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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EM

Don't Think, Just Jam

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Comments 594
Star Citizen: The IAE Show Episode 3
  • I'm gonna be honest, the more I hear about their plans for flight changes the less I want to play the game. This feels so far removed from what we used to have and what was sold years ago it's not even funny. "We're removing Master Modes but there will still be modes and now you'll have a choice of flying at a crawl speeds or quantum boosting with instant breaks and no skill requirement. Cool. What's that, you like NAV speeds? Upgrade your ship to gold tier!" Thanks, I hate it.

    I know I can sound really cranky whenever I comment on the new direction CIG decided on but boy do they not make it easy to be excited about what they talk about.

    I want to like the game and I appreciate some of the tedious and less popular changes (physicalized everything, more "immersive sim" elements etc) but what they're doing with flight and the unsure future of medical gameplay... I'm actually starting to regret waiting all those years for... this.

  • Mary-san - Ch. 233

    mangadex.org Mary-san - Ch. 233 - MangaDex

    Read Mary-san Ch. 233 on MangaDex!

    Mary-san - Ch. 233 - MangaDex
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    Roadmap Roundup - November 27, 2024

    robertsspaceindustries.com Roadmap Roundup - November 27, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.

    Roadmap Roundup - November 27, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    cross-posted from: https://lemmy.world/post/22523189

    > Committed for Alpha 4.0: > - Server Meshing V1 > - Jump Points > - Pyro I > - Pyro II - Monox > - Pyro III - Bloom > - Pyro IV > - Pyro V > - Pyro VI - Terminus > - Ignis > - Vatra > - Adir > - Fairo > - Fuego > - Vuur > - Pyro Space Stations > - Fauna - Quasi Grazer > - Outposts - Colonialism

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    Roadmap Roundup - November 27, 2024

    robertsspaceindustries.com Roadmap Roundup - November 27, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.

    Roadmap Roundup - November 27, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    Committed for Alpha 4.0:

    • Server Meshing V1
    • Jump Points
    • Pyro I
    • Pyro II - Monox
    • Pyro III - Bloom
    • Pyro IV
    • Pyro V
    • Pyro VI - Terminus
    • Ignis
    • Vatra
    • Adir
    • Fairo
    • Fuego
    • Vuur
    • Pyro Space Stations
    • Fauna - Quasi Grazer
    • Outposts - Colonialism
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    Girls' Frontline 2: Exilium Official Release Trailer

    Release date: December 3rd (Darkwinter/Sunborn version), December 5th (Haoplay version)

    Here is the unofficial map of which publisher handles each region. Additionally, PC players should be able to download the Sunborn launcher from the official site on launch, regardless of their region.

    Speaking of the official site, pre-registration is still available.

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    Upcoming skin - Macallan Intoxication (LTLX7000)

    New LTLX7000 skin, Macallan Intoxication, will be available in the "Beguiling Chips" gacha starting Nov. 26th. This costume features Live2D animation.

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    December 2024 Roadmap

    What's coming?

    • Special event: "Zero Charge".
    • New resupply gacha.
    • "Hornets' Nest Plus" added to permanent campaign.
    • "A Snowy Night Capriccio" added to permanent campaign.

    Monthly Q&A dates:

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    Upcoming skin - Parfait Martini (JS 9)

    New JS 9 skin, Parfait Martini, will be available in the "Beguiling Chips" gacha starting Nov. 26th.

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    A Story About Smoking At The Back Of The Supermarket - Ch. 44

    chapmanganato.to A Story About Smoking At The Back Of The Supermarket Chapter 44 - Manganato

    Read A Story About Smoking at the Back of the Supermarket Chapter 44 : Sasaki, an overworked salaryman, goes through an average stressful day just for a single light at the end of the tunnel: Yamada, the always-cheerful clerk at his favorite convenience store. One day, Sasaki tak

    A Story About Smoking At The Back Of The Supermarket Chapter 44 - Manganato
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    Gray Zone Exploration Preview (Nov. 26th - Dec. 23rd 2024)

    A new season of Gray Zone Exploration will be available from Nov. 26th to Dec. 23rd.

    T-Doll drops:

    • SPP-1
    • M82A1

    Basic Exclusive Equipment Selection:

    • Gr G36: Maid Exclusive Chip
    • Jericho: RBL Grip

    Advanced Exclusive Equipment Selection:

    • RO635: MK5 Signal Flare
    • FP-6: FP-6 Folding Stock

    Collecting Gr G36's and RO635's two exclusive equipment pieces unlocks their extra set effects.

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    Kowloon Generic Romance - Ch. 71

    mangadex.org Kowloon Generic Romance - Vol. 9 Ch. 71 - MangaDex

    Read Kowloon Generic Romance Vol. 9 Ch. 71 on MangaDex!

