Instead of gradually lowering the prices, publishers tend to keep the original price and give it higher discounts as time goes on. People read it and think "wow, it's 90% off! I can't miss this deal!" and buy the game.
Ooh, interesting. Is this supposed to be another "vote which ending you like best"? Last time was with the Hexsquad comics.
Not on steam, but I bought Haven and The Talos Principle 2 on GoG.
I already played Haven on GamePass a few years ago, but I wanted to own it because it's very good (also to support the developers). As for Talos, I played the original twice and absolutely loved it, so I'm eager to play the sequel.
I don't have any solution for you, but for what it's worth, I would like to point out that what happened is not your fault, and certainly not the result of you being asexual. You were (and still are) ill, and your husband wasn't willing to give up his wants for your needs.
I know it's not a game of blame, but I don't want you to resent yourself and your own identity for a situation that unfolded outside of your control. People, society at large, and life itself sometimes are just mean to some of us for no reason, and... There's nothing we can do about it. I don't know if that's comforting, but at least find solace in the fact that you didn't do anything wrong. I'd rather you hate the rest of the world instead of yourself.
I'm sorry I don't have any advice for you. For what it is worth, you have my deep compassion and my best wishes that, whatever happens from here on out, you'll find your way.
PS1 with a CRT TV is so nostalgic <3
Terminator was almost correct. The real terminator will be Arnie walking around in a fursuit.
I'll be back. UwU
Woah, that's a sea of fog! Beautiful!
I love nature, but that looks like a nightmare
Fontemon - World's first video game in a font!
https://www.coderelay.io/fontemon.html
A surprisingly well-made font-based game with a dash of nostalgia and humour. It's not long (it took about 30 minutes to complete), but I had a lot of fun with it :)
You can play it as a browser game (https://www.coderelay.io/fontemon.html#player) or download the font (https://github.com/mmulet/font-game-engine/releases/download/1.0/fontemon_small.otf) and play it on the go on any word processor!
I would fake being scared so as to not hurt their feelings :)
Cheers!
I liked the game so much that I bought it twice and 100%'d it both times. I hope you'll enjoy it as well! :)
(Games) Dishonored: Definitive Edition and A Plague Tale: Innocence giveaway
I don't know if giveaways are allowed in this community, but I have two codes that I don't need (I already have both games) and I don't know where else to put them, so here they are:
DISHONORED: DEFINITIVE EDITION: K5XMhB3h5E5h7FDh0h
A PLAGUE TALE: INNOCENCE: GW8MFgEgCg0B0EE9C3
To redeem the codes, replace the lowercase letter with the equivalent number (a = 1, b = 2, etc...).
Please write a comment after redeeming the game, so that other people don't waste their time.
I love this alternate Hunter, I need more lol
Also... How long did he wait in that trash bin?
Spike Chunsoft also developed the Pokemon Mystery Dungeon games and, fairly recently, the new Dragonball game that, as far as I know, got good reception.
Kinda lame that these developers will be locked to PS or (months after release) Steam with PSN Account.
EDIT: And according to comments from Reddit, Kadokawa is a huge corporation that also distributes anime, manga and light novels. This isn't just about games.
Now the question is whether catgirls have four ears or six.
Fief is how I discovered Dungeon Synth. Thanks for letting me know there's a new album!
At least it asked politely.
Thank you so much for writing these posts! Don't worry about slowing down a bit, I'm way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it's supposed to be fun for you in the first place! It shouldn't feel like a job! You can't write good reviews of games if you are not enjoying playing them in the first place, or you're prevented from fully enjoying them by the rush of finding a new title for tomorrow's post.
As for this one in particular, I've had it in my wishlist for quite a while. I've enjoyed most of Dontnod's games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.
I'm not a US citizen, but happy veteran day!
Luz could just give Bean the other sock, but she enjoys looking at it vibing.
But there are other examples as well! 16th of August:
Another game that I have really come to enjoy lately is Genshin impact from Hoyo. This is a gacha game, But it’s still relatively fun to play with no monetary investment at all because of how generous they are with being able to obtain the in-game currency, the entire storyline basically is available without any paywall. Cannot say this for a lot of games.
And 15th of September:
It’s funny that you mentioned Genshin because it’s probably one of the most predatory of all. Star rail isn’t really that bad, has much more generous pity. The new game that Hoyo just put out, however, zenless, is fucking terrifyingly predatory.
There's also the fact that you "accidentally" used AI to slip in wrong misinformation in your posts, such as Monthly subscription costs are no longer affordable (deleted, but can still be seen in your profile history)
Thanks for pointing that out. My math was horribly off here. That’s what I get for using Google sheets to try and work this out myself :( I corrected it. I was accidentally multiplying by something without realizing it.
Was it Google Sheets or Google's Gemini shit? Oh, wait, it was not Gemini. It was Claude.
Are you sure about that? This is a huge amount of information. I put all the facts into Claude and asked it who was correct, you or me. It told me I’m correct based on the facts provided to it. So even a multi million dollar language learning model came to the same conclusion I did.
It honestly seems to me that you are either trolling, or using an AI to generate catchy rage-bait posts. To what purpose, I don't know, but you certainly are not engaging in good faith with the community.
My man. Half your post history is about shit-talking MMOs and modern gaming, including repeated posts and contradictory claims.
It's irritating how low effort AA+ games are these days
Not trying to sound like I have rose tinted glasses or whatever but lots of my favorite AA+ games, including AAA, are so low effort now. My favorite game ever is World of Warcraft, and it’s just shocking seeing how little content you get for your $15 a month. [...]
How did Call of Duty get to this point?
Since I’m a WoW addict, naturally I’m a Blizzard fan, of sorts. But my mind is blown every time I see anything from Call of Duty on the launcher. I’ve been really out of the loop, and recently saw this… and I’m shocked. You have to BUY the game for “open beta access”, like how does that make any sense? Also, the general look of the game and its marketing now looks like a $5 ripoff FPS game on Steam… What the heck happened?
Is Elder Scrolls 6 doomed to fail? I can't see how it will work
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. [...] But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. [...]
Why Do People Still Play Destiny 2?
With the release of “The Final Shape,” the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game’s future. I’m genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?
Is overwatch 2 really that bad?
I’ve played maybe 10 hours total of Overwatch 2 and it is incredibly boring (to me). [...]
Do people actually starve themselves to play games like World of Warcraft?
This is definitely one of the strangest cash grabs I've ever seen
Honkai Star Rail, a free-to-play gacha game (basically, gambling game of chance) in which players spend anywhere from $5 to $10,000 to get characters, gear, equipment… [...]
Gacha games are out of control. Gambling shouldn't be so widespread
As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.
People seem to really dislike Destiny 2. Why haven't they ended it yet?
I think Sims is a dead franchise now
After being incredibly disappointed by the release of Sims 4, I was someone holding out hope for Sims 5 that they would have realized, “Hey, people really didn’t want us to do anything multiplayer in Sims 4. Maybe that means we should go back and make an actual good Sims game?” But instead, we get this awful news that Sims will be just like Fortnite, heavily monetized with its own store, basically following the model of Fallout games with creation club, in a sense. Completely the opposite of what players asked for, and crushing all of our hopes and dreams of playing a new Sims game that’s just like Sims 3… [...]
Starfield's first DLC is one of the worst Bethesda DLCs of all time
Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the past. [...]
Corporate greed is killing RuneScape. What do people play instead?
RuneScape was my favorite game of all time when I was a kid. I’d play it for at least 8 hours a day every day, and never get bored. Now, RuneScape is RuneScape 3, terribly infested gambling microtransaction mess that looks like a really bad early access game, or Oldschool RuneScape, which is really fun, but is infested with bots. [...]
I'm tired of every game being live service
I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds nothing to the experience for most players and, if anything, it makes the game worse. [...]
