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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
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Comments 805
The Black Friday sale for the most popular gaming system on the planet doesn't actually have any games on sale...?
  • Oh there are but they are squished inside mechanical turks in countries you have never heard of doing the most inane or shocking things (or both) over and over again for horrendous wages to keep the dream of whatever "smart" "ai" nonsense tech companies are currently selling alive but yes... I don't disagree with the thrust of your point here, you are right at a fundamental level.

  • [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers
  • Ok clearly you know more about this than me, but I grew up using an xbox controller, I prefer it over touchpads by 1000% percent (with gyro on) but the touchpads are still integral to all of the complex steam deck bindings I have used and those I have made myself. Whether the touchpads are used for configurable virtual menus or as mouse and movement inputs, people are heavily using the touchpads. I hope they dont mess it up for touchpad users though.

  • [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers
  • "Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable."

    Additionally an order of magnitude more indie devs who don't have the cash for a steam deck could pick up used/new steam controllers for not too money and that will inveitably lead to an order of magnitude more devs actually trying out their game using steam deck control schemes and I think that will be hard to overstate in impact longterm on gaming... especially because transformative, revolutionary new gaming experiences almost exclusively come from these kinds of developers.

    Look at the anemic evolution of VR games, it is because the developers who could innovate and grow the medium with the next big VR hit is sitting in the bedroom of their parents house making a different game because neither them or any of their friends can afford VR goggles.

  • [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers
  • It would be cool if they made the next steam controller have two versions which are exactly the same both with two touchpads and with two with joysticks except one has the touchpads in the prime ergonomic spot on top the other with the two joysticks in the prime ergonomic spot.

    I imagine a decent amount of people would like the "subpar" placement of their preferred inputs too because there is such a variety of hand shapes and sizes.

  • [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers
  • "...it clearly has both 2 thumb sticks and 2 track pads."

    Hell yes, I am very bullish on the two thumb sticks and two touchpads being the controller format that will establish the steam deck/handheld gaming pc as the future of gamepads.

    It won't necessarily be a quick, all at once change, but that is because it is a strategic longterm play to reframe what a gamepad is, what its limitations are, and what kind of games can be played with a gamepad.

    It will be the kind of thing people look back and point to as the beginning of the whole industry shifting into a new paradigm where playing cool indie games with a gamepad is something people associate with pc gaming first, console gaming second.

    They just better have a gyro sensor in there too!

  • The Black Friday sale for the most popular gaming system on the planet doesn't actually have any games on sale...?
  • Definitely but that isn't something inherent to gaming on a phone.

    There are occasional actually good paid games on mobile but they get hopelessly buried, there is no reason it has to be this way though, this is a result of atrocious, catastrophic failure to steward a platform and ecosystem.

  • X's Objection to the Onion Buying InfoWars Is a Reminder You Do Not Own Your Social Media Accounts
  • Maybe he will age really fast up to the end of life period where he enters into immense pain and suffering but then just gets stuck their excruciatingly for years while everyone around him abandons him because he is a hateful piece of trash.

    Probably not but one can hope, especially when it brings a smile to your face :)

  • The Black Friday sale for the most popular gaming system on the planet doesn't actually have any games on sale...?

    Just links to predatory microtransaction crap.

    I am quite sure a human never bothered to look over or curate any of this, it is just algorithmically generated crap that boosts whatever scam pays out the most back to the play store.

    The amount of damage that google has done to the growth of mobile gaming is unfathomable (in terms of growth and improvement not how big and complex the casinos pretending to be video games are).

    Google needs to have their stranglehold over android smashed.

    !

    7

    The Play Store "Black Friday" sale page only has free to play games...?

    How pathetic and lazy, google needs to be broken up and it's stranglehold on android (the most popular gaming system on the planet by far) stopped.

    !

    3
    [Discussion] What games are you playing on your deck? - November 2024
  • Yeah no issues, dot mod (the mod ovehaul) works fine too.