    Kowloon Generic Romance - Vol. 9 Ch. 71 - MangaDex
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    Upcoming skin - Baileys with Zongzi (Type 56-1)

    New Type 56-1 skin, Baileys with Zongzi, will be available as a costume package starting Nov. 26th.

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    Upcoming skin - Berry Tipsy Night (RMB-93)

    New RMB-93 skin, Berry Tipsy Night, will be available in the "Beguiling Chips" gacha starting Nov. 27th.

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    Mary-san - Ch. 230

    mangadex.org Mary-san - Ch. 230 - MangaDex

    Read Mary-san Ch. 230 on MangaDex!

    Mary-san - Ch. 230 - MangaDex
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    Upcoming skin - Champagne of Spades (MP40)

    New MP40 skin, Champagne of Spades, will be available in the "Beguiling Chips" gacha starting Nov. 27th.

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    Girls Frontline 2: Exilium will be officially launched on December 3rd
  • I know the pain. I was playing like 4 or 5 titles (on top of "normal" games) at the same time for a while and it was... an experience. Ended dropping most of them for various reasons so it worked out in the end but I realize that's not an easy choice.

  • Girls Frontline 2: Exilium will be officially launched on December 3rd
  • To be fair most of the stuff was already tested by China and we're getting an updated version with some of the technical and quality of life improvements. Closed beta was mostly likely just a stability, servers and translation test.

  • Girls Frontline 2: Exilium will be officially launched on December 3rd

    cross-posted from: https://lemmy.world/post/22202520

    > Twitter post > > >Launch Announcement | The Elmo is About to Depart! > > > >Commanders, we are excited to announce that "Girls' Frontline 2: Exilium" will be officially launched on December 3! Thank you Commanders for your support and companionship! > > > >Let's get ready to embark on this journey, together! > > Haoplay version (EU, JP, KR, Steam) will be avilable 2 days later, on December 5th. PC players should be able to use Darkwinter (Mica) launcher regardless of the region. > > Pre-registration link

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    Girls Frontline 2: Exilium will be officially launched on December 3rd

    Twitter post

    >Launch Announcement | The Elmo is About to Depart! > >Commanders, we are excited to announce that "Girls' Frontline 2: Exilium" will be officially launched on December 3! Thank you Commanders for your support and companionship! > >Let's get ready to embark on this journey, together!

    Haoplay version (EU, JP, KR, Steam) will be avilable 2 days later, on December 5th. PC players should be able to use Darkwinter (Mica) launcher regardless of the region.

    Pre-registration link

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    Upcoming skin - To Golden Encounters (FM24)

    New FM24 skin, To Golden Encounters, will be available in the "Beguiling Chips" gacha starting Nov. 27th.

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    Upcoming skin - A Gift of Guns N' Roses (SR-3MP)

    New SR-3MP skin, A Gift of Guns N' Roses, will be available in the "Beguiling Chips" gacha starting Nov. 27th.

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    Opinion: Hololive refusing to credit their talent is messed up.
  • I understand that I'm on the extreme end with this topic and I'm obviously not going to resent anyone for being more lax with that stuff (especially with Dooby's approach during her debut). I just hope it stays within reasonable limits instead of being pushed as a new norm like it was with mentioning PL's (from "don't talk about it openly" to "just spam it wherever, even if the talent wasn't going to mention it"). I don't expect things to go that far but internet can get weird about these things so who knows.

    That's more of a general worry than something specific to this case though.

  • Manga Questions, Recommendations, and Discussion Thread [2024, Week 47]
  • Another busy week so I don't have any huge updates. I did however restart reading The Demon King's Daughter Is Too Kind!! - it's a perfect comfort food for rough times. Even more so since I had a long break from the series so there's some new chapters waiting for me as well.

    I love manga. (❁´◡`❁)

  • Opinion: Hololive refusing to credit their talent is messed up.
  • Just so we're clear, I'm talking strictly about her real name, not about being Ame.

    I'm aware of Calli's approach, though I'd argue it's a bit different since she did use her (mostly first) name as DD. You can't really go more open than that.

    I realize my bias is showing here and I might be going a bit too far in the other direction but I think some things go unsaid for a reason. I understand that general sentiment was going to (and kinda had to) change after Doki/Niji drama but I feel like some folks use it to justify getting a bit too comfortable with sharing way too much about other people. Again, I'm talking about real life personal info, not professional stuff.

    Dunno, maybe I'm overthinking things.

  • Opinion: Hololive refusing to credit their talent is messed up.
  • So yeah, I apparently misunderstood that part of your OP as I thought you meant they weren't able to talk about their Holo achievements outside the company rather than having to keep their identity separate from the avatar.

