First trip to space! Went to Fulgora as first planet
My GOD so many rocks on the way.
Space Boat v1 had 4 guns, and died immediately.
Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.
Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.
I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I'm stranded there now.
The kicker... My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that's useless... Curious to see what state it's in when I get back!
With radar coverage yes, but my power is down so the radars are too!
Next time I'll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to "build" my way back to the rest of the base.
Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?
No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems... I have them next to each other, and that part of my base is the only part with coverage right now.
Ya, I don't think I could even afford supplying the ammo by rocket. It stacks like ass. :D
I have production of both fuel and ammo on board. It just uses ammo a lot faster than it is able to produce it. It is a small Space Boat going very fast, so I could also alleviate it a bit by taking away a few thrusters. But for now it just builds up a stockpile in parking orbit before travelling.
Really loving Fulgora's puzzles! The backwards production chains, randomized item processing, being forced to build separately on multiple islands... It feels fresh and fun.
I just built my first one, though I haven't gone anywhere yet. I'm using the cargo thing (I can't think of the name) for a stockpile of ammo. Ammo gets built and I store like 5k in there, and it gets offloaded onto belts when needed. I'm assuming this will probably become the default way to handle it. It seems so obvious, and you can just park as long as you need to to restock ammo.
We went to Vulcanus first and upon returning from it we built a pretty compact 199 ton space platform with just 8 guns which works fairly well.
Energy is a problem on the planets with less solar energy but production just slows down. So far more than enough to keep the ship protected while waiting for fuel to fill.
I also flew to Fulgora just now to confirm it can survive there as well. :D
Nice. I went to Vulcanus first. I'm almost at the stage where I can leave the surface again. How's Fulgora treating you so far? And is your Nauvis base capable of supplying you with everything you need?
My favorite part is the peacefulness of it all. Everyone and everything on that planet is long dead. No biters. No evolution. No bulldozer worms. No pentatanks.
I made my B O A T as long and thin as possible and get by with just 6 turrets on the front using yellow ammo, and find that with 2 assembler making ammo on board I need a stockpile of about 300ish magazines for each trip.
My biggest problem is while it's parked above the planet it keeps getting hit on the sides by random asteroids, thankfully they rarely destroy and parts but the constant alerts are annoying.
Am currently stranded on Fulgora, I tried launching a rocket on fulgora to build my return ship but thats easier said than done while getting pelted by rocks. Ships are hard