Only time I downed a greenbeard is when I tossed the compressed gold to my homie, and the greenbeard caught it mid throw and deposited it in under 0.4 sec. Just had no time to explain, me and my homie were already pinging it so i thought they would catch on. They weren't brand new either.
Unfortunately, this doesn't stop the toxicity. I always found it strange when people insult me for being bad. Like, dude, we have the same MMR. You are as terrible as me!
I often wonder if those people actually are more skilled than their MMR implies, but they lose a nontrivial amount of games by being toxic and tilting teammates. Cursed to always be surrounded by inferior players because of their own attitude.
Skill-based matchmaking sounds good on paper —and maybe it does help to an extent— but it doesn't work all that well when you take into account the top performing players will routinely play under low level, alt smurf accounts, to grind and keep the high rating of their main account intact.
Yep. I know there was recently a very dumb push against SBMM, but it's required for modern gaming in most contexts now. There's a lot more players now, so some of them are incredibly skilled, and others are incredibly bad. We don't really want them mixing if they're playing competitively.
It also used to be that most of our games were pretty casual. Most of CS wasn't the competitive DE mode we all play today. There were tons of servers playing custom silly game modes (and there still are!), but most players only play comp or (confusingly) still competitive unranked modes. Most games don't have casual game modes anymore that are designed for just goofing around.
Lol that's what you get for playing multiplayer competitive anything. Just say no "fuck that" to multiplayer, be happy in your life free of cheaters and assholes online.