to disassemble itself. The only counter is antivenom or die. Your blood breaking down is what kills you. And there is no way to separate the bite from that.

    Being able to counter the venom in such a simple way is what makes it different. You can logically break it down into steps that are separable.

  • What needs to be modified for SDDM to show the reveal password button?
  • Which version of of SDDM (and presumably KDE) are you using?

    One of the comments one of those threads you linked points out that the bugs you're sharing are for has changed.

    The components have been reworked since the button was disabled so maybe that helped. It used to be a PlasmaComponents2.TextField, now it's a PlasmaExtras.PasswordField.

    PlasmaExtras.PasswordField has the button enabled! However, the implementation in the theme explicitly disables it.

    If you open up /usr/share/sddm/themes/breeze/Login.qml and scroll down to line 106. You'll see rightActions: [] -- this bit of code basically overrides the default behavior. It says "normally you have some actions here, but instead use this list, but [] is an empty list.

    So if you just comment that line out by adding // to the front of it... Everything should just work, since it will then revert back to using the built in value.

    However, the reason this was removed in the first place is in a comment on line 105: // Disable reveal password action because SDDM does not have the breeze icon set loaded

    If the icon set fails to load for whatever reason (if youre using a custom icon theme or something, i dunno why it might not be loaded), the button will fail to load again.

    You can test drive the SDDM lockscreen by running sddm-greeter-qt6 --test-mode --theme /usr/share/sddm/themes/breeze/ from the terminal.

    And this all assumes that you're using the default breeze theme. If you are trying to use a different theme, not sure if any of this applies.

  • No need to replace it just yet...
  • The physical mechanism that causes stick drift exists in all controllers that use resistance of electrical signals instead of something like hall effect sensors. If you have metal sliding over metal, it's going to degrade over time. It's very possible the early controllers had stick drift, it just wasn't noticeable because it was so bad that every early console just had horribly large dead zones. Only the Sega Saturn and Dreamcast used hall effect joysticks back then and that never caught on. So I guarantee that with enough time, a Dual Shock controller would also develop stick drift.

    And sometimes things like this are just a thing that happen when you miniaturize electronics. An xbox controller does a LOT more than an atari 2600 controller did, in less space. Cramming more stuff into less space means everything has to be tinier. and when you have abrasive metals rubbing against each other, and the metal is thinner, it's going to wear out faster. They've flown too close to the sun in some cases and they wear out WAY too fast. Which is a widespread problem but not so widespread that there are no working controller. Clearly what they are doing still works.

    This isn't nearly as much of planned obsolescence as you would think. They just release a new generation of console and make it not backwards compatible with older controllers for that. This is just that as things get more complex, they become more fragile. I would much rather play Elden Ring on an xbox controller that might get stick drift than an atari 2600 joystick.

  • No need to replace it just yet...
  • Stick drift isn't when the sticks fail to recenter (which is what this would help with).

    Stick drift is when the electrical contacts inside the stick change over time and as a result the electrical signal changes over time. A perfectly centered stick might have the same signal as slightly off to the side. (Which this wouldn't help with)

  • I just updated to Android 15: Here are 9 features you should check out
  • https://wiki.lineageos.org/devices/beyond1lte/

    I just recently got rid of my oneplus 5 because the volume button stopped working. So I understand the motivation. But LineageOS has Android 14 running on the S10 and its very possible that when they release an Android 15 version, they also support the S10

  • #notaseagull
  • I'd just like to interject for a moment. What you're refering to as a Gull, is in fact, Sea/Gull, or as I've recently taken to calling it, Sea plus Gull. Gull is not an categorization unto itself, but rather another component of a full identity made useful by the kingdom, phylum, class, order, family, genus, and species components comprising a full identification as defined by its scientific classification.

  • game sucks rule
  • Sometimes games ship updates that mess with the game. I have over 20,000 hours in WoW. But my play habits from over almost 2 decades ago don't reflect the current quality of the game.

    And some people compulsively play games they don't enjoy because "once I get to the next thing, it will finally be fun!" And maybe this person had an awakening and realized that they will never get there... Or after this amount of time had a drastic change of heart.

    And some people leave games open when they aren't playing.

    I'm not saying this is normal or necessarily healthy, but it's not unfeasible.

  • I am researching the claim that Chromium is more secure than Firefox
  • It isn't just about ungoogling things though. Having a monoculture in the browser space means that if Google makes a push to favor ads, say by removing certain extension support from their browser engine that everyone uses, then the entire internet suffers. It is effectively a monopoly.

    Mozilla tries really hard sometimes to be unappealing, but there is value in not just letting Google have full control over the internet.

  • Question about 115 UI regressions

    Maybe this is just a me problem, and I can't find the settings. Or maybe these are things they changed in 115 and made it worse?

    Collapsing threads. If I collapse everything thread, click to a different folder and then click back, every thread is expanded. I would vastly prefer "every thread is collapsed", or "we remember where things were". I never even noticed what it was on 102, but it wasn't "always expand everything"

    Tab bar positioning. In 102 (and I could swear in some 115 screenshots Ive seen) the tab bar was at the very top. In 115, the tab bar is below the "Get Messages, Write, Address Book, etc" + search toolbar. The old way was so much better. It feels weird to have things ABOVE the tab bar change when i select a tab. thats the point of tabs, things are supposed to be contained "within" the tab.

    Both of these are from their own documentation:

    Old good: !

    New busted:

    !

    Are there settings for either of these changes, or is 115 just a downgrade for me and I should stick to 102?

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