Yes, I think so. The downside with Python comes when refactoring the code. There’s always this double checking if the code is correctly indented after the refactor. Sometimes small mistakes creep in.
It’s really hard to tell when Python code is incorrectly indented. It’s often still valid Python code, but you can’t tell if it’s wrong unless you know the intention of the code.
In order languages it’s always obvious when code is incorrectly indented. There’s no ambiguity.
Yes it would - look at optional braces for short if expressions in C family languages and why it's so discouraged in large projects. Terminating characters are absolutely worth the cost of an extra LoC
Haskell supports both semantic whitespace and explicit delimiters, and somehow almost everybody that uses the language disagrees with you.
But anyway, for all the problems of YAML, this one isn't even relevant enough to point out. Even if you agree it's a problem. (And I agree that the YAML semantic whitespace is horrible.) If YAML was a much better language, it would be worth arguing whether semantic whitespace breaks it or not.
YAML sucks because, among other things, indenting it is not obvious.
In contrast, the only mistake of Python when it comes to whitespaces was allowing hard tabs, which makes it too easy to mix them if your editor is not configured.
Improper indentation stands out more than missing or unbalanced braces and it's really not an issue to delimit code blocks.
Hard tabs are the only accessible option though. If you care about developers with a different vision capability than yours, the only correct indentation choice is tabs.
If, because of bad vision, someone needs to crank the font size way up, it’s very possible that they might need to work with a tabstop of 3, 2, or even just 1 space.
With tabs, this is user configurable. With spaces it isn’t.
Not any language. I code professionally in F# which has semantic whitespace and it has literally never been an issue for me or my team. In contrast to Python, it’s a compiled language and the compiler is quite strict, so that probably helps.
FOR FUCKS SAKE, negative reinforcement dopamine has RUINED THE FUCKING NET.
EVERYWHERE I GO there's someone bitching about something, hate circlejerks are unbelievably popular, people just love to hate on stuff.
You're ruining your thought patterns with all these social media negativity bullshit.
Fucking TOML users hate on fucking YAML fucking C++ users hate Rust fucking Rust users hate literally everything under the sun and are insufferable to work with
Programmers hate everything. You could design a spec which serenades you with angel song and feeds you chocolate dipped grapes and someone would be like: This is awful, my usecase is being a dog.
Sure there aren't many things that are universally loved. I mean I can't really think of anything that doesn't have some flaw.
But that doesn't mean everything is equal! What would you rather program with, Visual Basic or Go? PHP or Typescript? If you polled people there are obvious winners.
If my website ever gets married, I'm going to invite this website to stand next to it as a bridesmaid - because it makes my website look pretty by comparison.
Because people over use it. YAML is pretty good for short config files that need to be human readable but it falls apart with complex multi line strings and escaping.
I think there are much better clearly delimited for machine reading purposes formats out there that you should prefer if you're writing a really heavy config file and, tbh, I think for everything else .ini is probably "good enough".
I agree - YAML is not suitable for complex cases that people use it in, like Terraform and Home Assistant. My pet peeve is a YAML config in a situation that really calls for more abstraction, like functions and variables. I'd like to see more use of the class of configuration languages that support that stuff, like Dhall, Cue, and Nickel.
There is another gotcha which is that YAML has more room for ambiguity than, say, JSON. YAML has a lot of ways to say true and false, and it's implicit quoting is a bit complex. So some values that you expect to be strings might be interpreted as something els.
For those highly complex situations is Lua still viewed as the ideal solution? Lua is sort of legendary for game configuration and seems to strike a good expressiveness/accessibility balance for modders and the casually technical.
The entire JSON specification is shorter than just the table of contents of the YAML specification!
Another thing I like about JSON is that you can format it however you want with the whitespace. Want everything on one line? Just write everything on one line!
If data can be represented as a JSON, then there’s generally only one way to represent it in JSON (apart from whitespace). In YAML the same data can be represented in 1000s of different ways. You pick one.
This is the major reason for me. I really liked yaml, because it is way more readable to me than JSON. But then I kept finding new and more confusing yaml features and have realized how over-engineered it is.
Yaml would be great language if it had its features prunned heavy.
One pattern I've noticed is people seeking a language that's better than {JSON,XML,INI,etc} at wrangling their slightly complex configuration files, noticing the additional features and type support offered by YAML, and assuming it will be a good solution.
Then, as their configs grow ever larger and more complex, they discover that expressing them in YAML requires large sections of deep nesting, long item sequences, and line wrapping. The syntax style that they saw working well in other places (e.g. certain programming languages) breaks down quickly at that level of complexity, making it difficult for humans to correctly write and follow, and leading to frequent errors.
YAML doesn't suck for small stuff, IMHO. (But it is more complex than necessary for small stuff.)
For things likely to grow to medium-large size or complexity, I would recommend either breaking up the data into separate files, or looking for a different config/serialization language.
To paraphrase: There are two kinds of markup languages. Those that people complain about and those that nobody uses.
There is no silver bullet that will work perfectly for all use cases and we also don't want to use 100 different tools. So people use things that aren't perfect. But they're good enough. I don't think YAML is perfect and I still use it, because people know it and there are tons of tools already available.
Tons of people making Python comparisons regarding indentation here. I disagree. If you make an indentation error in Python, you will usually notice it right away. On the one hand because the logic is off or you're referencing stuff that's not in scope, on the other because if you are a sane person, you use a formatter and a linter when writing code.
The places you can make these error are also very limited. At most at the very beginning and very end of a block. I can remember a single indentation error I only caught during debugging and that's it. 99% of the time your linter will catch them.
