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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
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Comments 1.1K
Blizzard may have violated the UK GDPR following my 2019 Data Erasure Request
  • Did you attempt to close your account following the HK tournament controversy?

    I stopped playing Blizzard games after that incident, because I'm not willing to populate the servers of a game company that punishes people for saying a few words in support of human rights. (I might eventually return, since Microsoft has replaced their upper management, but I'm not in a hurry.)

    I never deleted my account, though, so I'm afraid I can't offer another point of view on your situation.

  • Some infos about the new Cobra Mk V
  • I just discovered Galnet News Digest, too. Their posts are mostly summaries of official announcements, but having the highlights in one place can be nice, and they sometimes add helpful visuals of things that I'm not familiar with. I appreciate their humour, too.

  • Some Questions about Powerplay
  • I can't speak for the developers' intentions, but Power Play does seem to bring goals to a game that is mostly a sandbox with no "main quest". Perhaps that's what they have in mind?

    Last week's merit changes made a greater variety of activities award meaningful merits, so chances are pretty good that you can now help your power while making money or doing things you like.

    Yes, bounty hunting is one of the ways you can strengthen a power's hold on a system, although this might depend on which power you choose. Someone compiled a list a few weeks ago.

    Do note that while solo players can reasonably progress their way to merit awards, it takes an enormous amount of work to sway control of a system, so that is best done in groups. Unfortunately, most Elite Dangerous groups seem to gather on Discord, which excludes those of us who can't or won't use it.

  • Why are $70 AAA games slashing prices so drastically?
  • Then… Why not just price it correctly to begin with?

    I can't speak for the people pricing these things, but suspect the answer has to do with whales, perceived value, shareholders, regional economics, and various other things.

    I agree that lots of games are overpriced, though.

  • Why are $70 AAA games slashing prices so drastically?
  • It's about volume.

    Selling a thing to a million people for $5 makes more money than selling it to a thousand people for $70.

    They'll most likely return the price to $70 before long, so they can pick up a few whales who miss this sale and aren't patient enough to wait for the next one.

  • Mini Macro Pad v2 - Now you can edit your Macros in the GUI.
  • FYI, there's another type of macro pad that's becoming popular because it's cheap and widely available. It's sold in a variety of configurations and under various names, but commonly referred to as ch57x. (I suspect that code refers to a WinChipHead microcontroller.)

    This project's readme shows some photos:

    https://github.com/kriomant/ch57x-keyboard-tool/blob/master/README.md#supported-macro-keyboards

  • Is there a community where I can get news about technology as in science, as opposed to "drama involving tech companies"?
  • IMHO, this community should be about technology. Novel inventions. Interesting or creative applications. Discoveries. Dangers, advances, impacts, experiments, tutorials, etc.

    Instead, it's overrun with stock market and business news having no more to do with technology than CEOs of wood pulp factories have to do with literature.

    I wish Rule 2 was phrased in a way that clearly excludes the latter, and enforced.

  • forums.larian.com Community Update #30 - Photo Mode, Cross-Play, and 12 Subclasses Coming Next Year

    Like an aged mentor in an inspiring 1980s film montage, we’re filled with pride seeing all the mods you've been crafting and using since the release of our official mod tools in September. In just under three months, you've uploaded more than 3,000 mods, downloaded over 70 million, and c...

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    Why you should buy your games on GOG
  • It's not about whether you benefit from clicks; it's about how the post affects the community.

    Unlike a text post, a bare link to a video cannot be quickly assessed by readers to determine what lies inside. Instead, it demands that they follow the link to some other site and sit through at least part of the video, before they know whether it contains anything of value to them. Multiply that by the roughly 32 thousand members of this community, plus uncounted others who browse without subscribing, and it equals an enormous waste of other people's time.

    I think it's fine to post a video that's likely to interest or inform people, especially if it shows something better than can be expressed in text. But in future, I hope you'll include at least a summary of the content, and ideally something worthy of conversation: your insights, criticisms, questions, or other thoughts on the subject. That way, the post would have a good chance of reaching the people to whom it matters while respecting everyone else's time, and be a decent contribution to the community rather than low-effort noise.

    For what it's worth, I agree that GOG is good. :)

  • Why you should buy your games on GOG
  • If you wanted to participate in this forum, you could have at least outlined your thoughts here, in text.