My mental health has improved after deleting games that have microtransactions in them
After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. [...] So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for
Corporate greed is killing RuneScape
Out of my friends list of 45 people, I know that’s not a lot but still, small list of friends that I have that have played this game actively since the very beginning, two of them still play the game and one of them does not even subscribe full-time. Only when there’s a major update… When I asked every single one of my friends why they no longer play anymore the same exact reason was said. “They were taking over by an investment company, and now it just seems like a silly cash grab. They keep raising the prices, keep missing the mark, don’t listen to players.” <<< One of my friends said this to me… [...]
7 days to die is no longer Early Access, but still looks like this
Why is World of Warcraft so goofy looking? (deleted)
And also my personal favourite:
Fields of Mistria is one of the most impressive games I've ever played
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is
note: just a random fan, have nothing to do with this game at all. It kinda saddens me that it hasn’t gotten as much attention though, there are so many mediocre games with soooo many reviews… this game is legit insane. it’s gorgeous!!
Fields of Mistria review: A boring, soulless Stardew reskin
BEFORE DOWNVOTING ME, PLEASE READ: This is my opinion, you can disagree with it all you want, but it would be really nice to at least respect what I have to say just the same as I respect that people really enjoy this game I played this game before I started Stardew Valley, I have never played either of them, the look and feel of Stardew did not really appeal to me. So I decided to try this game. Instantly love the anime style characters and graphics of the game, love the color palette, love the world design. It’s beautiful. So that was what really drew me in…
What a change of heart! You seemed to really enjoy Fields of Mistria the 7th of October, because it clicked with you as a "long-time Stardew fan". Yet the 11th of November you said that you played Mistria BEFORE Stardew, and that you never played either of them because the look of them didn't appeal to you, and you gave Mistria a 4/10.
And yet the 10th October you said that:
I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like [...] Stardew Valley
The two posts are choke full of contradictory claims, so I'm just stopping here... For this one.
[continues]
Inspiration - Teamwork makes the dream work!
Text version:
Inspiration
When a friendly creature within 30 feet that is aware of you fails an attack roll, an ability check or a saving throw, you can Inspire that creature to make it reroll the die.
Limitations. (a) You can only Inspire another creature once per long rest; (b) If you give or receive Inspiration, you can't give or receive Inspiration again until the end of the current round.
Flavour is a welcome addition. When inspiring another creature, you are invited (but not required) to describe how you are doing it: for example, you may hype them up, warn them of an incoming danger, or throw a passing comment that may help them achieve success in a task.
No beggars allowed. Inspiration should feel genuine and come from the heart: this mechanic is meant to incentivize bonding and roleplay, not min-maxing. At the DM's discretion, you lose the ability to give and receive Inspiration until you finish a long rest if you ever explicitly refer to this mechanic, such as asking others to give you inspiration, or making a throwaway comment about it (for example: "Could you please give me inspiration on this roll?", "It would be cool if somebody could help me out on this roll", "Man, I feel really inspired right now", "Don't waste your Precision Attack on this roll, I'll just inspire you if you fail").
___
This mechanic is meant to replace the original inspiration. Instead of the DM awarding Inspiration to a player, it's the players themselves who help each other during hard times.
Occultist v0.5.4 - Revamped Warlock
Another day, another one of my revamped classes for DnD5e.
The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD's most customizable class into a boring slog of "I cast Eldritch Blast" and "As my first invocations, I take Agonizing Blast and Devil's Sight. Again".
By adding the Patron's expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock's 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.
The final class was meant to include the third Pact as well (a rebalanced Pact of the Chain that was meant to summon an increasingly powerful familiar) and three more subclasses, but I kind of gave up on that after DnD2024 released, as I recon that most people will eventually jump ship and shift to the new system. I only completed two pacts (Blade and Tome) and one subclass (Undying) which are the ones that are in play in my current campaign. Feel free to expand on this concept if you like it!
