Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
I would phrase that as "don't count out people with tattoos." There are definitely some people with tattoos that you still don't want to talk to (100% agree in 2024 though, tattoos themselves do not mean someone's a bad person and some of those folks are lovely) haha
Yeah I'm with you. Just reinforcing the cockpit doors is enough to take care of the majority of the problem.
They can bomb a plane but they can also bomb a bus or a subway.
As someone that was 6 when 9-11 happened, I think this country majorly overreacted and made the state itself one step closer to an authoritarian nightmare.
Yeah this is captured by the "need" with a bunch of up votes in this thread... The average person just doesn't "get it."
I'm not sure there's any other good reaction than the one you had.
Maybe he was just "checking you out" and being very untactful and impolite about it (i.e. he's just awkward).
Maybe he was looking at something else near you ... but probably not.
But also maybe, he's not right in the head and was thinking about doing more than just looking...
My advice (as a guy) is either:
- Look for another person nearby (or a couple/group), voice your concern, and ask them to walk with you away from the situation.
- If that fails, just do your best to leave but stay situationally aware.
I'm also going to add, that "look for help thing" includes looking for random guys that weren't creeping you out that might be walking by. I know there's the whole stranger danger thing that most of us were raised with, but ... most guys are not rapists. If you just look for a normal looking dude (or someone that really looks like they've got their shit together) and ask them... I'd say 9/10 they'd be more than happy to get you out of that situation.
We need to (as a society) normalize women letting guys know about problematic men.
Gamers do this stuff -- what feels like -- all the time now. I don't get the DLC hate. Not every instance of "give me more" needs to be an entirely new full price game.
Is that a callback?
Well that's certainly an encouraging thumbnail...
That's exciting! I wonder how long until this makes it to the release branch?
That's not really true. A good high end PC can still last a solid 5+ years of the latest releases if you're willing to stop running everything at max settings.
That's pretty much exactly how it was back then too...
I wish they went into more detail; this just basically confirms stuff we already were pretty sure was happening.
The crazy part is Mozilla basically invented that idea with Prism back in the day ...
Yeah I was about to say ... anyone that's got a problem with UE5 should take a look at Remnant II.
As one of those old modders ... It was "blood sweat and tears" mixed with community organization that allowed Minecraft modding to shine. Later aided by Mojang's help and refactoring.
I mean there is waypipe now ...
Sure and that's whatever... But 310GB for the operating system? That's nuts
I mean, fishing is more comparable to mining in RS2, there are other skills (typically refinement oriented skills) that have more down time between clicks.
Combat I definitely feel needs refinement. Though, I actually do like the fact that combat is not "I have a bow and I'm shooting something 1 tile in front of me and/or safe spotting."
The skills are only trained in one area, but they have interactions across areas. You use resources gathered in the forest in town and in the mines. The weapons you make in the mines can be tuned to any other location (etc...)
Andrew does a pretty decent job of explaining the thought process here if you're interested: https://store.steampowered.com/news/app/2791440/view/4442331835939160237
A lot of this is to solve the long time MMO issue of "new content is released but it's only for high level players and long time layers in general have a ton of advantages in the new area."
It's not really new. It's just uncommon and it can be abused to make different spellings that look like English spellings but aren't.
It's kind of like goog l e.com vs goog I e .com but on a much larger scale.
You should try Brighter Shores.
The original RuneScape developers and owners (i.e. Andrew Gower and his brothers) are back with a new game, at a new company, with an industry shattering $5.99/mo subscription price for all content.
No micro transactions, no pay to win, no outrageous DLC pricing, no bull shit ... just a fun game with many similarities to OSRS but also modernizations, formula improvements, and lessons learned.
That's the most complicated dad joke I've ever heard... I'll have to add it to the dad-a-base.
Brighter Shores Released!
Brighter Shores has released!
https://store.steampowered.com/app/2791440/Brighter_Shores/
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Bounty Clash | Limited Time Game Mode | Hunt: Showdown 1896
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> One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.
> Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.
The anti-cheat system Valve added to Deadlock allows opponents of a detected cheater to turn them into a frog.
> The anti-cheat system Valve added to Deadlock allows opponents of a detected cheater to turn them into a frog.
Hunt Showdown: 1896 Feedback Survey
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This is Crytek's latest survey asking for feedback on the update and future game direction.
Hunt Launch - One Month Update - Stillwater Bayou Return
Crytek posted a status update today on Reddit.
Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th
- Visually enhanced Stillwater Bayou map returning to rotation.
- Fixed bugs that could cause dedicated servers to crash.
- Resolved additional infrequent crashes possible during gameplay.
- Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10
UI Specific Changes coming with Stillwater Update 2.0.1 – same as above
- Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
- Currencies in the menu header (top-left) now display in their respective colors.
- Streamlined 'Quit' button interaction for keyboard and mouse users.
- Updated 2D icons.
- Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
- Favorite filter improvements.
- Owned items will always appear first in the inventory.
- Removed Gear from the Top Navigation.
- Removed the 'Sell' confirmation popup window from the Gear screen.
- Blood Bond prices are now more prominent when purchasing skins.
- A distinct gold popup added for items requiring Blood Bonds to purchase.
And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.
Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October
- Hunter paper doll loadout slots available in the Gear screen.
- Dedicated play button in top nav.
- Full shortcut button & key binding pass for clarity, consistency, and ease of use.
- Filters and sorting remembered between games.
- KDA shown in player details from Lobby.
- Individual charms attached to any number of weapons again, no single application restriction.
- Teammate's hunter level shown in the lobby.
- Affordable and unaffordable traits are easier to visually differentiate.
- The Grid View is set as the standard view for Recruit Screen.
- "Show 3d item" added to the contextual side panel.
- 280+ assorted minor bug fixes
Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.
Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.
Inside Hunt: Showdown 1896 - The CryEngine Evolves - Crytek Developer Interview - YouTube
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Hunt Showdown: 1896 Community Survey
Give us feedback on the latest event in Hunt: Showdown 1896!
Originally posted to Twitter:
> Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896. > > Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC
Valve has finally made the Steam page public for Deadlock, its upcoming third-person shooter / MOBA mashup.
> Valve has finally made the Steam page public for Deadlock, its upcoming third-person shooter / MOBA mashup.
Updates from Crytek on Ongoing Issues & Feedback
Thursday, an update will go out to fix the following on the back end:
- Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
- Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
- General stability and system resilience improvements.
Next week they're hoping to deploy client hotfix #1 which should fix the following issues:
- The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt.
- Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions.
- Scope views are sometimes rendered with heavy blur.
- Players can select and apply a region even when the ping limit is above maximum.
They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses:
- Game crash on consoles when adjusting the HDR setting
- Potential crash when too many light sources are triggered simultaneously
- Potential game stutter when entering Dark Sight
- Hunter recruitment issues when dismissing a Hunter and changing regions
- Performance drops when encountering the Hellborn
- Specific compound-related performance drops
- Infrequent game stutter and render delay when your Hunter is downed
- Red menu cursor remains on screen in-Mission
- Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert
- KDA and KD stat misrepresentation in the UI for Statistics and My Team
- Menu preferences for filters and sorting are not saving properly
- Bandwidth issues with News Feed updates
On the black shadows some have experienced:
> The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.
On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can."
They've also acknowledged the store skins showing up in the page to equip skins and have apologized:
- Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
- Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
- Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.
Sources:
- https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/
- https://www.reddit.com/r/HuntShowdown/comments/1ewz0i8/comment/lj2t25v/
Has anyone ever cloned a disk with the GPT partition scheme?
So, I'm trying to clone an SSD to an NVME drive and I'm bumping into this "dev-disk-by" error when I boot from the NVME (the SSD is unplugged).
I can't find anyone talking about this in this context. It seems like what I've done here should be fine and should work, but there's clearly something I and the arch wiki are missing.
The owner of TownHall and other major Cleveland businesses faces multiple charges, including attempted murder and rape, according to the arrest warrant.
PC Gamer Exclusive on Hunt Showdown's new Hellborn Wild Target
The Hellborn arrives alongside Hunt: Showdown 1896's Scorched Earth event on August 15.
Deadeye Variant of the Crossbow
Crytek teased a new deadeye variant of the crossbow on Twitter today.
Age of Wonders 4 - Mystic 1.3 Update
Enthralled Godir We hope that you’ve been enjoying the summer season. For these past few weeks we’ve continued to work on the Mystic Update, undeterred by the insanity brought on through Summer Heat, Storms and Railroad Maintenance. The Mystic 1.3 Update aims to polish the changes we introduced with...
Hunt: Showdown 1896 represents the next era of Hunt, with an upgraded engine and new map coming in August.
> Hunt: Showdown 1896 represents the next era of Hunt, with an upgraded engine and new map coming in August.