    Posts like this one categorically earn a downvote from me, for treating us like a click farm.

  • How we can mine asteroids for space food

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    What games have you put the most hours into?
  • I'm approaching a thousand hours in Elite Dangerous. Quoting myself from a week or two ago:

    It’s different to most other games, by not being goal-oriented except for the goals you set for yourself. No main quest line dictating progress. No mandatory tasks. No win condition. Instead, it drops you into a simulation of our entire galaxy roughly 1300 years in the future, where humanity has mastered hyperspace travel and spread through hundreds of star systems.

    (To give an idea of the simulation’s scope: Around 85 million systems have been recorded by players so far, and those are a vanishingly small fraction of what’s out there. Space is big.)

    I like that it offers a variety of activities to fit whatever mood I might be in on a given day. I can hunt pirates, mine asteroids, engage in a bit of piracy myself, find and collect bio samples, infiltrate rival settlements, venture into vast unexplored areas of space, discover Earth-like worlds that nobody has ever encountered before, defend humanity against hostile forces, photograph beautiful stellar phenomena, rescue stranded survivors, customize and finely tune my ship to perform beyond its original specs, team up with friends, pledge to a political power and expand their influence, or chill out as a space trucker and haul cargo to earn enough money for my next upgrade. It can occupy all my attention, or just be relaxing entertainment while I listen to music or an audiobook.

    It’s an MMO in the sense of having a large game world (galaxy) shared by all players in real time, but PvP is optional. One mode exposes you to other players, while another limits you to NPC encounters. You can switch between them at will.

    One warning: A space ship has more than a few controls to learn, and they’re better suited to a game controller or HOTAS than a keyboard and mouse. I use button combinations for almost everything beyond basic flight controls, since there aren’t enough buttons on a controller for everything.

  • How we can mine asteroids for space food

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    arstechnica.com Supreme Court wants US input on whether ISPs should be liable for users’ piracy

    SCOTUS asks US government for its view on $1 billion Sony v. Cox case.

    Supreme Court wants US input on whether ISPs should be liable for users’ piracy
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    Linux gaming isn't looking too good, but there's still hope!
  • An off-site transcript is no substitute for posting something of value in this forum. Lack of direct financial benefit from clicks makes no difference to any of the points I raised. (But as an aside, since you brought it up, "SUPPORT THE CHANNEL"!)

  • Linux gaming isn't looking too good, but there's still hope!
    • Video-only link.
    • No transcript, synopsis, or even point of view in the post.
    • Provocative click-bait title.

    No thanks. I come to discussion forums for discussion and legitimate news, not to spend my time slogging through some influencer's video to bolster their view count.

    When they don't respect my time enough to at least outline their key points in text, and there's no obvious reason why the content must be video, I find that it's vanishingly unlikely that they have anything interesting to say.

  • Walmart just leveled with Americans: China won’t be paying for Trump’s tariffs, in all likelihood you will
  • One possible silver lining:

    By removing dirt-cheap goods from the market, this could make it more difficult to ignore the underlying problem: People are not being paid enough for their labor to afford the things they need at home. Instead, they are expected to depend on subsidized/sketchy foreign manufacturing, while corporations and the super-rich are being allowed to extract a disproportionate share of the world's wealth from everyone else, hoard it, buy favorable legislation and policies, and avoid paying their fair share in taxes. This is already unsustainable; tariffs will make it more obvious.

    (I don't imagine this is why Trump wants tariffs, but perhaps he'll accidentally place the straw that breaks the camel's back, leading lawmakers to face either reform or revolution. Unfortunately, I think it's likely to make things worse for the rest of us before it makes things better.)

  • 0
    www.zdnet.com Open source fights back: 'We won't get patent-trolled again'

    Businesses using open-source projects like Kubernetes are being targeted more often by patent trolls. Now the open source community is launching a counter-offensive and looking for volunteers.

    Open source fights back: 'We won't get patent-trolled again'
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    So to gain power, we're to sell goods, and then take them back? Well, yes, I suppose DRM is an aggressive tactic.

    I'm assuming this was a copy/paste mistake, rather than a Frontier employee making subtle commentary about video game publishers.

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    www.404media.co The Open Source Project DeFlock Is Mapping License Plate Surveillance Cameras All Over the World

    DeFlock has mapped the locations of more than a thousand ALPRs around the United States and thousands more around the world.

