Pipes can't freeze if they're halfway to boiling, I like your thinking
Pissed off pedestrian matters until they're out of your rear view, pissed off boss could mean losing housing, food security
Me opening rpgmaker to do some matrix multiplication
I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.
Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge
Depends on the industry and depth you want to go to, gamedev for example you can do without any, but all lower level custom graphics and physics are pretty calculus heavy.
Website dev can be entirely independent of math
Ipfs would be similar but more purpose based
"Improve user experience" tends to mean if you're poor, the lowest level of hell isn't gonna compare to how shitty of an experience they'll give you
Can't say ive don't the full thing myself cause I couldnt find an easy way to mount network drives (there was a lot of jerry-rigging going on), but ive gotten to a webui before
Fuck it, throw a 512 GB SD in an old phone and run a full jellyfin server in termux
Games, combining inputs from multiple devices, and low interaction frequency things like monitoring software are a couple ive used it for personally
Parsec is windows only with a non-hardware accelerated Linux client, moonlight+sunshine will work though
I hate to say but technically collecting statistics is non-anonymous identifiable tracking, especially in this age where theres so many datasets companies can coorelate them to
Could use a waydroid container then vlan/DMZ/VPN it to hell, while still getting the usual android experience
Try nix with flakes and drown in the tears of joy
Papers are most importantly a documentation of exactly what and how a procedure was performed, adding a vagueness filter over that is only going to decrease its value infinitely.
Real question is why are we using generative ai at all (gets money out of idiot rich people)
A screwdriver can be a hammer if you're determined enough
Man most pirates use something like stremio or popcorn time off a home network, the real reason they need to fight this is were still on ipv4 - the amount of logistics they'd have to give a shit about just to address a device (then somehow beyond reasonable doubt attribute that device to a user) is prohibitively expensive
Honestly reading through your comments, I couldnt reccomend Godot more - I'll just toss some bullet points below.
- GUI tools with lots of tutorials
- Basic 2D and 3D rigid body simulations
- Very extendable if you know C++ or rust
- In house python like compiled language deeply engrained into the engine, which is surprisingly fast
- Cross compileable to most devices, but honestly the engine itself runs on all devices I use so something like syncthing makes dev incredibly portable
- Ecosystem is only growing by the day, most tutorials are game dev related reasonably but still cover most topics one could need
- Basic GPU compute support if that's your thing
Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it'll fit like a glove.
Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone