I think the thing that had the most impact on me when I first played Echoes was the screw attack power up, because even if it's a bit limited so it works in 3D, it's still a very fun move.
Though, come on Retro Studios. That move is not the screw attack, it's the actual space jump, which was not supposed to be a single mid-air jump. Screw attack is just the sparkly hurty part of it. Metroid 1 even had screw attack without the space jump!
Haven't tried that, no. Not sure I would be very interested in the control hack part of it though, I don't really like mouse/keyboard controls.
Also, I think stuff like ripping the shields off pirates in MP3 feels quite satisfying.
Not sure I want to buy them again unless I find them ultra cheap at one point. I have bought them twice already, once on GameCube and Wii, and once as trilogy on Wii U.
I am replaying trilogy currently. Echoes may be the one I know the less of the three (I basically know MP1 by heart), but it's great. Most confusing map of the three though.
Pourtant je vois rien de plus gratifiant comme métier que de mettre des orchidées quantiques dans de la crème hydratante pour vieille milliardaire.
If Isaac Newton had better marketing advice he may have called his theory ShitFall.
Maybe I'll do liquidators and aquarius, if they're fun. They're the only ones I've missed, it just wasn't the right time.
I edited the rewards in anyway, because I hate that FOMO bullshit. Since I changed platforms in between for PC and they hadn't talked about cross-save yet, I wasn't going to miss out on all that stuff.
Also I got my quest 3 a month ago for 410€ (~430$), "refurbished", but most likely the store is getting rid of its stock.
Of course it's the 128GB model (I don't mind, it's probably enough for the apps I'll want embedded and the rest will be PCVR).
So they're still about the same price range and the quest does more.
I am not happy about the meta ecosystem, but they're hard to beat on the price point.
Edit : sorry, crossed wires here. It was 410€, I corrected it.
That game felt so inconsequential it could have been almost anywhere really.
It was a bit obvious they were going for the decline branch, since, well, it's yet another recycling of aLttP's world, and it's precisely the part of their "timeline" where they put all the games that they had no plan to include in a unified timeline.
But beyond that, it has almost no connection to anything else, and the plot is quite generic.
If you want worse, 15 years later, look at meta's avatars. They outright won't let you initialize your quest headset without setting up a meta account and one of these monstrosities. I shudder every time I activate meta's VR UI by mistake and have to watch at the creepy bastard in the customisation mirror.
These avatar things completely miss the point of miis. You didn't care that your mii looks stupid, the minimalist style pretty much made it a requirement. Yet they were a lot less creepy than all those discount cartoon characters with expressionless faces.
Je ne sais plus trop pour quelle formalité, j'avais dû mettre en place l'identité numérique de la poste. On était censé pouvoir l'initialiser avec un smartphone en prenant une vidéo de son visage et en tournant la tête.
C'est ultra-chiant à faire, le site demande une connexion en béton et neuf fois sur dix il se plaint que la caméra du téléphone est pas assez précise (bullshit, ou alors vraiment l'appli ne fonctionne que sur les 2 smartphones les plus chers du monde).
Seule autre possibilité, se rendre dans un bureau de poste. Ce truc que même les cryptozoologues les plus assidus ont renoncé à trouver.
Yeah, not sure. It's very much Donkey Kong Country-style, with more or less the same rather heavy inertia physics, which is not at all typical on GB platformers (Wario Land even has zero inertia). DKL has DKC2 style rope climbing too (well I guess it's technically Donkey Kong Jr inspired to begin with).
I played the shit out of that game back then, but wow, this was a painful game to play on the original game boy. They tried making it look like DKC, but all they did was making it a dark green mess, especially in the jungle levels. A light outline around characters would have made the game a lot more tolerable, but I'm sure they decided it was not looking "Donkey Kong Country" enough.
Dans plein de restaus, même si tout est déjà très cher niveau boissons, on peut littéralement avoir de l'alcool pour moins cher qu'un putain de jus de fruit industriel de base.
Résultat, perso je n'y commande pas de boisson. Rien à foutre si ça ne se fait pas.
10 centuries? It's way faster than that.
Have you seen all the "quantum" rebranding in today's pseudoscientific bullshit? You know the type, the assholes selling you magic baubles to rebalance your "energy levels", "detox" yourself etc.
I think they'd already lost their way a long while before that.
They started as indies grouping together to get visibility, at a time when Steam still curated every game and accepted maybe 4 games a month (yeah, hard to imagine today. It's still hard to be noticed, but for the opposite reason). Back then they distributed only DRM-free games too, with eventually a Steam key option.
At some point they opened their own store and started including big publisher games, and really became just another store, and mostly a key store too. They spew some bullshit about not being specifically a DRM-free store, but really "DRM-agnostic". "We don't restrict publishers' choice of DRM, they can be DRM-free if they want!"
And I'm like, dude, it's not a stance, Steam technically doesn't either. You may need the client to install but plenty of games don't run on any DRM, not even Steamworks.
That does seem rather high. Quests 3 512 are what, $500 now? That truck would need to contain 3,000 of those.
They told me I was too young. They told me I needed more training. I told them to drop dead! How ironic...
I had the French version. While translation was mostly correct, there were some errors here and there.
But the worst part was the newly introduced bugs, because original bethesda bugs weren't enough apparently. For example, every interior with water had an erroneous water level value that made them entirely underwater.
There's a slaver lair cave a couple meters from the beginning of the game, it takes like 30 seconds from the end of character creation to get there. In the French version, it's completely underwater and everyone inside has drowned when you enter it. That's the level of QA we had.
Oh, by the way, publisher for the French version? Ubisoft.
You know, since we're on the subject of Elder Scrolls, Daggerfall actually had something like that.
You could ask anyone for where to find some random place, and the NPC would tell you roughly in which direction you should go, if they "knew" the place. Or sometimes they'd just write it directly on your map.
Still hard to do with voiced dialogue if you don't want your NPCs to sound like robots. Then again, Oblivion didn't need that to make its NPCs weird and robotic, with its 4 voice actors and huge amount of shared lines between everyone.
Fun fact, that's why the immersion-breaking magic compass thing exists in Oblivion (and most open worlds since). Bethsoft devs explained it once.
Stuff is relocated a lot in development, and this means having to rework all dialogues refering to directions, occasionally missing some. It was even more unfeasible for Oblivion in which all dialogue is voiced and would have to be re-recorded.
So they just removed all directions from the dialogue and now you've got 100% accurate floating tags telling you exactly where to go, even when you are not yet sure what you're looking for.
Boundary Herald has to be bought?!
I think this is a bug? I read that this apparently happened to some people with some previous expedition reward ships, but it's the first I've seen it. Steam version.
When I tried to claim the ship, my only claim option was to buy it for 1400 nanites. I hadn't that much left, I basically spent all my nanites on minotaur AI and upgrades (because fuck having to fight yourself in this game). Since I couldn't buy, I had a warning I would not be able to claim it later, and even though I cancelled, while I was trying to farm for nanites that game switched to normal save and I couldn't claim anymore (even from Anomaly).
I've confirmed in another save that the reward is available, but since I don't have that much nanites, I haven't try claiming yet, just in case it got eaten up again.