Ko Fi: https://ko-fi.com/taverntalesdnd MEGA (pdf download/online reader): https://mega.nz/file/6YFilQjI#N6avkAt9mCvyI0fEgpiIHZqiUUUE1zvTosprZ2k03po
!Occultist - Page 1 !Occultist - Page 2 !Occultist - Page 3 !Occultist - Page 4 !Occultist - Page 5 !Occultist - Page 6 !Occultist - Page 7 !Occultist - Page 8
The flagellant v1.0.1
So, a friend of mine wanted to play This class for our homebrew campaign, but as all things DanDWiki related, it sucked hard: balance was completely out of the window, many features were written badly, some features overlapped or made no sense at all... You get the gist. Typical DanDWiki stuff.
Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on playing this class, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I'm pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I'll release it here as well, in case others are interested.
Ko Fi: https://ko-fi.com/taverntalesdnd MEGA (pdf download/online pdf reader): https://mega.nz/file/qcNRwIIZ#zJ1Rc2bsScNugMgaVCLAuQmZihYPERqvfSCHK0NiwkI
With Bastions, characters can build their own bases and run them with the help of hirelings! Learn more about how Bastions work in the 2024 Dungeon Mast...
Apparently there was barely any change from the playtest version.
Key points:
- Bastions are acquired at lv5.
- Each player has their own bastion. Bastions can be grouped together into one bastion, but they are still treated as different bastions for the purpose of mechanics, except that grouped bastions can defend each other from attacks.
- Bastions can be populated with "basic facilities" (whose only purpose is flavour, apparently) and "special facilities". The latter provide actual tangible benefits by issuing orders to them during the "bastion turn" (once every 7 days). Special facilities are acquired as the players level up: two at 5th and 9th level, and one more at 13th and 17th level.
- Both types of facilities come in three sizes: "cramped" (4 squares), "roomy" (16 squares) and "vast" (36 squares), and can be upgraded later on. Some special facilities may have a minimum size requirement.
- The article provides three examples of special facilities. I'm not going to copy-paste them (click the link, you cowards).
- Project Sigil (WotC's own Virtual Tabletop) ad. Multiple ads, actually. My God stop talking about Sigil pls.
- Attacks seem... Lackluster. "In the event of an attack on your Bastion, a number of d6s are rolled. For each die that rolls a 1, your Bastion loses that many Bastion Defenders. If you don’t have any Bastion Defenders or lose them all in an attack, a random special facility is shut down for your next Bastion turn." Bastions that are grouped together can sum up their defenders total.
From what I'm reading, there are very few changes from how it worked in the playtest. I guess they were either lazy, didn't have enough time to integrate feedback, or both. This thing only exists to sell Sigil.
Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Earlier this month, the entire staff of Annapurna Interactive walked out the door in a group resignation. But while some of the circumstances around their departure emerged in the reporting, one pressing question was left unanswered: why? IGN has pieced together a somewhat complex answer.
The entire staff of one of gaming's most beloved publishers walked off the job in early September. Why?
Nearly a third of Monfalcone's residents are foreign, and the mayor says the "cultural essence" of the town is in danger.
“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"
Enotria: The Last Song, the "summer Soulslike" from Italian indie developer Jyamma Games, has been delayed indefinitely…
As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."
A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."
Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."
The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.
DnD5e homebrew community
I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.
Universal link: !dndhomebrew@lemmy.world Alternate links: https://lemmyverse.link/c/dndhomebrew@lemmy.world https://lemmy.world/c/dndhomebrew https://ttrpg.network/c/dndhomebrew@lemmy.world
DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.
Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!
The Disciple v0.5 - Revamped Monk
In the past few months, I've been hard at working creating revamped versions of subpar classes for the original game: the Heroic Warrior (revamped fighter), the Highlander (revamped Barbarian), and this one's the Disciple, my revamped Monk.
As always, the purpose of my reworked classes is to make them more fun to play, giving more choices to the player both during the character creation process and in day-to-day play, and to raise their power level to a more acceptable standard, while also keeping as many of the core features as possible and not raising the bar of complexity.