    The Open Source Project DeFlock Is Mapping License Plate Surveillance Cameras All Over the World
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    US Senate To Revive Software Patents With PERA Bill Vote On Thursday

    news.intellectia.ai US Senate To Revive Software Patents With PERA Bill Vote On Thursday - Intellectia News

    zoobab writes: The US Senate to set to revive Software Patents with the PERA Bill, with a vote on Thursday, November 14, 2024. A crucial Senate Committee is on the cusp of voting on two bills that would resurrect some of the most egregious software patents and embolden patent trolls. The Patent Elig...

    The EFF is urging people to contact their legislators now, before the vote.

    https://act.eff.org/action/tell-congress-we-can-t-afford-more-bad-patents

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    DXVK Version 2.5

    github.com Release Version 2.5 · doitsujin/dxvk

    Memory managment Resource and memory management were completely rewritten in order to use allocated video memory more efficiently: Reduced fragmentation may reduce peak memory usage in games such ...

    Release Version 2.5 · doitsujin/dxvk

    Memory managment

    Resource and memory management were completely rewritten in order to use allocated video memory more efficiently:

    • Reduced fragmentation may reduce peak memory usage in games such as God of War by up to 1 GiB in extreme cases.
    • Memory defragmentation is now performed periodically to return some unused memory back to the system. The goal is not to reduce VRAM usage at all costs; instead this is done conservatively if the system is under memory pressure, or if a significant amount of allocated memory is unused. Keeping some unused memory is useful to quickly service subsequent allocations.

    Note: Defragmentation is currently disabled on Intel's ANV driver, see #4434. The dxvk.enableMemoryDefrag config option can be set to enable or disable this feature via the the Configuration file.

    Driver support

    While technically not required, the new memory management works best on drivers that support both VK_EXT_memory_budget and VK_KHR_maintenance5. The Driver Support page was updated accordingly.

    D3D8 / D3D9

    Software cursor

    Support for emulated cursors was implemented for the D3D9 cursor API, which allows games to set an arbitrary image as the mouse cursor. This fixes an issue in Dungeon Siege 2 (#3020) and makes the cursor appear correctly in Act of War and various older D3D8 games. (PR #4302)

    !Bildschirmfoto-693

    Sampler pool

    Unreal Engine 3 games using D3D9 have a quirk in that they pass a seemingly uninitialized value as the mipmap LOD bias. In order to avoid creating more Vulkan sampler objects than the driver supports, previous versions of DXVK would round the LOD bias to a multiple of 0.5, which could introduce visual inaccuracies. As a more correct soluition, DXVK will now destroy unused Vulkan samplers on the fly and use the correct LOD bias.

    Note: The aforementioned workaround was never needed or used in the D3D11 implementation, it only affected D3D9.

    Bug fixes and Improvements

    • On Nvidia driver version 565.57.01 and newer, strict float emulation is enabled by default for improved correctness. Games for which this option was already enabled may see a small performance uplift on this driver.
    • Made various changes to potentially improve performace on certain mobile GPUs. (includes PR #4358)
    • Display modes are now ordered by refresh rate to be more consistent with wined3d and fix issues with some games picking the wrong display mode.
    • Fixed a large number of wine test failures.
    • Ascension to the Throne: Fixed old regression that would cause parts of the ground to render black. (#4338, PR #4341)
    • Command & Conquer: Generals: Fixed performance issue caused by a missing D3D8 entry point. (PR #4342)
    • King's Bounty: Warriors of the North: Fixed water rendering issue. (#4344, PR #4350)
    • Tomb Raider: Legend: Fixed flickering geometry with strict float emulation. (#4319, PR #4442)
    • Rayman 3: Fixed a regression that caused rendering issues. (#4422, PR #4423)

    D3D11 / DXGI

    Resource management changes

    In order to reduce system memory pressure and improve stability in 32-bit games, creating, uploading and discarding resources is now throttled if the amount of temporary staging memory allocations exceed a certain threshold. This fixes crashes in Total War: Rome II and a number of other games. Additionally, large DYNAMIC textures commonly used for video playback will no longer use a staging buffer.

    The d3d11.maxDynamicImageBufferSize and d3d11.maxImplicitDiscardSize options were removed accordingly; affected games such as Total War: Warhammer III and Ryse: Son of Rome should now perform well by default, without excessive memory usage.