YAML is much worse in that regard, because you are not programming, you are structuring data. There is a high chance nothing will immediately go wrong. Items have default values, high-level languages might hide mistakes, badly trained programmers might be quick to cast stuff and don't question it, and most of the time tools can't help you either, because they cannot know you meant to create a different structure.
That said, while I much prefer TOML for being significantly simpler, I can't say YAML doesn't get the job done. It's also very readable as long as you don't go crazy with nesting. What's annoying about it is the amount of very subtle mistakes it allows you to make. I get super anxious when writing YAML.
YAML works great for small config files, or situations where your configuration is fully declarative. Go look at the Kubernetes API with its resources.
People think YAML sucks because everyone loves creating spaghetti config/templates with it.
One reason it tends to become an absolute unholy mess is because people work around the declarative nature of those APIs by shoving imperative code into it. Think complicated Helm charts with little snippets of logic and code all over the place. It just isn't really made for doing that.
It also forces your brain to switch back and forth between the two different paradigms. It doesn't just become hard to read, it becomes hard to reason about.
I didn't use yaml much while it was gaining popularity, and therefore didn't pay much attention. But this article really made me pay attention and now I distrust anything that uses yaml in any capacity.
It sucks the same way Python sucks. Some people just really don't like indentation-based syntax. I'm one of them, so I dislike both formats. However, if you groove on that sort of thing, I don't think YAML is any worse than any other markup.
Oddly, I get along with Haskell, which also used indentation for scoping/delimiting; I can't explain that, except that, somehow, indentation-based syntax seems to fit better with functional languages. But I have no clear argument about why; it's just an oddity in my aesthetics.
You can't say python's whitespace usage is as bad as yaml's. YAML mixes 2 and 4 spaces all the time. Python scripts don't run if you write this kind of crap.
And whitespaces is really just the tip of the iceberg of YAML problems...
YAML mixes 2 and 4 spaces all the time. Python scripts don't run if you write this kind of crap.
Sure it does. You only need to be consistent within a block. Python's syntax is ridiculous and solves problems that basically don't exist.
All of my java/kotlin/rust/etc. code is trivially well formatted and can be done by my editor. Moving code blocks is trivial. Refactoring is easier when I didn't need to hand -format the code just to make it work.
I hated yaml with every fiber of my being when first had to use it, but I really wanted to use HomeAssistant and see what I could do with it. I hated it a bit less when I started using docker compose. I started loving it when I started using it as a way to explain json to non-programming IT types, trying to explain it without braces and brackets seems to get across easier. I guess its more human readable, but as a result formatting has to be spot on (those indents and spaces replace the need for brackets and braces).
One useful trick if you truly hate it but need it, write it in json, then just use a converter to change that into yaml.
I used to think json was the best until I found json lines or line delimited json. Thank me later. I use it all the time. You can append until you’re blue in the face. It’s great for log files. Each line is a valid json file.
YAML had comments and trailing commas, therefore it's objectively better than JSON. If you want a compromise solution that mostly looks like JSON, try JSON5.
I don't hate YAML, but it has the same issues languages like PHP and JS introduce...there are unexpected corner cases that only exist because the designer wanted the language to be "friendly"
We all know it sucks. I have no idea why people use it instead of anything else. My workday is jammed with fucking ansible which, while also being so ghetto that we were easily doing more with less in 2002, uses So.much.fucking.yaml . Just when you think ansible couldn't get more clunky and useless and slow, it also is configured in yaml.
YAML is fine if you use a subset (don't use the advanced features - not like you know those anyway) and use explicit strings (always add " to strings), otherwise things may be cast when you did not intend values to be cast.
Example:
country: NO (Norway) will be cast to country: False, because it'll cast no (regardless from casing) to false, and yes to true.
I think much of the issue with YAML is that it's often paired with bad editors. You need a way to manage the whitespace, collapse sections, etc. Notepad doesn't cut it.
So Poe's Law and all that... I really hope you're being sarcastic because having non-technical people hand edit JSON is a nightmare. It's also quite annoying to read without a lot of extra whitespace which most editors that'd help less technical folks omit... and comments to help highlight what different things mean are hacky, hard to read, and actually read as data.
No, I'm kind of serious, the comment situation is already solved in JSON... about the rest yeah, Yaml might be easier but the different isn't that much. Non tech people can't edit Yaml properly either so.
It's docs are garbage, but the language is quite simple and human readable even for non-techies. I think it's a bit too easy at times, resulting in people just kinda winging it
Yaml is fundamentally the same as the json and xml it has mostly replaced (and the toml that didn't manage to replace yaml)... it's a data serialization format and just doesn't have any facility for making abstractions, which are the main tool we human use to deal with complexity.
JSON and YAML aren't the same as XML. The attribute/child distinction in XML, and the fact that every object has a tag name associated with it, make it a PITA to map into the data primitives of any programming language I know.
Yes, XML is different than JSON and YAML, but it's not particularly easier or harder to manually read/edit than JSON or YAML are (IMO the are all a pain, each in its own way).
If you want to look at it from the programmer's side (which is not what OP was talking about)... marshalling/unmarshalling has been a solved issue for at least 20yrs now :) just have a library do it for you (do map json/yaml properties to you objects manually?).
You don't need to worry about attributes/child elements: <person name="jack" /> and <person><name>jack</name></person> will work the same (ok, this may depend on what language/library you pick - the lib I used back in the day worked either way).
If anything, the issue with XML is all the unnecessarily complicated stuff they added to its "core" (eg. CDATA, namespaces, non-standalone documents, ...) and all the unnecessarily complicated technologies/standards they developed around XML (from Xinclude to SOAP and many others)... but just ignore that BS (like the rest of the world does) and you'll mostly be fine :)
Abstractions aren't concrete and all of these standards you're referring to are concrete data serialisations. You may be interested in CUE which captures this concept in its design.