    As far as I'm aware Cover doesn't have much problems with the former though I don't think anyone tried to use it as a springboard for something new. It's hard to say whether talents not talking about their affiliation with Holo is a contractual obligation or their own choice. Remember that talking about streamer's alternative identities (let alone real ones) has been pretty much a taboo among VTubers in general. While discussion about PLs shifted with the whole Niji fiasco, that doesn't mean everyone (including talents) is interested in going full throttle in the other direction.

    Talents sharing some things about their personal life on stream doesn't mean they want everything they do online be connected (whether between identities or real and online lives). Unless one of them says, outright or otherwise, they're prohibited from taking their deserved credit I don't see a reason to fight in their name against something that may or may not be a problem. I realize I'm looking at this from a biased perspective as I'm someone very focused on privacy (to the point of trying to compartmentalize my online presence as much as possible) but VTuber culture is what it is and it's up to those directly involved in it to decide how they want to proceed.

    I also think the latter (keeping personal stuff from Holo activities) is fine due to (already mentioned) safety, wanting the brand (avatar) stand on their own and being a way to avoid potential controversies (even if someone finds "dirt" on a specific talent Cover can just go "it has nothing to do with us"). The last one was already used by Cover when some folks tried to stir shit about some of the talents being in relationship IIRC. It might feel strict but it does have its benefits.

    Lastly, I disagree that "dropping hints" is good enough reason to spread her name publicly - if she doesn't say it on stream it's only fair to keep it to yourself. You said it's about talent's choice then post personal info she deliberately chose to omit, why?

  • Opinion: Hololive refusing to credit their talent is messed up.
  • Thanks for the link. I thought that sentence was about her not being able to talk about her Holo specific achievements outside the company rather than not being able to "doxx" herself as a Holo member. My bad.

    I'm aware about the name flubs and I've seen various other rumors about Cover being rather lax in this regards which is why I'm a bit confused about this topic. As far as I'm aware it's mostly just "keep your real identity separate from the avatar" when acting as a talent.

  • Opinion: Hololive refusing to credit their talent is messed up.
  • (...) one of the very first things she did was make her identity public specifically to take credit for some previous work she’s done.

    I don't really keep up with Dooby so this is a genuine question - do you have a source for this? I'd love to confirm it from her rather than taking it on faith.

    As for the premise of the post, there's a reason for that. Both idols in general and various VTubers (including multiple Hololive talents specifically) had issues with stalkers, harassment and other similarl things in the past. Making their identities public makes it only more likely, especially with the size of Holo's fan- and antibases. It's also the reason why they no longer accept gifts that aren't factory sealed (remember the wave of stalking cases using air tags?).

    I'm not saying Cover does that only to protect their talents, they are a company after all. On one hand it give them a bit more leverage but there's also a possibility of someone using their affiliation with Holo to prop up their other ventures - ones that might not be in an area Cover wants to be associated with (say one of the talents does porn and their Holo-porn identities are officially connected). This could lead to additional rules and vetting (talent has to stop their other activities, unlike now) or not giving them the chance they'd get otherwise.

    I'm not saying I disagree with the idea of people being able to share what they do but I don't think it's as black and white as you make it sound (or maybe I just took it that way, apologies if that's the case). Also, do we know what exactly their contracts prevent them from sharing? Is it:

    • Don't talk about being part of Hololive, period?
    • Don't talk about it while you're still working with them?
    • Can you share any info about your involvement after you leave and look for a new company for example?

    Some more info on that could make the conversation a bit easier.

  • HoloCure - Update 0.7 Released!

    steamcommunity.com Steam :: HoloCure - Save the Fans! :: Update 0.7 Released!

    Hello all, It has been a long time and we apologize for the wait, but update 0.7 has been released! We hope you all continue to enjoy the game and all the things this update has to offer! CHANGES:--------------- GENERAL -9 new characters has been added. -New weapons and collabs have been added. -New...

    Steam :: HoloCure - Save the Fans! :: Update 0.7 Released!

    Changelog:

    >[GENERAL] > >- 9 new characters has been added. >- New weapons and collabs have been added. >- New items have been added. >- New stamps have been added. >- New shop items have been added. >- New Normal stage and new Hard Stage has been added. >- New areas in Holo House has been unlocked. >- Usada Casino is now open! Several minigames have been added. >- New gathering materials have been added. >- A new action button has been added. >- New "Prism" system has been added. >- Fan Letter system has been added. >- Several menus revamped. >- Change to Critical stat. If Critical is beyond 100%, each additional 1% Crit grants 0.5% additional damage. >- Random select in character select can now be activated with the new third action button. >- Food system is overhauled, can now store all kinds of Food created, and can also stockpile each type of food. Food is now selected at the Preparation Screen. >- Items can now be upgraded to its Super version at a small chance from Holozon boxes. If a box is a Super Item box, there is a chance that it will upgrade a currently held item to its super version instead of a new Super Item. >- Leaderboard is closed until a later update. > > >[CHARACTERS] > >AZKi > >- Character has been revamped. >- Special has been changed. >- Skills have been changed. Virtual Diva has been changed to Virtual Saber, and Performance has been changed to Geographer. > >AME > >- Skill name of FPS Mastery has been changed to "The Ame Way". EFfect has also been adjusted. Note: Previously, FPS Mastery's text stated "All weapons deal 15% more damage", when in reality it increased ATK by 15%. The text has been corrected, and this effect is unchanged. > >ANYA > >- Cutting Deep has been replaced with Debugger with an adjusted effect. > >AKI > >- Aromatherapy now can also stun targets as an added effect. >- Damage of Mukirose has been increased slightly. >- New effect has been added to Belly Dancing. > >BAE > >- Skill name of "CRATical Hit" has been changed to "Rat's Ninja Way". Skill icon has been changed. >- Skill name of "RatNG" has been changed to "Harbinger of Chaos". >- Skill effect has been adjusted and a new effect has been added to "Harbinger of Chaos". > >MATSURI >- Bonus buff for perfecting the Taiko Drum sequence has been extended by 5 seconds. Bonus buffs also increased slightly. >- Damage for Fireworks from perfecting the Taiko Drum sequence has been increased. >- (Further changes later) > >SHION >- Damage of Special attack is increased from 1000% to 1500%. > >OKAYU >- Duration of Mogu Mogu is increased from 6 to 7 seconds, and SPD buff is increased from 50% to 75%. > >FUBUKI >- Reduced the size of Kon Kon attacks but also increased damage very slightly. > >AQUA >- Increased damage of NEKO. >- Changed skill name and icon of Klutz. Effect has also been adjusted. > >ZETA >- Cat? Reflexes skill adjusted. Now grants stacks that turn on Silent Pistol's Stealth mode without being invisible. >- Cat? Reflexes crit buff has been increased. > >MEL >- Acerola Juice now only adds Life Steal on the main weapon. Amount of life steal is increased. > >CHOCO >- Nurse now requires a heal of 12 HP or more to activate, instead of critical heal as the activation requirement. > >[WEAPONS] > >FAN BEAM >- No longer horizontal only (finally). > >[ITEMS] > >DEVIL HAT >- Effect has been changed. Effect now activates upon using Special. > >GWS Pill >- Additional effect has been added. GWS Pill now also increases the damage of all Skill attacks. > >[FOOD] > >VEGETABLE SOUP >- Effect has been changed. ? >[COLLAB] > >Jingiskan >- Heal has been slightly reduced. > >I'm Die, Thank You Forever >- No longer creates multiple explosions when one target has taken multiple bombs. Instead, will only create 1 explosion with damage that is adjusted based on how many bombs were attached (for optimization and reducing slow downs). e.g. Before: 10 bombs attached to boss, it creates 10 explosions at once when defeated Now: 10 bombs attached to boss, it creates 1 explosion that is equivalent to 10x damage when defeated > >[STAMPS] > >Unit Stamp >- The damage penalty on the main weapon has been reduced. > >Reverse Stamp >- Effect has been changed.

    2

    Mary-san - Ch. 229

    mangadex.org Mary-san - Ch. 229 - MangaDex

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    Mary-san - Ch. 229 - MangaDex
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    Inside Star Citizen: Alpha 4.0 - Meshing Forward
  • That's what happens when you leave the public facing part of the project with a skeleton crew and force everyone else to work on big boss' darling behind closed doors. Not that I'm defending this approach but it is what it is. ╮( ˘ 、 ˘ )╭

    It might interest you that Evocati is suppose to test a potential 4.0 release candidate for wave 1. Chance to test SM on live servers within the next quarter is more and more probable.

  • Inside Star Citizen: Alpha 4.0 - Meshing Forward
  • Welp, since you beat me to it I'll just drop my usual TL;DW here.

    Guests:

    • Ivan Corbett, Producer II
    • Benoit Beausjour, Chief Technology Officer
    • Jordan Wood, Network Programmer III

    TL;DW:

    • Server meshing is tested with players because they break stuff.
    • High player limits (500+) help figure out bottlenecks.
    • Replication Message Queue is one of the results of those high capacity tests.
    • RMQ fixed initial problems but revealed a bunch of new ones with high latency and packet losses.
    • Lack of paralliziation was another problem not found until RMQ made it in.
    • Entity synchronization (binding) also had to be optimized (example provided talks about 3 million entities per shard after a week of running a server).
    • Current hope is to improve the network performance 10x or more and find the next set of bottlenecks.