    "DW runs incredibly efficiently"

    Honestly that is a such a huge asset, if you think about it almost every game studio with significant investment and capital tied up in it is categorically incapabele of ever creating similar 3d games that are as efficient as that again.

    Case in point Armored Brigade 2's big new thing over Armored Brigade is that it has 3d graphics..but why? The only reason I can find is it looks cooler, which is really frustrating for the performance hit and for soaking up a major share of development time

    I'll have to check out the sonar aspect of DW that sounds dope.

  • [Discussion] What games are you playing on your deck? - November 2024
  • I downloaded Cold Waters (and dot mod) and have been slowly dipping my toes in. I think I like games with bright pixellated but clear old graphics when it is done well, I will have to put Dangerous Waters on the list.

    Please share your bindings I really appreciate when people do!

    Also how efficient does Dangerous Waters run on the deck?

  • [Discussion] What games are you playing on your deck? - November 2024
  • If you want a lower spec but still gorgeous singleplayer and multiplayer (not a mmo type game though) space game check out avorion. Somebody gifted it to me because they wanted me to try it so much and I am starting to see what they were on about with it.

    No planets to land on and it ends up playing more like a 4x game late game I think but it is worth a look. Just download and use workshop ships if you feel overwhelmed with the building part.

    https://store.steampowered.com/app/445220/Avorion/

  • Leak: Valve is making a Steam Controller 2 and a ‘Roy’ for its Deckard
  • In particular I want the two joysticks the steam deck has! Touchpads + joysticks NOT one or the other. If the steam controller came out with that and back buttons it would set a new standard and decisively reorient how people think about gamepads with respect to complex pc games.

    If it just has two touchpads or two joysticks it really isn't an evolutionary step up, more of a lateral step that improves precision (unless you include gyro.. which the next steam controller needs to have).

    I know this seems like an esoteric point but in my experience steam deck layouts for complex games all rely on the steam deck having 4 xy input devices.

    The next steam controller should prioritize this scheme of the four basic inputs + triggers and buttons to help precipitate the concept in peoples minds that a steam style gamepad has two joysticks and two touchpads.

    Longterm establishing this control "standard" as a noun in the collective minds of indie and strategy game fans and developers is by far the most important thing a new steam deck controller could do.

    If an indie developer can buy a relatively inexpensive steam controller and physically test out and make some steam deck bindings for their game...they are that much more likey too.

    Indie game devs provide the afterburners and linux gaming is assured a strong future!

    Suddenly the limitations of sticking to a proprietary (in some ways) slow moving ecosystem of consoles start to look radically more confining in comparison because the difference became tactile and immediately tangible.

  • [Discussion] What games are you playing on your deck? - November 2024
  • I just found an indie autobattler called CROPS! and I am having a blast so far, highly recommended! Interestingly it appears to have duos for PVP so you could play with a friend against other players. Battling is async though like other autobattlers.

    https://store.steampowered.com/app/3057760/CROPS/

  • Main Assembly is a must buy for the deck at $4!

    store.steampowered.com Save 80% on Main Assembly on Steam

    You’re the designer, engineer and architect if you can imagine it you can create it! Construct robots of any shape or size from eight-legged spider bots to eerie UFO contraptions.

    Save 80% on Main Assembly on Steam

    Main Assembly is great, it is a vehicle maker physics challenge game with co-op... but if you stifle a yawn and think "I have trailmakers/other equivalent and meh do I need another?" the answer is yes, you definitely do!

    Main Assembly is fundametally different, what makes it stand out from the pack is that you can easily mold 3d surfaces so the game ends up playing more like a powerful intuitive 3d modelling program than yet another iteration on a vehicle lego-style block building sandbox game.

    Surfaces of wings are physically modeled in their contribution to lift, they arent just cosmetic, and it is this kind of thing that makes Main Assembly simultaneously a sophisticated simulation and and immediately tactile and intuitive experience.

    Controls are superb on the deck, I recommend using fmCUK's "Usable V0.2" as a basis for a control scheme, most everything felt surprisingly intuitive given how generalist and powerful the tools are in Main Assembly.

