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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts 8
Comments 506
Russian ruble
  • Reminds me of that bot I saw on one of the German speaking communities. Each time to say an ammount of money in Euro, it would then for example reply with "1 Euro, 2 DMark, 4 OstMark, 40 Ostmark auf dem Schwarzmarkt". ("1 Euro used to be 2 German Mark, used to be 4 East German Mark, and 40 East German Mark on the black market")

  • The Prisoner's Trolley Problemma
  • Unlike the classic prisoners dilemma, this isn't a nash equilibrium. When I know that the other person pulls their switch, I'd improve my outcome by not pulling mine. Compare to the prisoners dilemma, where not snitching when the other side snitches earns you five years in prison.

  • The world is a big place
  • The idea behind wisdom of the crowd is that the people who don't know the answer cancel each other out. It's the reason why the audience joker on who wants to be a millionaire is so powerful.

  • these folks sure are quiet these days
  • Considering the fediverse's low market share compared to non-federated alternatives, I'd be suprised if any malicious actors waste time and money running a psyops here. Like, you reach more people on Reddit for the same ammount of effort.

  • What's Mastodon precious?
  • Users don't cost much to keep around, especially if they don't post. The data needed for the account would be authentication data, and post data, the second of which doesn't apply to users who don't post, and the first one being negligible compared to the amount of space available on a common hard drive. So, why not just give them a chance?

  • Anon tries to manipulate Tinder
  • How is that “dehumanizing” when human is literally in the explanation. Had it been “female apeoid” I’d have agreed, but humanoid… So “moid” for male humanoid is “dehumanizing” too?

    "A humanoid is a non-human entity with human form or characteristics." https://en.wikipedia.org/wiki/Humanoid

    A humanoid is by definition not human, hence calling a human a humanoid is dehumanizing.

  • Pentagon stunned after Trump picks Pete Hegseth for defence secretary
  • The new temple will be the seat of the world government headed by the Antichrist. That's why far-right evangelicals want to rebuild it. You'd think he'd be able to just do it himself after conquering the world. And of course, the outcome of the final battle between God and Satan is actually uncertain.

  • Captured a pirate ship

    In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

    Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

    This would be a lot more difficult if the enemy AI wasn't brain dead.

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    Defeated Sightstealer Assault

    Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

    It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

    6

    The Problem has Been Solved

    imgchest.com Problem Resolved

    1 views on Image Chest

    Problem Resolved

    Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

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    The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

    3

    Small farm house with forge

    Game is "Vintage Story". It's similar to Minecraft, but slower paced.

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    Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

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    Small workshop (Create Mod)

    A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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