Fifa isn't gone, only the FIFA in-game branding is gone. It's just called FC24 instead of FIFA 24.
And most of the world that plays FIFA isn't going to play an American football game. American football is completely different and not relatable to pretty much anyone except those from USA (or maybe Canada, dunno).
If you add all the season passes you're paying the same or even more with further microtransactions
Games in general now have a longer shelf life
AAA games in my country have been 69,99€ since the PS3 launch and now they're asking 79,99€. It's true development costs have ballooned, but I just don't think that's a good price/time ratio and rarely do I buy games over 15€. I really don't mind waiting a couple years.
TofK could be the best game ever made (and I don't think it's too far fetched given how good it is) and I still wouldn't justify anything bigger than 50€, 60€ being generous.
40? I remember when they were 20. Hell, I remember when you could get slightly older titles for 10. I used to go to Egghead and buy slightly older games with my allowance.
I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.
Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.
I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.
Entertainment shouldn't be that expensive. Period.
Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.
If not for capitalism, these games wouldn’t even exist.
Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.
That’s not capitalism, that’s FOMO.
People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.
What do I care, or what do you care about it enough to even address?
If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.
Complain about yourselves, it’s not capitalism, it’s the consumers.
I'd say that's its because there's only really 1 country that's going to buy it in large numbers but the reality is it's the standard ea tax. Stop buying it every year or stop complaining.
They know that people are going to pay for it. For exactly the same reason I haven't bought a Formula 1 game in a few years. Every year it's just not quite worth the 60-70 euro's for me. I'm not even that mad about the 70 euro price tag if I get something nice for it in return, everything has gotten more expensive and games have been 60 euro since forever, but last year's game with some small changes is not going to cut it for that price.
EA sucks. They suck, EA fucking sucks and can I say it again? Fuck EA. Price gouging for shitty products. What they did to battlefront 2? Lootbox pay to win bullshit. The AI in EAs F1 is so abysmal, 2022 was such a colossal disappointment and they are saying 80 bucks USD is a sale price for F1 2023. Naw fam fuck EA and their entire product line. I'll only buy on steam sale at 70% discount on principal
If people buy it anyway at the full price, then the game publisher will correctly deduce that it indeed worth at least that much money for enough people (otherwise those people would not part ways with that much money to get it) to get that game as soon as it comes out.
In Economics, perfect pricing (which is not yet possible but, damn, they're really trying hard) from the point of view of a seller (i.e. for maximum profits) is when they get exactly as much money from each individual as that person is willing to pay for it, so the "ideal" world for them would be individually-tailored prices going as high as it could possibly go for each person whilst still managing to sell to that person.
As they can't as of yet sell at different prices to each and every individual, they've gone as far as they can (regional pricing, different prices in different stores with different audiences and, maybe more importantly, time-from-publishing pricing) and then push prices up and up slowly whilst checking if in total the price increase has yielded more money or not (they have no issue with loosing customers due to higher prices if in total they still make more money at the price point than at a lower price point).
IMHO, in the face of this, the easist and best reaction for somebody who wants the game but does not think it's worth $70, is to wait until the price falls down to how much they're willing to pay for it (even better, let it fall some more and buy a couple more games with the savings). In fact if enough people do it the price will fall much faster as the publisher's sales data analysis will signal to them that they've put the game at too high a price point and they'll lower it trying to pick up the "money left on the table" from those who are interested but not at that price point before those people lose interest.
Jokes on them, my limit is wildly low compared to this. Most sports games are worth 20 bucks max at this point, the main content is just reskinned gameplay with updated stats and an unnecessary twist on controls. Its DLC.
So you just had to write what in your eyes is "obvious" for everybody as a comment, which hence is redundant, about how some other comment is "redundant and obvious"...
Statistics of players being updated and new character models being added. Nothing that couldn't be done in an update. Honestly most sports games should literally just be games as a service already.
I loved sports games growing up, but they are absolutely terrible now. Over priced, full of cash grabs and needlessly complex. I just want to hit x to pass. I don't want a fucking story line, I just want to play the game.
Anytime I consider buying a Madden game, I watch a YouTube video of competitive play for the latest version. It always reveals how garbage the football sim part is. It's all audibles and hot route spam and exploiting the useless AI in the same ways over and over again.
I'll never buy a Madden game while all that crap is in there. They should make it so that spamming audibles and hot routes causes players to blow assignments and false start all the time, but the average "competitive" Madden player would probably die from nonstop crying and pants-soiling if EA did anything like that.
I don’t know what audibles are, but I’ve become increasingly interested in action-strategy type games that find ways to directly punish players that have high Actions Per Minute, encouraging people to take fewer, more deliberate movements. Kinda like combo rhythm in Arkham, rather than mashing X to attack.
This PC release will actually be next Gen. Only reason I'm considering it. I didn't buy the last release but purchased the previous one on sale and was dismayed at it being old-gen.
Yeah I have a version of Madden from 2015 that works perfectly fine and seems to be more or less the same game, have been very happy with it. I refuse to pay $70 for a game that I know is riddled with microtransactions for really.... nothing else changing
I am curious as to why you say the game riddled with microtransactions? The only microtransactions I have ever seen is the card pack shit and that is incredibly easy to not pay for by just playing the other 95% of gameplay features they offer in the game that are completely free of microtransactions.
The only sports game worth buying is nba 2k. The graphics are way better. The franchise mode is a million times better. There is less glitches. Stop buying madden. Tell the NFL you dont want EA anymore
Let's say you score a 20$ ticket to a 3.5 hour game. That comes to $5.7 per hour of entertainment. Meanwhile, this game at $70 means you only need to put in 12.5 hours of playtime to get the equivalent, and after you can continue to play as much as you want unlike the in-person ticketed experience.
EAs CEO makes $20MM. They have 13k employees. That's an $1100 raise, give or take, if you take every penny from the CEO. For the vast majority of their employees, that is less than a 1% raise.
So no, it won't get you both, in any meaningful sense.