    Seriously good game, take advantage of the fact that it flew under the radar, pick it up for cheap, heck buy a copy for a friend so you have someone to play with!

    6

    True actual sailing games are underrated and a criminally underexplored genre of video game simulation... which is why Pancake Sailor is the next free game you should try!

    store.steampowered.com Pancake Sailor on Steam

    Relaxing sailing experience. Discover Akalana Islands.

    Pancake Sailor on Steam

    "pancake" refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you.

    Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can't pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this).

    With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible.

    Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak.

    Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor.

    Check it out! It is free!

    Also the main game is on sale for $5 in the steam summer sale, the game doesn't seem to go cheaper, it isn't necessarily a super rare sale either though so shrugs honestly I recommend just downloading Pancake Sailor and having some fun!

    This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails... but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games!

    Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around.. or even if there are true sailing mechanics but they are shallow af, you will become very sad.... :( but then valheim will give you a hug and remind you that there are people out there that really do care.

    26

    Recent Sales Including Steam Sale and Fanatical not sure what region locks apply to these? I am in US

    There are some decent deals going on right now, not so much for AAA titles really, they don't seem to be going on sale much in my opinion in the past year or so.

    Indie games on the other hand have been having some really great discounts.

    Here is the /r/gamedeals steam summer sale thread

    https://old.reddit.com/r/GameDeals/comments/1dpxrdr/steam_summer_sale_2023_day_1/

    The thread you are really interested in is the Hidden Gems thread tho...

    https://old.reddit.com/r/GameDealsMeta/comments/1dpxyff/steam_summer_2024_hidden_gems/

    Even more so than steam... I think some of the recent Fanatical bundles have been really great for indie games, I bought almost everything from these bundles

    https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle

    https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle

    I also picked up a bunch from this one too

    https://www.fanatical.com/en/pick-and-mix/build-your-own-handheld-heroes-bundle

    I really like the digital board games from direwolf like Instanbul, Everdell, Wings Of Glory. Concordia is also a brilliant digital board game and perhaps one of the best board games ever invented by humanity... (not kidding).

    How about y'all? Have you picked up any good indie games for your steam deck lately?

    Kinda spent a lot, but with a lot of these indie games, like the big metroidivania games and such I just don't think they are ever going to come down below $3, they aren't worth that little lol anyways.. but just look at the isthereanydeal stats for some of the indie games in the fanatical bundles they straight up destroy steam's "summer sale" in my opinion at least at a cursory glance.

    For example, look at "Trinity Fusion" in the "handheld heroes bundle", Steam advertises it on "sale" for $12, but if you buy 5 games or so on fanatical's bundle it is $3....

    ...just saying, might be a good time to flesh out your steam deck's indie, local co-op, party and retro style catalog!

    3
    Cataclysm: Dark Days Ahead @lemmy.ml supersquirrel @sopuli.xyz

    Sky Islands playthrough by TheMurderUnicorn

    This youtuber makes Sky Island playthroughs and I think they are really well done and deserve more views!

    0

    The countries with the most Fediverse servers are rich and former/current colonial powers. One of the best true barometers of the success of the Fediverse is how quickly we can turn that on its head.

    In the end I don’t think internet users in rich powerful countries are the users most likely to benefit and invest their time into in the fediverse. They might be the ones with the most free time, money and privilege around computers which makes being on the leading edge of niche technologies far easier, but I don’t think using the fediverse vs commercial social media is thattt crucial of a difference for most (add a million qualifiers here except if you are black, queer, trans etc… I am talking in relative terms here) livimg inside the borders of colonial powers like the US, France, Germany etc..

    Speaking as a hetero white dude who grew up with a decent amount of privilege the fediverse isn’t for the countless versions of me living within the borders of colonial powers…

    It might have been programmers living within the borders of colonial powers that did most of the labor to create the fediverse, and most of the early users might have come from within colonial powers but I think it is important to recognize that the gift that the fediverse represents to the world is the capacity to empower people living outside the borders of colonial powers to own and run their own social networks instead of having some random Facebook employee who doesn’t have the time or basic knowledge of a country to make major decisions about what news accounts to moderate as dangerous spam and what to allow.