Unfortunately, with DnD 2024 approaching I doubt that these classes will see much use, so unless I really need them for my weekly plays with my party, I doubt I'll keep working on them, as I think there's just not enough demand. For this reason, these classes are presented as-is, even if they are incomplete (the Disciple, for example, has perfectly functioning class features but no subclasses) for the folks who, like me, is considering sticking to 5e.
Ko Fi: https://ko-fi.com/taverntalesdnd MEGA (pdf download/online pdf reader): https://mega.nz/file/KY1H0BiI#Yf6DCCvjj-XzjY4nFMQCu1ay-NioKbhzC1eAikISTTs
!Disciple - Page 1 !Disciple - Page 2 !Disciple - Page 3 !Disciple - Page 4
Highlander v0.5.1b - Revised Barbarian
Since DnD2024 is releasing soon and there's not much point in working on 5e classes anymore, I'm releasing everything I've created in the past few months, even if it's not finished.
The Highlander is my revision of the Barbarian. The revision aims at improving both the performance of the class (which, as most people know, was pretty much dead weight after lv~8) and the feeling during play (which means, having things to do other than raging and smashing stuff), while also keeping the core mechanics as close to the original source as possible, and without adding unnecessary complexity.
The class was meant to be played alongside my other homebrew classes, of which I've already released the Heroic Warrior (revamped Fighter). As you can clearly see, this homebrew is not finished: the class itself is functional, but there is only one subclass. I was planning on going back and adding new subclasses after I played a campaign as a Barbarian to get a general feel of how it plays, but I never got the chance and, with DnD2024 approaching, there's not much point anyway, as I don't think that people will play 5e classes anymore.
Having said that, I hope that you'll enjoy it. Feedback are always welcome, and I'm always curious to hear others' opinions on my design choices. Maybe one day I'll finish working on it!
PDF download/online reader: https://mega.nz/file/nIM2wKaQ#8mb9UbEGy908cSDe9CCyOdITa5HqVk_sMk0-NkvmdBU Ko Fi: https://ko-fi.com/taverntalesdnd
Heroic Warrior v1.4.4 - Revamped Fighter
In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.
Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.
So, this is kind of the end, and it's a bit bittersweet to me.
Please, enjoy :)
Imgur album: https://imgur.com/a/wiVrW5C Online reader and PDF download: https://mega.nz/file/yMtnzCoT#bHRkS-apNrCqeS91Z7rgaRaZ2orckrpf4N81HW3BJN8 Ko Fi: https://ko-fi.com/taverntalesdnd
!page 1 !Page 2 !Page 3 !Page 4 !Page 5 !Page 6 !Page 7 !Page 8 !Page 9 !Backcover
Random map I made to test out Inkarnate
Inkarnate is giving away 10-days free Pro membership, so I took the bait and tried it. I decided to use the limited time to bring a very old concept of mine to life, which I originally conceived as a kid in high school. Overall, there's a lot of improvements to be made (especially since I decided to stick to the original concept as much as possible, which was... not very good to begin with lol), but I had a lot of fun and it allowed me to unwind a bit before going to bed, which was nice.
Not sure if I'll stick to Inkarnate Pro, however. Inkarnate is good, but it's web browser-only and subscription-only, which are both dealbreakers for me. I think I'll try Wonderdraft next!
Talisman 5th edition out on July 1st, alongside co-op expansion
Talisman: Alliances - Fate Beckons includes five mysterious trials
I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.
Today, we’re thrilled to announce the expansion of the fifth edition Systems Reference Document (SRD 5.2), which will include updated content from...
Key points:
- SDR 5.2 will be made available under Creative Commons.
- It will release within weeks of the 2025 Monster Manual (which will release February 18th, 2025).
- It will contain information from all three core rulebooks (PHB, Monster Manual, DMG).
- It will be localized in all officially supported languages.
Brackeys is back, and will now make tutorials on Godot
YouTube Video
Click to view this content.
This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).
Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.
All announcements from the triple-i showcase
YouTube Video
Click to view this content.
Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.
- Slay the Spire 2 (Mega Crit, early access 2025 - Steam)
- Risk of Rain 2 - Free content update (Gearbox Publishing, coming soon - Steam, Epic Games Store, XboxOne, PS4, Switch)
- Kill Knight (PlaySide Studios, 2024 - Steam, XSX|S, PS5, Switch)
- Shadows of Doubt - Console announcement + Update (Fireshine Games & ColePowered Games, 2024 - Steam, XSX|S, PS5)
- My Time at Sandrock - Cross-platform multiplayer announcement (Pathea Games, Focus Entertainment & PM Studios, 2024 - Steam, Epic Games Store, XboxOne, PS5, Switch)
- Dinolords (Northplay & Ghost Ship Publishing, Early Access - Steam)
- Gestalt: Steam & Cinder (Fireshine Games & Metamorphosis Games, May 21st 2024 - Steam)
- Vampire Survivors - DLC + PS announcement (Poncle, May 9th 2024 - Steam, XBoxOne, PS4, Switch)
- Flintlock: The Siege of Dawn (A44 & Kepler Interactive, Summer 2024 - Steam, Epic Games Store, XSX|S (GamePass), PS5)
- Never Alone 2 (Humble Games & E-Line Media, TBA - Steam (not clear if it's coming on console as well))
- Cataclismo (Digital Sun Games, July 16 2024 - Steam, GoG)
- Death Must Die - Act II (Realm Archive, April 20th 2024 - Steam)
- Endzone 2 (Gentlymad Studios & Assemble Entertainment, Summer 2024 - Steam, GoG)
- Dyson Sphere Program - Free update (Youthcat Studio & Gamera Games, Coming Soon - Steam)
- UnderMine 2 (Thorium, TBA - Steam)
- Norland (Hooded Horse, Early Access May 16th 2024 - Steam)
- WHAT THE CAR? (TRIBAND, September 5th 2024 - Steam)
- Darkest Dungeon II - Free update (Red Hook Studios, 2024 - Steam)
- RKGK (Wabisabi Design & Gearbox Publishing, Summer 2024 - Steam)
- Broken Roads (Drop Bear Bytes, Out Now - Steam, GoG, Epic Games Store, XboxOne, PS4, Switch)
- Ravenswatch - Early access update (Passtech Games, April 22nd 2024 - Steam)
- Cat Quest III (The Gentlebros & Kepler Interactive, 2024 - Steam, XboxOne, PS4, Switch)
- Hyper Light Breaker (Heart Machine, Early Access Summer 2024 - Steam)
- The Last Spell - DLC Announcement (Ishtar Games & The Arcade Crew, April 24th 2024 - Steam)
- Laysara: Summit Kingdom (Quite OK Games & Future Friends Games & Quite OK Games, Out Now - Steam)
- Wizard of Legend 2 (Dead Mage & Humble Games, TBA - Steam)
- Let's School (Pathea & PM Studios, Summer 2024 - Steam, XboxOne, PS4, Switch)
- Brotato - DLC + Local Co-op announcement (Blobfish Games, Summer 2024 - Steam, XboxOne, PS4, Switch, Android, Apple Store)
- Tchia - Switch announcement (Awaceb & Kepler Interactive, June 27th 2024 - Switch)
- Streets of Rogue 2 (tinyBuild, Early Access 2024 - Steam)
- Old World - DLC announcement (Mohawk Games & Hooded Horse, May 28th 2025 - Steam, GoG, Epic Games Store)
- Palworld - Arena update (Pocket Pair, 2024 - PS4, XboxOne)
- 33 Immortals (Thunder Lotus, May 24th, 2024 - Epic Games Store, XSX|S (GamePass))
- MOUSE (FUMI Games & PlaySide Publishing, 2025 - Steam)
- V-Rising - Update (Stunlock Studios, Early Access - Steam)
- The Rogue Prince of Persia (Evil Empire & Ubisoft, Early Access May 14th 2024 - Steam)