    Note: These changes negatively affect CPU-bound performance in a number of games, including Shadow Warrior 2.

    Bug fixes and Improvements

    • SEQUENTIAL swap effects are now implemented for DXGI swap chains, which allows games to read previously presented backbuffers. This fixes an issue wherein savegame thumbnails would appear black in certain visual novels. (https://github.com/ValveSoftware/Proton/issues/7017)
    • Devirtualized some D3D11 method calls to improve compatibility with Special K.
    • Fixed incorrect shader code generation for EvaluateAttributeSnapped.
    • Lock contention is reduced in certain games that use Deferred Contexts for rendering. This may improve performance on older CPUs in Sekiro: Shadows Die Twice and some other games.
    • Call of Duty: Modern Warfare 2 Campaign Remastered: Fixed a possible GPU hang. (#3884)
    • Diablo 4: Work around an issue where the game does not start if an integrated GPU is exposed.
    • The Sims 4: Work around a use-after-free bug in the game's D3D11 renderer for real this time. (#4360)
    • Vindictus: Work around potential rendering issues caused by uninitialized constant buffer data. (#4405, #4406)
    • Yakuza 0 and Yakuza Kiwami: Fixed a regression introduced in DXVK 2.4.1 that would cause these games to lock up on start. (PR #4297)

    Miscellaneous changes

    • An SDL3 backend was added for dxvk-native. (PR #4326, #4404)
    • Fixed an issue introduced in DXVK 2.4.1 which would lead to error messages about failed buffer creation.
    • Fixed a long-standing issue where overlapping occlusion queries would lead to incorrect Vulkan usage. (#2698)
    • Fixed a rare issue wherein timestamp queries would not be tracked correctly and could read incorrect data.
    • Fixed various other issues that led to Vulkan validation errors in games such as Dishonored 2, Tales of Arise and The Sims 4.
    • Fixed various issues with MSVC builds. (PR #4444)
    • Disabled a workaround for boken render target clears on Nvidia drivers prior to version 560.28.03 on unaffected drivers.
    • If supported, VK_EXT_pageable_device_local_memory is now used to enable better driver-side memory management.
    1
    www.nature.com This scientist treated her own cancer with viruses she grew in the lab

    Virologist Beata Halassy says self-treatment worked and was a positive experience — but researchers warn that it is not something others should try.

    This scientist treated her own cancer with viruses she grew in the lab
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    5

    A Digital Media Primer For Geeks (2010)

    This first video from Xiph.Org presents the technical foundations of modern digital media via a half-hour firehose of information. One community member called it "a Uni lecture I never got but really wanted."

    Video Presentation

    0

    LXQt 2.1.0

    lxqt-project.org Release LXQt 2.1.0 | LXQt

    The LXQt team announces the release of LXQt 2.1.0, the Lightweight Qt Desktop Environment.

    LXQt - The Lightweight Qt Desktop Environment

    0

    Funding restored for man-page maintenance

    0

    Navi 10: RX 5700, 5600 Navi 14: RX 5500, 5300

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    TIL who I should actually contact if I witness anyone intimidating or harassing at polling places.

    This is in response to someone else's post from half an hour ago, which contained phone numbers controlled by a politically aligned organization. It doesn't matter which one.

    Reports of election interference should go directly to the authorities:

    https://www.usa.gov/voter-fraud

    How to report voter fraud, intimidation, or suppression

    If you suspect voter fraud, report it to your state or territorial election office. You can also report it to:

    If you witness or suspect voter intimidation or suppression, there are three ways you can report it:

    LAST UPDATED: September 18, 2024

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    hackaday.com All You Need For Artificial Intelligence Is A Commodore 64

    Artificial intelligence has always been around us, with [Timothy J. O’Malley]’s 1985 book on AI projects for the Commodore 64 being one example of this. With AI defined as being the the…

    All You Need For Artificial Intelligence Is A Commodore 64
    1
    hackaday.com Fix That Old Remote With Graphite

    A button that stopped working has probably led to more than a few smashed remotes over the years. Fortunately [pescado99] has shared a beautifully simple cure for dead or dying remote buttons: grap…

    Fix That Old Remote With Graphite

    Surprisingly, the youtube comments contain useful information, too.

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