    From a 30,000 foot view, speaking in broad terms and specific values and priorities, what do you think are the best strategies for flipping the script on the fediverse being mostly a tool used by people within the borders of colonial powers to one used by without and within?

    I wonder about the capacities of fediverse software being useful as a compliment to HOT open street mapping type initiatives in the wake of disasters and just in general?

    (Are server costs just generally cheaper/easier in colonial countries to run or is it purely a money and time thing? I don’t really know)

    68

    The Only Difference Between A Map Enthusiast And A Mapping Enthusiast Is ing

    tasks.hotosm.org HOT Tasking Manager

    Collaborative mapping for humanitarian action.

    2

    An Easy Way To Copy A Controller Layout Configuration From One Game To Another

    I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected.

    My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "Dolphin" (steam deck already has it) as a non-steam game to steam as well as “Corehunt” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode.

    https://flathub.org/apps/org.cubocore.CoreHunt

    https://gitlab.com/cubocore/coreapps/corehunt

    (you already have Dolphin)

    Before I start, if y'all have a better way feel free to chime in and show me the light :P.

    ——

    Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which).

    ———

    In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path.

    ———-

    If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too).

    ————-

    Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy!

    ————

    Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable.

    Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.

    Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).

    -------

    14

    descriptions of Demons and the arcane rituals required to banish them feverishly relayed by occultists in ghost/horror stories are a direct homomorphism to computers and actually how awful they are

    Unironically.

    Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work.

    Or when you hear Sony just lost all their emails and you are like… what does that even mean?

    It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.

    15

    Motor Town - sticking a v12 in the Buick GNX (Steam Deck gameplay)

    With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!

    What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

    6
    Cataclysm: Dark Days Ahead @lemmy.ml supersquirrel @sopuli.xyz

    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

    cross-posted from: https://sopuli.xyz/post/12374907

    I recently came up with a Steam Deck keybindings layout for Cataclysm DDA after someone asked me about it and it gave me the push I needed to actually sit down and do it the way I wanted to. I think there are some really cool implications for accessibility here as well as this is a pretty damn fast way of inputting keys once you get used to it, and investing the time is worth it since the control scheme laid out here immediately has plug-and-play compatibility with not only a ton of games but also a ton of powerful software tools.

    post text contained below

    ___

    > Cataclysm DDA, Vim & WASD > --------------- > > ! > > edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow > > >

    > > Vim Ring > ------------- > > ! > > From this perspective, the Vim hjkl keys (along with the diagonals y,u,n and b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground our Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls. > > Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, because this first mapping is based on a conceptual perspective projected onto the qwerty keyboard made literal in the form of a navigational ring, it means that the control scheme has plugin and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year? tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life. > > WASD Ring > -------- > > ! > > WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right? > > It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive. > > Center Column > --------- > > ! > > Notice here, that between the Vim and WASD rings is 2x6 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck. > > Number Ring > ------------- > > ! > > Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*(). > > Caboose Board > ------------- > > ! > > > The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program. > > *** Controller Face Buttons, and Left & Right Triggers. > At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA. > > Notice that up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose. > > These final mappings are pretty intuitive to anybody who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton of course and thus its counterpart, spacebar, naturally slots into the b facebutton, enter should go nowhere else than right trigger and shift on the left trigger allows the shift key to easily be held like it is intended to be on a qwerty keyboard. > > Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -. > > > A Final Note On Menus > -------- > > It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

    0

    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck ---------------

    link to video demonstration on Peertube instance

    Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping".

    !

    edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow

    Here is my setup!

    Vim Ring - my preference -> left joystick (no reason these can't be shuffled around tho) -------------

    !

    The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.

    Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.

    WASD Ring - my preference -> left trackpad --------

    !

    WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?

    It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.

    Center Column ---------

    !

    Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.

    Number Ring - my preference -> right trackpad -------------

    !

    Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().

    Caboose Board - my preference -> right joystick -------------

    !

    The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings.

    Controller Face Buttons, and Left & Right Triggers. ------------

    At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.

    Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.

    These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard.

    Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.

    A Final Note On Menus --------

    It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

    11

    A use of Vim keybindings you might not have expected!

    I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways.

    Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one).

    Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea.....

    I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol!

    edit errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post

    9

    A Solution To Web Browsing (in Qutebrowser) And Text Input Without Touchscreen Keyboard Or Mouse (piggybacking on Vim keybindings)

    I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.

    https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!

    steam://controllerconfig/2919876185/3227309282

    Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.

    While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....

    1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right

    2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.

    3. The shift key can be mapped to long pressing the R1 bumper.

    4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.

    5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....

    !

    If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.

    With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).

    Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.

    The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

    9
    lostpod.space Recording & Editing Steam Deck Gameplay Videos With Kdenlive

    Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode) and finding the app in the start menu. Right click and select \

    Recording & Editing Steam Deck Gameplay Videos With Kdenlive

    Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed.

    Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program.

    Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC.

    Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode.

    This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.

    7
    lostpod.space Operation Harsh Doorstop gameplay on the Steam Deck (gyro+joysticks)

    Operation Harsh Doorstop has been in development for a bit by now, it is a free large map first person shooter with vehicles that is being developed on the Unreal Engine with a modding SDK built in...

    Operation Harsh Doorstop gameplay on the Steam Deck (gyro+joysticks)

    This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series).

    Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck.

    Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it!

    https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

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    Cataclysm: Dark Days Ahead @lemmy.ml supersquirrel @sopuli.xyz

    Collaborative Sky Islands Game Via Syncthing Or Dropbox?

    Something that might be fun to do on this sublemmy is do a collaborative Sky Islands run where a save file was shared and people took turns doing runs. I suppose it could all go on one post or posts could be made for each individual run or day. People could roleplay it in describing what happened on their run or just relay the details and facts like a matter of fact survivor.

    Or another option, one person could mainly play but in big moments of a run like deciding which direction to take in order to reach the portal, post a poll with options for which direction to head in.

    I think a shared Sky Islands playthrough might be more fun to play than a normal shared CDDA playthrough since one particular player goofing and dying doesn't end the experience for everybody and multiple players could discuss how best to manage the resources on the island and when next to begin a run vs stay on the island.

    I don't know, I haven't thought through all the details yet but I think it might be a fun thing to do on this sublemmy that both encourages people to interact and share stories but also provides an approachable way for newer players to learn from other CDDA player's playstyles and experiences.

    2

    What free multiplayer competitive games do you like on the deck?

    (no pay to win!)

    Mine are:

    • Omega Strikers
    • Xonotic
    • Halo Infinite
    • Minion Masters
    • Splitgate
    • Super Animal Royale
    • Farlight 84 (love it on mobile haven’t gotten to it on steam deck yet)
    4

    Xonotic on Steam Deck with Gyro + Joysticks Control!

    lostpod.space Xonotic on Steam Deck with Joysticks + Gyro Control!

    This is a short clip of me playing Xonotic on a Steam Deck using joysticks + gyroscope to control my character. Xonotic is a FOSS game (it runs on an engine that is actually a direct descendant of the quake engine interestingly) in the genre of arena shooters which are typically considered impossibl...

    Xonotic on Steam Deck with Joysticks + Gyro Control!

    Edit Sorry about the ugly word vomit from lemmy ripping out the video description on peertube, I didn't know it was going to do that

    I decided to try Xonotic on my steam deck using joysticks + gyro to see if I could play somewhat competitively. Turns out, it is a blast!

    Not claiming I am amazing at Xonotic (the bots are HARD btw) but wow there is a huge potential here for strafe jumping mechanics with games designed to be controlled by joysticks + gyro. It is a blast!

    6