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Comments 29
TIL that his museum says that "Roald Dahl’s racism is undeniable and indelible"
  • When an interviewer asked Maurice Sendak (of Where the Wild Things Are fame) about Dahl, his response was memorable: "The cruelty in his books is off-putting. Scary guy. I know he's very popular but what's nice about this guy? He's dead, that's what's nice about him."

  • Whales is whales
  • The shitpost is correct. Bony fish, or the superclass Osteichtyes, absolutely is a scientific classification, and by the way modern cladistics work, every single thing descended from them, which includes all terrestrial mammals, reptiles etc. are also bony fish.

    In other words, if the common ancestor of tuna and squirrels and whales is a bony fish, they are all bony fish. The squirrel and whale cannot be demoted from their bony fish status.

  • Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC
  • I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don't think I've ever killed a teammate by shooting them. In HD2, this happens all the time.

    I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

    I don't see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn't have splitscreen but rather shared screen coop -- meaning you can't get separated from your teammates, which is both a feature and a pretty big limitation.

  • Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers
  • I think the idea was to differentiate it from tabletop back when they were a lot more like tabletop RPGs than most of today's RPGs -- they were either turn based or pausable, party based, and involved, you know, playing a role. This was way back before basically every third person hack and slash was called an action RPG and the acronym lost all meaning. I realize that it makes me sound like a bitter old man, and I loved Nier Automata, but it ain't an RPG.

  • Starfield hits ‘mostly negative’ on Steam, players complain of boredom
  • Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn't any fast travel system as far as I'm aware -- if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite's many, many flaws - they absolutely nailed this aspect of a space game.

    Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and "exploration" is compared to ED.

    *Edited disclaimer: I gave up a couple of hours in. If there's a good game in this mess that you get to after 100 hours, as some people have said, I'm sure as fuck not sticking around to find out. More likely it's just the sunk cost coping mechanisms kicking in.

  • Starfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'
  • Emil sounds defensive but he's right -- as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it's not a big stretch to assume that incompetence was involved -- unless it was leprechauns that stole the game's vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.

  • No one is safe from these psychos. Please stay safe

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    What did Dave do

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