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Abomination Vaults first impressions
Hi folks, just acquired this module and had a flip through, reading the intros and some parts of the first two levels. Here's a quick overview in case you're interested. This is a Paizo-official 5E conversion of a Pathfinder 2E module -- I haven't played the Pathfinder version so cannot offer any comparisons.
TOC page:
The module goes from L1-L11. There's nice little starting town 20 minutes away from a megadungeon. The dungeon has 10 levels and you should level up after completing each level. The town exists as a home base you can return to as needed, and also to provide support NPCs and plot motivation. At first glance, it appears that there is at least one event triggering in town each time you complete the level, approximately.
BBEG is an undead sorcerer who was defeated 500 years ago and is slowly rebuilding their power. Very necromancer themed, but not a Lich per se.
I like the layout of the module. Each level spells out the expected loot on page one, gives you a decent synopsis, and gets underway with minimal hassle. I haven't read everything yet, but of the description blocks and such that I read, it is thoughtfully crafted but also leaves options for the DM. A good example is the "floor boss" on level 1 who you can convert into a useful NPC if you diplomacy them or let them live. Downside: it might lead to FOMO for the players as they provide a lot of written branches and consequences.
The Monsters are well constructed and have unique enough feel. What's interesting is that they borrowed a few monsters from other publications and copied them in whole-cloth (with credit given on the credit page). For example, the Froghemeth comes from Necromancer Games (via Frog God Games), so it seems like they're really leaning into reinforcing each other as publishers.
If you've run megadungeons before, this is probably nothing partcularly groundbreaking. But if you're looking for a well crafted 5E megadungeon, this looks like it has a lot of potential. My guess is you could easily spend a year on the module if you're meeting weekly :)
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I made a campaign setting inspired by Ancient India!
Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.
This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.
This setting book features:
- Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
- 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
- A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon includes 25 total gods with unique domains and boons.
- 30 Unique Weapons & Equipment: A vast collection of weapons, armor, magic items, and miscellaneous items from Indian history.
- 20 Monster Stat Blocks: A legion of monsters, creatures, and spirits inspired by old stories and ancient Epics of India.--
Check out Devabhumi here: https://devabhumi.itch.io/devabhumi
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DnD5e homebrew community
I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.
Universal link: !dndhomebrew@lemmy.world Alternate links: https://lemmyverse.link/c/dndhomebrew@lemmy.world https://lemmy.world/c/dndhomebrew https://ttrpg.network/c/dndhomebrew@lemmy.world
DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.
Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!
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Two Twisty 5e Murder Mysteries!
!-- Help the Duke's ghost find his head—and his killer—in Murders at Lorelahc Manor. Now LIVE on Kickstarter!
The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below.
Treat your players to a lavish underground ball and a **chronomancer's party gone wrong **with this 100-page setting and campaign. Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours).
This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes:
- 2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours)
- 2 unique murder weapons sure to surprise your players!
- Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
- Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
- 6 sprawling maps totaling 50+ keyed locations
Click to download a free sample encounter!
Find the full campaign HERE!
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Sigil pronunciation
For many years I've been pronouncing Sigil as Sij-ill, like the word sigil. Recently I read something in a post from WotC saying that it is pronounced sig-ill (hard G). This just sounded weird to me, so I am continuing to say it with a J sound. You know, like in GIF 😏
Anyway, are there any other names of things in D&D that made you go "huh?" when you heard the official pronunciation?
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WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024
All premieres at 9am PDT:
- Monday, July 1st - Spells
- Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
- Monday, July 8th - Monk
- Tuesday, July 9th - Sorcerer
- Wednesday, July 10th - Cleric
- Thursday July 11th - Bard
- Friday July 12th - New Dragon Designs
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Tactical Monk Drop
Monks at level 12 decrease the fall damage they take by 70, which means they're almost guaranteed to take max 20 points by falling from more than 200 feet (99,67% chance according to anydice).
That means level 12+ monks can jump from airships and other flying objects at basically no risk in order to infiltrate some place (especially way of shadow) or surprise their enemies.
Do what you want with this knowledge.
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Week 6/24/24 PHB class reveals schedule
cross-posted from: https://ttrpg.network/post/7479802
> 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger
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2024 Players Handbook | Everything You Need to Know | D&D - YouTube
YouTube Video
Click to view this content.
Wotc dropped a big video today all about the upcoming edition. There's a few articles breaking down some of the information out there already.
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48 hours left to back Devabhumi, a 5e campaign setting inspired by Ancient India!
Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.
Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:
- 100+ pages of lore
- 8 new races
- 20+ historical weapons and armor
- 25 monsters inspired by Indian folklore
And much more!
You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india
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I’m looking for monster lists for Journeys through the Radiant Citadel.
I'm looking for monster lists for Journeys through the Radiant Citadel.
Like, for each of the planes in there, here's a list of appropriate monsters. It's OK if they're fan made. It's not always clear to me exactly which real-world–culture is the basis of which plane (maybe that's in the book or maybe it's supposed to be vague), but that's fine, I think these settings look awesome, but one of the main thing missing to easily expand them are encounter tables, which I could throw together if I knew like "OK, on such-and-such plane there are owlbears and stirges" or something like that.
@dndnext@ttrpg.network
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Livestream - Session 13 - Fifthdread's Homebrew Campaign #DND - Fifthdread.tv
fifthdread.tv Fifthdread.tvFifthdread is a nerd who likes to livestream from his own server. Thanks for checking it out!
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I’m making a 5e setting inspired by Ancient India!
Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns. Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:
- 100+ pages of lore
- A karma mechanic
- 6 new races
- 20+ backgrounds and feats
- And much more!
You can sign up for the Kickstarter here.
We are going live in a week!
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An app that makes character sheets easy to understand
Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!
This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.
Check out this 20 second video preview
If you like where we are going you can sign up for early access on our website
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How to Crit-Hit your Epic game sessions! 🔥
I've noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I've seen attempts, but nothing on the level of what it could be.
This past weekend, I was a part of an Epic session and validated a feature set on the app I'm building which resulted in a response of "This is perfect" from everyone that night (including the admins running the Epic).
When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces.
This is one of many examples I see that works really well. Additionally, I'm happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog.
If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website
I hope this brought some "inspiration" to all the DM of DM's that love hosting Epic game sessions and happy adventuring!
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Book I Kickstarted 2 years ago finally arrived!
Mostly not MCDM's fault. Issues with shipping are out of their hands.
But unfortunate that this arrived after I no longer play the game it's designed to be compatible with.
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The Fall of Hightower (Beta) - Subclasses by Ben Brainard (TikTok Comedian)
store.benbrainard.com The Fall of Hightower (Beta)As some of you may know, I have been working on a new sourcebook for D&D 5e that introduces a new subclass for every single class in the game, focusing on using hit dice to power abilities. ...
Sourcebook for D&D 5e that introduces a new subclass for every single class in the game, focusing on using hit dice to power abilities.
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Hasbro Earnings News (D&D profits)
Hasbro lost a billion dollars this year, but D&D made a tonne of profit. And they laid off 1100 people. What I can't understand is how they're business model works. And how laying off 1100 people will allegedly save $400 million dollar (someone check my math, but does each employee cost 350k+ each?)
Anyway